mobs:register_mob("fun_caves:goblin_gold", { description = "Gold Goblin", type = "monster", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = false, hp_min = 10, hp_max = 30, armor = 100, collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35}, visual = "mesh", mesh = "goblins_goblin.b3d", drawtype = "front", textures = { {"goblins_goblin_gold1.png"}, {"goblins_goblin_gold2.png"}, }, makes_footstep_sound = true, sounds = { random = "goblins_goblin_ambient", warcry = "goblins_goblin_attack", attack = "goblins_goblin_attack", damage = "goblins_goblin_damage", death = "goblins_goblin_death", distance = 15, }, walk_velocity = 2, run_velocity = 3, jump = true, drops = { {name = "default:gold_lump", chance = 1, min = 1, max = 3}, {name = "fun_caves:mushroom_steak", chance = 2, min = 1, max = 2}, {name = "default:gold_ingot", chance = 5, min = 1, max = 1}, }, water_damage = 0, lava_damage = 0, cold_damage = 1, light_damage = 0, follow = "default:diamond", view_range = 10, owner = "", order = "follow", animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, }, on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- feed to heal goblin if item:get_name() == "default:apple" or item:get_name() == "farming:bread" then local hp = self.object:get_hp() -- return if full health if hp >= self.hp_max then minetest.chat_send_player(name, "goblin at full health.") return end hp = hp + 4 if hp > self.hp_max then hp = self.hp_max end self.object:set_hp(hp) -- take item if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end -- right clicking with gold lump drops random item from fun_caves.goblin_drops elseif item:get_name() == "default:gold_lump" then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:getpos() pos.y = pos.y + 0.5 minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]}) else -- if owner switch between follow and stand if self.owner and self.owner == clicker:get_player_name() then if self.order == "follow" then self.order = "stand" else self.order = "follow" end -- else -- self.owner = clicker:get_player_name() end end mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) end, do_custom = function(self) if not fun_caves.custom_ready(self) then return end fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air") fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble") fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_gold_trap") fun_caves.surface_damage(self) end, }) mobs:register_egg("fun_caves:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1) mobs:register_spawn("fun_caves:goblin_gold", {"default:stone_with_gold" }, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 2, -51) mobs:register_spawn("fun_caves:goblin_gold", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, -51) minetest.register_node("fun_caves:molten_gold_source", { description = "Molten Gold Source", wield_image = "goblins_molten_gold.png", drawtype = "liquid", tiles = { { name = "goblins_molten_gold_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, }, special_tiles = { -- New-style lava source material (mostly unused) { name = "goblins_molten_gold_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, backface_culling = false, }, }, paramtype = "light", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "fun_caves:molten_gold_flowing", liquid_alternative_source = "fun_caves:molten_gold_source", liquid_viscosity = 7, liquid_renewable = false, liquid_range = 3, damage_per_second = 4 * 2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = {lava=3, liquid=2, hot=3, igniter=1}, }) minetest.register_node("fun_caves:molten_gold_flowing", { description = "Flowing Molten Gold", wield_image = "goblins_molten_gold.png", drawtype = "flowingliquid", tiles = {"goblins_molten_gold.png"}, special_tiles = { { name = "goblins_molten_gold_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, { name = "goblins_molten_gold_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, }, paramtype = "light", paramtype2 = "flowingliquid", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "fun_caves:molten_gold_flowing", liquid_alternative_source = "fun_caves:molten_gold_source", liquid_viscosity = 7, liquid_renewable = false, liquid_range = 3, damage_per_second = 4 * 2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, }) bucket.register_liquid( "fun_caves:molten_gold_source", "fun_caves:molten_gold_flowing", "fun_caves:bucket_molten_gold", "fun_caves_bucket_molten_gold.png", "Molten Gold Bucket", {lava_bucket = 1} ) minetest.register_node("fun_caves:stone_with_gold_trap", { description = "Gold Trap", tiles = {"default_cobble.png^default_mineral_gold.png"}, groups = {cracky = 3}, --drop = 'default:gold_lump', is_ground_content = false, sounds = default.node_sound_stone_defaults(), }) minetest.register_abm({ nodenames = {"fun_caves:stone_with_gold_trap"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do if object:is_player() then minetest.set_node(pos, {name="fun_caves:molten_gold_source"}) if object:get_hp() > 0 then object:set_hp(object:get_hp()-2) minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10}) end end end end})