--------------------------------------------------------------- -- GOBLINS --------------------------------------------------------------- local spawn_frequency = 250 -- 250 local dig_freq = 5 -- 5 local trap_freq = 25 -- 25 local torch_freq = 2 -- 2 local diggable = { 'default:dirt', 'default:dirt_with_grass', 'default:dirt_with_dry_grass', 'default:sand', 'default:stone', 'default:sandstone', 'default:desert_stone', 'default:stone_with_coal', 'default:stone_with_copper', 'default:stone_with_diamond', 'default:stone_with_gold', 'default:stone_with_iron', 'default:stone_with_mese', 'fun_caves:stone_with_coal_trap', 'fun_caves:stone_with_copper_trap', 'fun_caves:stone_with_diamond_trap', 'fun_caves:stone_with_gold_trap', 'fun_caves:stone_with_iron_trap', 'fun_caves:stone_with_salt', 'fun_caves:stone_with_algae', 'fun_caves:stone_with_lichen', 'fun_caves:stone_with_moss', 'fun_caves:dirt_with_snow', 'fun_caves:giant_mushroom_cap', 'fun_caves:huge_mushroom_cap', 'fun_caves:giant_mushroom_stem', 'fun_caves:stalactite', 'fun_caves:stalagmite', 'fun_caves:stalactite_slimy', 'fun_caves:stalagmite_slimy', 'fun_caves:stalactite_mossy', 'fun_caves:stalagmite_mossy', 'flowers:mushroom_red', 'flowers:mushroom_brown' } local burnable = {} for i = 1, 4 do burnable[#burnable+1] = "fun_caves:fungal_tree_leaves_"..i end local traps = { 'fun_caves:mossycobble_trap', 'fun_caves:stone_with_coal_trap', 'fun_caves:stone_with_copper_trap', 'fun_caves:stone_with_diamond_trap', 'fun_caves:stone_with_gold_trap', 'fun_caves:stone_with_iron_trap', } local function goblin_do(self) if not fun_caves.custom_ready(self) then return end local cold_natured = false local pos = self.object:getpos() pos.y = pos.y + 0.5 -- dig if self.name == 'fun_caves:goblin_digger' then fun_caves.search_replace(pos, 1, diggable, 'air') else fun_caves.search_replace(pos, dig_freq, diggable, 'air') end fun_caves.search_replace(pos, dig_freq * 3, burnable, 'fire:basic_flame') -- steal torches fun_caves.search_replace(self.object:getpos(), torch_freq, {"default:torch"}, "air") pos.y = pos.y - 0.5 -- place a mossycobble local cobbling = trap_freq if self.name == 'fun_caves:goblin_cobbler' then cobbling = torch_freq end fun_caves.search_replace(pos, cobbling, {"group:stone", "default:sandstone"}, "default:mossycobble") -- place a trap local trap = 'fun_caves:mossycobble_trap' if self.name == 'fun_caves:goblin_ice' then cold_natured = true trap = 'fun_caves:ice_trap' fun_caves.search_replace(pos, trap_freq, {"default:ice"}, trap) else if self.name == 'fun_caves:goblin_coal' then trap = 'fun_caves:stone_with_coal_trap' elseif self.name == 'fun_caves:goblin_copper' then trap = 'fun_caves:stone_with_copper_trap' elseif self.name == 'fun_caves:goblin_diamond' then trap = 'fun_caves:stone_with_diamond_trap' elseif self.name == 'fun_caves:goblin_gold' then trap = 'fun_caves:stone_with_gold_trap' elseif self.name == 'fun_caves:goblin_iron' then trap = 'fun_caves:stone_with_iron_trap' elseif self.name == 'fun_caves:goblin_king' then trap = traps[math.random(#traps)] end fun_caves.search_replace(pos, trap_freq, {"group:stone", "default:sandstone"}, trap) end fun_caves.surface_damage(self, cold_natured) end --local function goblin_right_click(self, clicker) -- local item = clicker:get_wielded_item() -- local name = clicker:get_player_name() -- -- -- feed to