mobs:register_mob("fun_caves:goblin_cobble", { description = "Cobble Goblin", type = "animal", passive = false, damage = 1, attack_type = "dogfight", attacks_monsters = true, hp_min = 5, hp_max = 10, armor = 100, collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35}, visual = "mesh", mesh = "goblins_goblin.b3d", drawtype = "front", textures = { {"goblins_goblin_cobble1.png"}, {"goblins_goblin_cobble2.png"}, }, makes_footstep_sound = true, sounds = { random = "goblins_goblin_ambient", warcry = "goblins_goblin_attack", attack = "goblins_goblin_attack", damage = "goblins_goblin_damage", death = "goblins_goblin_death", distance = 15, }, walk_velocity = 2, run_velocity = 3, jump = true, drops = { {name = "default:pick_stone", chance = 1, min = 1, max = 3}, {name = "fun_caves:mushroom_steak", chance = 2, min = 1, max = 2}, {name = "fun_caves:glowing_fungus", chance = 1, min = 2, max = 5}, {name = "default:torch", chance = 3, min = 1, max = 10}, }, water_damage = 0, lava_damage = 2, light_damage = 0, lifetimer = 360, follow = {"default:diamond"}, view_range = 10, owner = "", order = "follow", animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, }, on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- feed to heal goblin if item:get_name() == "default:apple" or item:get_name() == "farming:bread" then local hp = self.object:get_hp() -- return if full health if hp >= self.hp_max then minetest.chat_send_player(name, "goblin at full health.") return end hp = hp + 4 if hp > self.hp_max then hp = self.hp_max end self.object:set_hp(hp) -- take item if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end -- right clicking with gold lump drops random item from fun_caves.goblin_drops elseif item:get_name() == "default:gold_lump" then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:getpos() pos.y = pos.y + 0.5 minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]}) else -- if owner switch between follow and stand if self.owner and self.owner == clicker:get_player_name() then if self.order == "follow" then self.order = "stand" else self.order = "follow" end -- else -- self.owner = clicker:get_player_name() end end mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) end, do_custom = function(self) fun_caves.search_replace(self.object:getpos(), 5, {"default:torch"}, "air") fun_caves.search_replace(self.object:getpos(), 5, {"default:stone"}, "default:mossycobble") fun_caves.search_replace(self.object:getpos(), 50, {"default:mossycobble"}, "fun_caves:mossycobble_trap") end, }) mobs:register_egg("fun_caves:goblin_cobble", "Goblin Egg (cobble)", "default_mossycobble.png", 1) mobs:register_spawn("fun_caves:goblin_cobble", {"group:stone"}, 100, 0, 10 * fun_caves.goblin_spawn_frequency, 3, 31000) mobs:register_spawn("fun_caves:goblin_cobble", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, 31000) minetest.register_node("fun_caves:mossycobble_trap", { description = "Messy Gobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), paramtype = "light", light_source = 4, }) --[[ too bad we can't keep track of what physics are set too by other mods...]] minetest.register_abm({ nodenames = {"fun_caves:mossycobble_trap"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.95)) do -- IDKWTF this is but it works if object:is_player() then object:set_physics_override({speed = 0.1}) minetest.after(1, function() -- this effect is temporary object:set_physics_override({speed = 1}) -- we'll just set it to 1 and be done. end) end end end}) minetest.register_craft({ type = "cooking", output = "default:stone", recipe = "fun_caves:mossycobble_trap", })