-- I like having different stone scattered about. Sandstone forms -- in layers. Desert stone... doesn't exist, but let's assume it's -- another sedementary rock and place it similarly. minetest.register_ore({ore_type="sheet", ore="default:sandstone", wherein="default:stone", clust_num_ores=250, clust_scarcity=60, clust_size=10, y_min=-1000, y_max=31000, noise_threshhold=0.1, noise_params={offset=0, scale=1, spread={x=256, y=256, z=256}, seed=4130293965, octaves=5, persist=0.60}, random_factor=1.0}) minetest.register_ore({ore_type="sheet", ore="default:desert_stone", wherein="default:stone", clust_num_ores=250, clust_scarcity=60, clust_size=10, y_min=-1000, y_max=31000, noise_threshhold=0.1, noise_params={offset=0, scale=1, spread={x=256, y=256, z=256}, seed=163281090, octaves=5, persist=0.60}, random_factor=1.0}) minetest.register_node("fun_caves:sand_with_rocks", { description = "Sand and rocks", tiles = {"fun_caves_sand_with_rocks.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), drop = {max_items=2, items={{items={"fun_caves:small_rocks"}, rarity=1}, {items={"default:sand"}, rarity=1}}}, }) --minetest.register_decoration({ -- deco_type = "simple", -- place_on = {"default:dirt_with_grass"}, -- sidelen = 80, -- fill_ratio = 0.1, -- biomes = {"rainforest", "desertstone_grassland"}, -- y_min = 1, -- y_max = 31000, -- decoration = "default:junglegrass", --}) minetest.register_craft({ output = "default:stick 2", recipe = { {"default:cactus"} } }) minetest.add_group("default:cactus", {oddly_breakable_by_hand=1}) dofile(fun_caves.path.."/deco_caves.lua") --dofile(fun_caves.path.."/deco_dirt.lua") dofile(fun_caves.path.."/deco_plants.lua") --dofile(fun_caves.path.."/deco_rocks.lua") --dofile(fun_caves.path.."/deco_ferns.lua") --dofile(fun_caves.path.."/deco_ferns_tree.lua") dofile(fun_caves.path.."/deco_water.lua")