-- Originally by Blockmen(?) if mobs.mod and mobs.mod == "redo" then mobs:register_mob("fun_caves:zombie", { type = "monster", visual = "mesh", mesh = "creatures_mob.x", textures = { {"mobs_zombie.png"}, }, collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3}, animation = { speed_normal = 10, speed_run = 15, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 188, run_start = 168, run_end = 188 }, makes_footstep_sound = true, sounds = { random = "mobs_zombie.1", war_cry = "mobs_zombie.3", attack = "mobs_zombie.2", damage = "mobs_zombie_hit", death = "mobs_zombie_death", }, hp_min = 12, hp_max = 35, armor = 200, knock_back = 1, lava_damage = 10, damage = 4, reach = 2, attack_type = "dogfight", group_attack = true, view_range = 10, walk_chance = 75, walk_velocity = 0.5, run_velocity = 0.5, jump = false, drops = { {name = "mobs_zombie:rotten_flesh", chance = 1, min = 1, max = 3,} }, lifetimer = 180, -- 3 minutes shoot_interval = 135, -- (lifetimer - (lifetimer / 4)), borrowed for do_custom timer }) --name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height mobs:spawn_specific("fun_caves:zombie", {"fun_caves:polluted_dirt"}, {"air", "fun_caves:water_poison_flowing"}, -1, 20, 30, 2000, 2, -31000, 0) mobs:register_egg("fun_caves:zombie", "Zombie", "zombie_head.png", 0) -- rotten flesh minetest.register_craftitem("fun_caves:rotten_flesh", { description = "Rotten Flesh", inventory_image = "mobs_rotten_flesh.png", on_use = minetest.item_eat(1), }) end