fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with) if math.random(1, search_rate) == 1 then local p1 = vector.subtract(pos, 1) local p2 = vector.add(pos, 1) --look for nodes local nodelist = minetest.find_nodes_in_area(p1, p2, replace_what) if #nodelist > 0 then for key,value in pairs(nodelist) do minetest.set_node(value, {name = replace_with}) return -- only one at a time end end end end dofile(fun_caves.path .. "/mobs_crafts.lua") dofile(fun_caves.path .. "/danglers.lua") dofile(fun_caves.path .. "/spider.lua") dofile(fun_caves.path .. "/spider_ice.lua") dofile(fun_caves.path .. "/dirt_monster.lua") dofile(fun_caves.path .. "/stone_monster.lua") dofile(fun_caves.path .. "/lava_flan.lua") --dofile(fun_caves.path .. "/dungeon_master.lua") --dofile(fun_caves.path .. "/mese_monster.lua") --dofile(fun_caves.path .. "/sand_monster.lua") fun_caves.goblin_spawn_frequency = 150 fun_caves.goblin_drops = { "default:pick_steel", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water", "default:pick_stone", "default:sword_stone" } --{"group:stone"} = { "default:stone", "default:mossycobble", "default:sandstone", "default:desert_stone", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_diamond" } dofile(fun_caves.path.."/goblin_cobbler.lua") dofile(fun_caves.path.."/goblin_digger.lua") dofile(fun_caves.path.."/goblin_coal.lua") dofile(fun_caves.path.."/goblin_ice.lua") dofile(fun_caves.path.."/goblin_copper.lua") dofile(fun_caves.path.."/goblin_iron.lua") dofile(fun_caves.path.."/goblin_gold.lua") dofile(fun_caves.path.."/goblin_diamond.lua") dofile(fun_caves.path.."/goblin_king.lua")