Much of the code and art from this mod were taken nearly unchanged from Mobs Redo, made by TenPlus1 and many others, and distributed under the WTFPL license. https://forum.minetest.net/viewtopic.php?f=11&t=9917 All of the goblin code and art are taken from FreeLikeGNU's Goblins mod, distributed under the CC-by-SA license. https://forum.minetest.net/viewtopic.php?f=9&t=13004&hilit=goblins http://creativecommons.org/licenses/by-sa/3.0/ Some of the code, art and ideas were taken from HeroOfTheWinds' Caverealms mod, distributed under the WTFPL license. https://forum.minetest.net/viewtopic.php?f=9&t=9522 The changes I've made to these mods are minor, but crucial to dealing with an all-underground environment. The mobs don't have vertical range limits, are less affected by light, and they behave a bit differently from the originals. The code for V6 and massive caves was taken from the Minetest code, distributed under the LGPL 2.1 license, and so is my original code from this project (so as to comply with GPL requirements). http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt