-- dungeon floor, basic local newnode = fun_caves.clone_node("default:stone") newnode.description = "Dungeon Stone" newnode.legacy_mineral = false newnode.groups = {fortress = 1} minetest.register_node("fun_caves:dungeon_floor_1", newnode) -- dungeon walls, basic local newnode = fun_caves.clone_node("default:sandstone") newnode.description = "Dungeon Stone" newnode.groups = {fortress = 1} minetest.register_node("fun_caves:dungeon_wall_1", newnode) -- dungeon walls, type 2 local newnode = fun_caves.clone_node("default:desert_stone") newnode.description = "Dungeon Stone" newnode.groups = {fortress = 1} minetest.register_node("fun_caves:dungeon_wall_2", newnode) -- ice -- add cold damage minetest.add_group("default:ice", {surface_cold = 3}) -- ice, thin -- transparent minetest.register_node("fun_caves:thin_ice", { description = "Thin Ice", tiles = {"caverealms_thin_ice.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), use_texture_alpha = true, light_source = 1, drawtype = "glasslike", sunlight_propagates = true, freezemelt = "default:water_source", paramtype = "light", }) --minetest.register_node("fun_caves:bright_air", { -- drawtype = "glasslike", -- tiles = {"technic_light.png"}, -- paramtype = "light", -- groups = {not_in_creative_inventory=1}, -- drop = "", -- walkable = false, -- buildable_to = true, -- sunlight_propagates = true, -- light_source = LIGHT_MAX, -- pointable = false, --})