minetest.register_chatcommand("armor", { params = "", description = "Display your armor values", privs = {}, func = function(player_name, param) local player = minetest.get_player_by_name(player_name) local armor = player:get_armor_groups() if armor then minetest.chat_send_player(player_name, "Armor:") for group, value in pairs(armor) do minetest.chat_send_player(player_name, " "..group.." "..value) end if fun_caves.db.armor_expire and fun_caves.db.armor_expire[player_name] then local armor_time = fun_caves.db.armor_expire[player_name].time local min = math.floor((armor_time - minetest.get_gametime()) / 60) minetest.chat_send_player(player_name, "Your armor elixir will expire in "..min..' minutes.') end end end, }) minetest.register_chatcommand("setspawn", { params = "", description = "change your spawn position", privs = {}, func = function(name, param) local player = minetest.get_player_by_name(name) local pos = player:getpos() beds.spawn[name] = pos minetest.chat_send_player(name, 'Your spawn position has been changed.') end, }) minetest.register_chatcommand("fixlight", { params = "", description = "attempt to fix light bugs", privs = {}, func = function(name, param) local privs = minetest.check_player_privs(name, {server=true}) if not privs then return end print('Fun Caves: '..name..' used the fixlight command') local player = minetest.get_player_by_name(name) local pos = vector.round(player:getpos()) local radius = tonumber(param) or 50 radius = math.floor(radius) local minp = vector.subtract(pos, radius) local maxp = vector.add(pos, radius) local vm = minetest.get_voxel_manip(minp, maxp) --vm:set_lighting({day = 0, night = 0}, minp, maxp) vm:calc_lighting(minp, maxp) vm:update_liquids() vm:write_to_map() vm:update_map() end, })