local rand = math.random local min = math.min local max = math.max local floor = math.floor local ceil = math.ceil local abs = math.abs local max_depth = 31000 local newnode = fun_caves.clone_node("default:tree") newnode.description = "Bark" newnode.tiles = {"default_tree.png"} newnode.is_ground_content = false minetest.register_node("fun_caves:bark", newnode) newnode = fun_caves.clone_node("default:tree") newnode.description = "Giant Wood" newnode.tiles = {"fun_caves_tree.png"} newnode.is_ground_content = false minetest.register_node("fun_caves:tree", newnode) minetest.register_craft({ output = 'default:wood 4', recipe = { {'fun_caves:tree'}, } }) minetest.register_node("fun_caves:ironwood", { description = "Ironwood", tiles = {"fun_caves_tree.png^[colorize:#B7410E:80"}, is_ground_content = false, groups = {tree = 1, choppy = 2, level=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("fun_caves:diamondwood", { description = "Diamondwood", tiles = {"fun_caves_tree.png^[colorize:#5D8AA8:80"}, is_ground_content = false, groups = {tree = 1, choppy = 2, level=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("fun_caves:petrified_wood", { description = "Petrified Wood", tiles = {"ores_petrified_wood.png"}, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("fun_caves:leaves", { description = "Leaves", visual_scale = 1.3, tiles = {"default_leaves.png^[noalpha"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, flammable = 2}, drop = { max_items = 1, items = { { items = {'default:sapling'}, rarity = 20, }, { items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), }) newnode = fun_caves.clone_node("default:water_source") newnode.description = "Water" newnode.liquid_range = 0 newnode.liquid_viscosity = 7 newnode.liquid_renewable = false newnode.liquid_alternative_flowing = "fun_caves:weightless_water" newnode.liquid_alternative_source = "fun_caves:weightless_water" minetest.register_node("fun_caves:weightless_water", newnode) bucket.liquids['fun_caves:weightless_water'] = { source = 'fun_caves:weightless_water', flowing = 'fun_caves:weightless_water', itemname = 'bucket:bucket_water', } newnode = fun_caves.clone_node("fun_caves:weightless_water") newnode.description = "Sap" newnode.tiles[1].name = "fun_caves_sap_source_animated.png" newnode.special_tiles[1].name = "fun_caves_sap_source_animated.png" newnode.inventory_image = minetest.inventorycube("default_water.png^[colorize:#FF7E00:B0") newnode.liquid_alternative_flowing = "fun_caves:sap" newnode.liquid_alternative_source = "fun_caves:sap" newnode.post_effect_color = {a = 120, r = 255, g = 191, b = 0} minetest.register_node("fun_caves:sap", newnode) bucket.register_liquid( "fun_caves:sap", "fun_caves:sap", "fun_caves:bucket_sap", "fun_caves_bucket_sap.png", "Bucket of Sap", {} ) minetest.register_node("fun_caves:syrup", { description = "Syrup", drawtype = "plantlike", tiles = {"fun_caves_syrup.png"}, inventory_image = "fun_caves_syrup.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25} }, groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, on_use = minetest.item_eat(2, "vessels:glass_bottle"), sounds = default.node_sound_glass_defaults(), }) newnode = fun_caves.clone_node("default:tree") newnode.description = "Glowing Fungal Wood" newnode.tiles = {"fun_caves_tree.png^vmg_glowing_fungal.png",} newnode.drop = {items={ {items={"default:wood"},}, {items={"fun_caves:glowing_fungus",},},},} newnode.light_source = fun_caves.light_max - 4 newnode.groups.oddly_breakable_by_hand = 1 minetest.register_node("fun_caves:glowing_fungal_wood", newnode) minetest.register_craftitem("fun_caves:charcoal", { description = "Charcoal Briquette", inventory_image = "default_coal_lump.png", groups = {coal = 1} }) minetest.register_craft({ type = "fuel", recipe = "fun_caves:charcoal", burntime = 50, }) minetest.register_craft({ type = "cooking", output = "default:sand", recipe = "fun_caves:bark", }) minetest.register_craft({ type = "cooking", output = "default:iron_lump", recipe = "fun_caves:ironwood", }) minetest.register_craft({ type = "cooking", output = "default:diamond", recipe = "fun_caves:diamondwood", }) minetest.register_craft({ type = "cooking", output = "fun_caves:charcoal", recipe = "group:tree", }) minetest.register_craft({ output = 'default:torch 4', recipe = { {'fun_caves:charcoal'}, {'group:stick'}, } }) minetest.register_craft({ output = 'fun_caves:syrup', type = "shapeless", recipe = { 'vessels:glass_bottle', 'fun_caves:bucket_sap', }, replacements = {{'fun_caves:bucket_sap', 'bucket:bucket_empty'},}, }) --minetest.register_craft( { -- output = "vessels:glass_bottle 10", -- recipe = { -- { "fun_caves:amber", "", "fun_caves:amber" }, -- { "fun_caves:amber", "", "fun_caves:amber" }, -- { "", "fun_caves:amber", "" } -- } --}) local tree_noise_1 = {offset = 0, scale = 1, seed = 7227, spread = {x = 10, y = 10, z = 10}, octaves = 3, persist = 1, lacunarity = 2} local wood_noise = {offset = 0, scale = 1, seed = -4640, spread = {x = 32, y = 32, z = 32}, octaves = 4, persist = 0.7, lacunarity = 2} fun_caves.treegen = function(minp, maxp, data, p2data, area, node) local tree_n = minetest.get_perlin(tree_noise_1):get2d({x=floor((minp.x + 32) / 160) * 80, y=floor((minp.z + 32) / 160) * 80}) if minp.y < -112 or minp.y > 208 or (not fun_caves.DEBUG and tree_n < 0.5) then return end local csize = vector.add(vector.subtract(maxp, minp), 1) local map_max = {x = csize.x, y = csize.y + 2, z = csize.z} local map_min = {x = minp.x, y = minp.y - 1, z = minp.z} local wood_1 = minetest.get_perlin_map(wood_noise, map_max):get3dMap_flat(map_min) local write = false local index = 0 local index3d = 0 for z = minp.z, maxp.z do for x = minp.x, maxp.x do local dx = (x + 32) % 160 - 80 local dz = (z + 32) % 160 - 80 local r2 = 70 + floor(dx / 4) % 3 * 6 + floor(dz / 4) % 3 * 6 index = index + 1 index3d = (z - minp.z) * (csize.y + 2) * csize.x + (x - minp.x) + 1 local ivm = area:index(x, minp.y - 1, z) for y = minp.y - 1, maxp.y + 1 do local dy = y - minp.y local r = 20 if abs(y - 50) > 130 then r = max(0, r - floor((abs(y - 50) - 130) / 2)) end local distance = floor(math.sqrt(dx ^ 2 + dz ^ 2)) if distance < r then if distance % 8 == 7 and wood_1[index3d] < 0.3 then data[ivm] = node['fun_caves:petrified_wood'] elseif wood_1[index3d] < -0.98 then data[ivm] = node['fun_caves:weightless_water'] elseif wood_1[index3d] < -0.8 then data[ivm] = node['air'] elseif wood_1[index3d] < -0.05 then data[ivm] = node['fun_caves:tree'] elseif wood_1[index3d] < 0.05 then data[ivm] = node['air'] elseif wood_1[index3d] < 0.6 then data[ivm] = node['fun_caves:tree'] elseif wood_1[index3d] < 0.97 then data[ivm] = node['fun_caves:ironwood'] else data[ivm] = node['fun_caves:diamondwood'] end if data[ivm] ~= node['air'] and data[ivm] ~= node['fun_caves:weightless_water'] and rand(500) == 1 then data[ivm] = node['fun_caves:sap'] end write = true elseif y < 222 and y > -132 and floor(dx ^ 2 + dz ^ 2) < (r + 2) ^ 2 then data[ivm] = node['fun_caves:bark'] write = true -- foliage elseif y < 272 and y > 112 and floor(dx ^ 2 + dz ^ 2 + (y - 192) ^ 2) < r2 ^ 2 and y % 10 == 0 and (floor(dx / 4) % 3 == 0 or floor(dz / 4) % 3 == 0) then if data[ivm] == node['air'] then data[ivm] = node['fun_caves:bark'] write = true end elseif y < 275 and y > 115 and floor(dx ^ 2 + dz ^ 2 + (y - 192) ^ 2) < r2 ^ 2 and (y + 3) % 10 < 7 and (floor((dx + 3) / 4) % 3 < 2 or floor((dz + 3) / 4) % 3 < 2) then local r = abs(((y + 3) % 10) - 3) if (r < 2 or rand(r) == 1) and data[ivm] == node['air'] then data[ivm] = node['fun_caves:leaves'] write = true end end ivm = ivm + area.ystride index3d = index3d + csize.x end end end return write end