fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with) if math.random(1, search_rate) == 1 then local p1 = vector.subtract(pos, 1) local p2 = vector.add(pos, 1) --look for nodes local nodelist = minetest.find_nodes_in_area(p1, p2, replace_what) if #nodelist > 0 then for key,value in pairs(nodelist) do minetest.set_node(value, {name = replace_with}) return -- only one at a time end end end end fun_caves.surface_damage = function(self, cold_natured) --if not self.fun_caves_damage_timer then -- self.fun_caves_damage_timer = 0 --end --self.fun_caves_damage_timer = self.fun_caves_damage_timer + 1 --if self.fun_caves_damage_timer > 30 then -- self.fun_caves_damage_timer = 0 local pos = self.object:getpos() local minp = vector.subtract(pos, 1.5) local maxp = vector.add(pos, 1.5) local counts = 0 if self.lava_damage > 0 then counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_hot"}) if #counts > 0 then self.health = self.health - self.lava_damage effect(pos, 5, "fire_basic_flame.png") end end if not cold_natured then counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_cold"}) if #counts > 0 then self.health = self.health - 1 end end check_for_death(self) --end end local custom_delay = 1000000 fun_caves.custom_ready = function(self) local time = minetest.get_us_time() if not self.custom_time or time - self.custom_time > custom_delay then self.custom_time = time return true else return false end end local path = minetest.get_modpath(minetest.get_current_modname()) dofile(path .. "/danglers.lua") dofile(path .. "/spider.lua") dofile(path .. "/tarantula.lua") dofile(path .. "/spider_ice.lua") --dofile(path .. "/dirt_monster.lua") dofile(path .. "/sand_monster.lua") dofile(path .. "/tar_monster.lua") if minetest.registered_entities["mobs_monster:dirt_monster"] then -- check this mobs:register_spawn("mobs_monster:dirt_monster", {"default:dirt"}, 7, 0, 7000, 1, -50, false) end if minetest.registered_entities["mobs_slimes:green_big"] then mobs:spawn_specific("mobs_slimes:green_big", {"fun_caves:stone_with_moss", "fun_caves:stone_with_algae"}, {"air"}, 4, 20, 30, 30000, 1, -31000, 31000 ) mobs:spawn_specific("mobs_slimes:green_medium", {"fun_caves:stone_with_moss", "fun_caves:stone_with_algae"}, {"air"}, 4, 20, 30, 30000, 2, -31000, 31000 ) mobs:spawn_specific("mobs_slimes:green_small", {"default:dirt_with_grass", "default:junglegrass", "default:mossycobble", "ethereal:green_dirt_top"}, {"air"}, 4, 20, 30, 30000, 3, -31000, 31000 ) end if minetest.registered_entities["mobs_creeper:creeper"] then mobs:spawn_specific("mobs_creeper:creeper", {"fun_caves:stone_with_moss"}, {"air"}, -1, 20, 30, 20000, 1, -31000, 31000 ) end fun_caves.goblin_spawn_frequency = 150 fun_caves.goblin_trap_freq = 25 fun_caves.goblin_torch_freq = 2 fun_caves.goblin_drops = { "default:pick_steel", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water", "default:pick_stone", "default:sword_stone" } --{"group:stone"} = { "default:stone", "default:mossycobble", "default:sandstone", "default:desert_stone", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_diamond" } dofile(path.."/goblin_cobbler.lua") dofile(path.."/goblin_digger.lua") dofile(path.."/goblin_coal.lua") dofile(path.."/goblin_ice.lua") dofile(path.."/goblin_copper.lua") dofile(path.."/goblin_iron.lua") dofile(path.."/goblin_gold.lua") dofile(path.."/goblin_diamond.lua") dofile(path.."/goblin_king.lua")