local get_node_or_nil = minetest.get_node_or_nil local get_item_group = minetest.get_item_group local max_depth = 31000 local old_is_protected = minetest.is_protected function minetest.is_protected(pos, name) local node = get_node_or_nil(pos) if node and get_item_group(node.name, "fortress") ~= 0 then return true end if node and node.name == 'fun_caves:translocator' and (name == '' or not minetest.get_player_by_name(name)) then return true end return old_is_protected(pos, name) end -- dirt, cave local newnode = fun_caves.clone_node("default:dirt") newnode.drop = "default:dirt" newnode.groups.soil = 0 minetest.register_node("fun_caves:dirt", newnode) newnode = fun_caves.clone_node("default:dirt") newnode.description = "Polluted Dirt" newnode.tiles = {"default_dirt.png^[colorize:#100020:100"} newnode.groups.soil = 0 minetest.register_node("fun_caves:polluted_dirt", newnode) -- ice -- add cold damage minetest.add_group("default:ice", {surface_cold = 3}) -- ice, thin -- transparent minetest.register_node("fun_caves:thin_ice", { description = "Thin Ice", tiles = {"caverealms_thin_ice.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), use_texture_alpha = true, light_source = 1, drawtype = "glasslike", sunlight_propagates = true, freezemelt = "default:water_source", paramtype = "light", }) minetest.register_node('fun_caves:sticks_default', { description = 'Sticks', drawtype = 'allfaces_optional', waving = 1, visual_scale = 1.3, tiles = {'fun_caves_dry_twigs.png'}, paramtype = 'light', is_ground_content = false, drop = 'default:stick 2', groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, }) newnode = fun_caves.clone_node("default:leaves") newnode.description = "Blackened Leaves" newnode.tiles = {"default_leaves.png^[colorize:#100020:200"} newnode.special_tiles = {"default_leaves_simple.png^[colorize:#100020:200"} newnode.groups = {snappy = 3, flammable = 2} minetest.register_node("fun_caves:leaves_black", newnode) newnode = fun_caves.clone_node("default:water_source") newnode.description = "Poisonous Water" newnode.groups.poison = 3 newnode.light_source = 6 newnode.liquid_alternative_flowing = "fun_caves:water_poison_flowing" newnode.liquid_alternative_source = "fun_caves:water_poison_source" newnode.post_effect_color = {a = 103, r = 108, g = 128, b = 64} newnode.special_tiles[1].name = "fun_caves_water_poison_source_animated.png" newnode.tiles[1].name = "fun_caves_water_poison_source_animated.png" minetest.register_node("fun_caves:water_poison_source", newnode) newnode = fun_caves.clone_node("default:water_flowing") newnode.description = "Poisonous Water" newnode.groups.poison = 3 newnode.light_source = 6 newnode.liquid_alternative_flowing = "fun_caves:water_poison_flowing" newnode.liquid_alternative_source = "fun_caves:water_poison_source" newnode.post_effect_color = {a = 103, r = 108, g = 128, b = 64} newnode.special_tiles[1].name = "fun_caves_water_poison_flowing_animated.png" newnode.tiles[1] = "fun_caves_water_poison.png" minetest.register_node("fun_caves:water_poison_flowing", newnode) --minetest.register_node("fun_caves:bright_air", { -- drawtype = "glasslike", -- tiles = {"technic_light.png"}, -- paramtype = "light", -- groups = {not_in_creative_inventory=1}, -- drop = "", -- walkable = false, -- buildable_to = true, -- sunlight_propagates = true, -- light_source = LIGHT_MAX, -- pointable = false, --}) local newnode = fun_caves.clone_node("default:dirt") newnode.description = "Meteor Crater" newnode.tiles = {"fun_caves_crater.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"} newnode.drop = "fun_caves:meteorite" newnode.groups.soil = 0 minetest.register_node("fun_caves:meteorite_crater", newnode) newnode = fun_caves.clone_node("default:stone") newnode.tiles = {'dna.png'} minetest.register_node("fun_caves:dna", newnode) newnode = fun_caves.clone_node("farming:straw") newnode.description = 'Bundle of Grass' newnode.tiles = {'farming_straw.png^[colorize:#00FF00:50'} minetest.register_node("fun_caves:bundle_of_grass", newnode) minetest.register_craft({ output = 'fun_caves:bundle_of_grass', type = 'shapeless', recipe = { 'default:junglegrass', 'default:junglegrass', 'default:junglegrass', 'default:junglegrass', } }) minetest.register_craft({ type = "cooking", output = "fun_caves:dry_fiber", recipe = 'fun_caves:bundle_of_grass', cooktime = 3, }) local function rope_remove(pos) for i = 1, 100 do local newpos = table.copy(pos) newpos.y = newpos.y - i local node = minetest.get_node_or_nil(newpos) if node and node.name and node.name == 'fun_caves:rope_ladder_piece' then minetest.set_node(newpos, {name='air'}) else break end end end local good_params = {nil, true, true, true, true} for length = 10, 50, 10 do minetest.register_node("fun_caves:rope_ladder_"..length, { description = "Rope Ladder ("..length.." meter)", drawtype = "signlike", tiles = {"fun_caves_rope_ladder.png"}, inventory_image = "fun_caves_rope_ladder.png", wield_image = "fun_caves_rope_ladder.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", }, groups = {snappy = 2, oddly_breakable_by_hand = 3, flammable = 2}, legacy_wallmounted = true, sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack, pointed_thing) if pointed_thing and pointed_thing.above then local pos = pointed_thing.above local orig = minetest.get_node_or_nil(pos) if orig and orig.name and orig.param2 and good_params[orig.param2] then for i = 1, length do local newpos = table.copy(pos) newpos.y = newpos.y - i local node = minetest.get_node_or_nil(newpos) if node and node.name and node.name == 'air' then minetest.set_node(newpos, {name='fun_caves:rope_ladder_piece', param2=orig.param2}) else break end end end end end, on_destruct = rope_remove, }) if length > 10 then rec = {} for i = 10, length, 10 do rec[#rec+1] = 'fun_caves:rope_ladder_10' end minetest.register_craft({ output = 'fun_caves:rope_ladder_'..length, type = 'shapeless', recipe = rec, }) end end minetest.register_node("fun_caves:rope_ladder_piece", { description = "Rope Ladder", drawtype = "signlike", tiles = {"fun_caves_rope_ladder.png"}, inventory_image = "fun_caves_rope_ladder.png", wield_image = "fun_caves_rope_ladder.png", drop = {}, paramtype = "light", paramtype2 = "wallmounted", buildable_to = true, sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", }, groups = {snappy = 2, oddly_breakable_by_hand = 3, flammable = 2}, legacy_wallmounted = true, sounds = default.node_sound_leaves_defaults(), on_destruct = rope_remove, }) minetest.register_craft({ output = 'fun_caves:rope_ladder_10', recipe = { {'fun_caves:dry_fiber', '', 'fun_caves:dry_fiber'}, {'fun_caves:dry_fiber', 'fun_caves:dry_fiber', 'fun_caves:dry_fiber'}, {'fun_caves:dry_fiber', '', 'fun_caves:dry_fiber'}, } })