local max_depth = 31000 fun_caves.fortress = function(minp, maxp, data, area, node) -- invisible maze -- hungry maze -- chests (w traps) -- step traps (math based) -- hidden doors/downs -- hot/ice floors -- local level = math.max(6, math.ceil(maxp.y / math.floor(max_depth / 6))) local n = 16 local walls = {} local inner_floor = node['fun_caves:dungeon_floor_1'] local outer_wall = node['fun_caves:dungeon_wall_2'] local inner_wall = node['fun_caves:dungeon_wall_1'] local treasure_count = 0 for y2 = 0, n-1 do --for y2 = 0, 0 do -- walls is zero-based. for i = 0, 2 * n * n - 1 do walls[i] = i end table.shuffle(walls) local dox, doz = math.random(0, n-1), math.random(0, n-1) for z = minp.z, maxp.z do for y = minp.y + y2 * 5, minp.y + y2 * 5 + 4 do local ivm = area:index(minp.x, y, z) for x = minp.x, maxp.x do if x == minp.x or z == minp.z or x == maxp.x or z == maxp.z then data[ivm] = outer_wall elseif (y - minp.y) % 5 == 0 then if math.floor((z - minp.z) / 5) == doz and math.floor((x - minp.x) / 5) == dox and (z - minp.z) % 5 ~= 0 and (x - minp.x) % 5 ~= 0 and y ~= minp.y then data[ivm] = node["air"] else data[ivm] = inner_floor end elseif (z - minp.z) % 5 == 0 or (x - minp.x) % 5 == 0 then --data[ivm] = fun_caves.DEBUG and node["default:glass"] or inner_wall if y2 == 0 and math.random(3000) == 1 then treasure_count = treasure_count + 1 data[ivm] = node['fun_caves:coffer'] else data[ivm] = inner_wall end else data[ivm] = node["air"] end ivm = ivm + 1 end end end local set = unionfind(n * n) for m = 0, #walls do local c = walls[m] local a = math.floor(c / 2) local i = a % n local j = math.floor(a / n) local u = c % 2 == 0 and 1 or 0 local v = c % 2 == 1 and 1 or 0 local b = a + u + n * v if i < n - u and j < n - v and set:find(a) ~= set:find(b) then set:union(a, b) local x = (i + u) * 5 + minp.x local y = minp.y + y2 * 5 local z = (j + v) * 5 + minp.z --if y > minp.y and math.random(20) == 1 then -- for z1 = z + 1, z + 4 do -- ivm = area:index(x+1, y, z1) -- for x1 = x + 1, x + 4 do -- data[ivm] = node["air"] -- ivm = ivm + 1 -- end -- end --end for z1 = z + (1-v), z + (1-v) * 4 do for y1 = y + 1, y + 4 do local ivm = area:index(x + (1-u), y1, z1) for x1 = x + (1-u), x + (1-u) * 4 do if x1 < maxp.x and z1 < maxp.z and x1 > minp.x and z1 > minp.z then data[ivm] = node["air"] end ivm = ivm + 1 end end end end end end --print(treasure_count) end