local newnode = fun_caves.clone_node("default:dirt") newnode.description = "Cloud" newnode.tiles = {'fun_caves_cloud.png'} newnode.sunlight_propagates = true minetest.register_node("fun_caves:cloud", newnode) newnode = fun_caves.clone_node("default:dirt") newnode.description = "Storm Cloud" newnode.tiles = {'fun_caves_storm_cloud.png'} --newnode.sunlight_propagates = true minetest.register_node("fun_caves:storm_cloud", newnode) newnode = fun_caves.clone_node("default:dirt") newnode.description = "Wispy Cloud" newnode.tiles = {'fun_caves_wisp.png'} newnode.sunlight_propagates = true newnode.use_texture_alpha = true newnode.walkable = false newnode.buildable_to = true newnode.pointable = false minetest.register_node("fun_caves:wispy_cloud", newnode) minetest.register_node("fun_caves:moon_weed", { description = "Moon Weed", drawtype = "plantlike", tiles = {"fun_caves_moon_weed.png"}, inventory_image = "fun_caves_moon_weed.png", waving = false, sunlight_propagates = true, paramtype = "light", light_source = 8, walkable = false, groups = {snappy=3,flammable=2,flora=1,attached_node=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("fun_caves:leaves_lumin", { description = "Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_leaves.png^[colorize:#FFDF00:150"}, special_tiles = {"default_leaves_simple.png^[colorize:#FFDF00:150"}, paramtype = "light", is_ground_content = false, light_source = 8, groups = {snappy = 3, leafdecay = 4, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { --{ -- -- player will get sapling with 1/20 chance -- items = {'default:sapling'}, -- rarity = 20, --}, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'fun_caves:leaves_lumin'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("fun_caves:lumin_tree", { description = "Lumin Tree", tiles = { "default_tree_top.png", "default_tree_top.png", "fun_caves_lumin_tree.png" }, paramtype = "light", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, } }, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) newnode = fun_caves.clone_node("default:stone_with_iron") newnode.description = "Silver Lining" newnode.tiles = {'fun_caves_cloud.png^default_mineral_coal.png^[colorize:#FFFFFF:175'} newnode.drop = "fun_caves:silver_lump" minetest.register_node("fun_caves:silver_lining", newnode) minetest.register_craftitem("fun_caves:silver_lump", { description = "Lump of Silver", inventory_image = 'default_coal_lump.png^[colorize:#FFFFFF:175', })