heal goblin -- if item:get_name() == "default:apple" -- or item:get_name() == "farming:bread" then -- -- local hp = self.object:get_hp() -- -- return if full health -- if hp >= self.hp_max then -- minetest.chat_send_player(name, "goblin at full health.") -- return -- end -- hp = hp + 4 -- if hp > self.hp_max then hp = self.hp_max end -- self.object:set_hp(hp) -- -- take item -- if not minetest.setting_getbool("creative_mode") then -- item:take_item() -- clicker:set_wielded_item(item) -- end -- -- -- right clicking with gold lump drops random item from fun_caves.goblin_drops -- elseif item:get_name() == "default:gold_lump" then -- if not minetest.setting_getbool("creative_mode") then -- item:take_item() -- clicker:set_wielded_item(item) -- end -- local pos = self.object:getpos() -- pos.y = pos.y + 0.5 -- minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]}) -- -- else -- -- if owner switch between follow and stand -- if self.owner and self.owner == clicker:get_player_name() then -- if self.order == "follow" then -- self.order = "stand" -- else -- self.order = "follow" -- end -- -- else -- -- self.owner = clicker:get_player_name() -- end -- end -- -- mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) --end local drops = { digger = { {name = "default:mossycobble", chance = 1, min = 1, max = 3}, }, cobbler = { {name = "fun_caves:glowing_fungus", chance = 1, min = 2, max = 5}, }, coal = { {name = "default:coal_lump", chance = 1, min = 1, max = 3}, }, copper = { {name = "default:copper_lump", chance = 1, min = 1, max = 3}, }, diamond = { {name = "default:diamond", chance = 5, min = 1, max = 3}, }, gold = { {name = "default:gold_lump", chance = 1, min = 1, max = 3}, }, ice = { {name = "default:coal_lump", chance = 1, min = 1, max = 3}, }, iron = { {name = "default:iron_lump", chance = 1, min = 1, max = 3}, }, king = { {name = "default:mese_crystal", chance = 1, min = 1, max = 3}, }, } for name, drop in pairs(drops) do if name == 'digger' or name == 'cobbler' or name == 'coal' or name == 'ice' then drop[#drop+1] = {name = "default:pick_stone", chance = 3, min = 1, max = 3} drop[#drop+1] = {name = "default:sword_stone", chance = 5, min = 1, max = 1} elseif name == 'copper' or name == 'iron' then drop[#drop+1] = {name = "default:pick_steel", chance = 3, min = 1, max = 3} drop[#drop+1] = {name = "default:sword_steel", chance = 5, min = 1, max = 1} elseif name == 'diamond' or name == 'gold' then drop[#drop+1] = {name = "default:pick_diamond", chance = 3, min = 1, max = 3} drop[#drop+1] = {name = "default:sword_diamond", chance = 5, min = 1, max = 1} elseif name == 'king' then drop[#drop+1] = {name = "default:pick_mese", chance = 3, min = 1, max = 3} drop[#drop+1] = {name = "default:sword_mese", chance = 5, min = 1, max = 1} end drop[#drop+1] = {name = "fun_caves:mushroom_steak", chance = 2, min = 1, max = 2} drop[#drop+1] = {name = "default:torch", chance = 3, min = 1, max = 10} end mobs:register_mob("fun_caves:goblin_digger", { description = "Digger Goblin", type = "monster", passive = false, damage = 1, attack_type = "dogfight", attacks_monsters = true, hp_min = 5, hp_max = 10, armor = 100, fear_height = 4, collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35}, visual = "mesh", mesh = "goblins_goblin.b3d", drawtype = "front", textures = { {"goblins_goblin_digger.png"}, }, makes_footstep_sound = true, sounds = { random = "goblins_goblin_ambient", warcry = "goblins_goblin_attack", attack = "goblins_goblin_attack", damage = "goblins_goblin_damage", death = "goblins_goblin_death", distance = 15, }, walk_velocity = 2, run_velocity = 3, jump = true, drops = drops['digger'], water_damage = 1, lava_damage = 2, light_damage = 0, --lifetimer = 360, follow = {"default:diamond"}, view_range = 10, owner = "", order = "follow", animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, }, on_rightclick = nil, do_custom = goblin_do, }) mobs:register_egg("fun_caves:goblin_digger", "Goblin Egg (digger)", "default_mossycobble.png", 1) mobs:register_spawn("fun_caves:goblin_digger", {'fun_caves:stone_with_algae', 'fun_caves:stone_with_lichen'}, 100, 0, 30 * spawn_frequency, 3, 2000) mobs:register_spawn("fun_caves:goblin_digger", {"default:mossycobble"}, 100, 0, 3 * spawn_frequency, 3, 2000) local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"]) m.name = 'fun_caves:goblin_cobbler' m.textures = { {"goblins_goblin_cobble1.png"}, {"goblins_goblin_cobble2.png"}, } m.base_texture = m.textures[1] m.drops = drops['cobbler'] minetest.registered_entities["fun_caves:goblin_cobbler"] = m mobs.spawning_mobs["fun_caves:goblin_cobbler"] = true mobs:register_spawn("fun_caves:goblin_cobbler", {'fun_caves:stone_with_algae', 'fun_caves:stone_with_lichen'}, 100, 0, 30 * spawn_frequency, 3, 2000) mobs:register_spawn("fun_caves:goblin_cobbler", {"default:mossycobble"}, 100, 0, 3 * spawn_frequency, 3, 2000) mobs:register_egg("fun_caves:goblin_cobbler", "Goblin Egg (cobbler)", "default_mossycobble.png", 1) local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"]) m.name = 'fun_caves:goblin_coal' m.textures = { {"goblins_goblin_coal1.png"}, {"goblins_goblin_coal2.png"}, } m.base_texture = m.textures[1] m.drops = drops['coal'] minetest.registered_entities["fun_caves:goblin_coal"] = m mobs.spawning_mobs["fun_caves:goblin_coal"] = true mobs:register_spawn("fun_caves:goblin_coal", {"default:mossycobble"}, 100, 0, 4 * spawn_frequency, 3, 2000) mobs:register_egg("fun_caves:goblin_coal", "Goblin Egg (coal)", "default_mossycobble.png", 1) local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"]) m.name = 'fun_caves:goblin_copper' m.hp_min = 7 m.hp_max = 15 m.armor = 75 m.textures = { {"goblins_goblin_copper1.png"}, {"goblins_goblin_copper2.png"}, } m.base_texture = m.textures[1] m.drops = drops['copper'] minetest.registered_entities["fun_caves:goblin_copper"] = m mobs.spawning_mobs["fun_caves:goblin_copper"] = true mobs:register_spawn("fun_caves:goblin_copper", {"default:mossycobble"}, 100, 0, 6 * spawn_frequency, 3, 2000) mobs:register_egg("fun_caves:goblin_copper", "Goblin Egg (copper)", "default_mossycobble.png", 1) local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"]) m.name = 'fun_caves:goblin_diamond' m.damage = 3 m.hp_min = 7 m.hp_max = 15 m.armor = 50 m.textures = { {"goblins_goblin_diamond1.png"}, {"goblins_goblin_diamond2.png"}, } m.base_texture = m.textures[1] m.drops = drops['diamond'] minetest.registered_entities["fun_caves:goblin_diamond"] = m mobs.spawning_mobs["fun_caves:goblin_diamond"] = true mobs:register_spawn("fun_caves:goblin_diamond", {"default:mossycobble"}, 100, 0, 8 * spawn_frequency, 3, 2000) mobs:register_egg("fun_caves:goblin_diamond", "Goblin Egg (diamond)", "default_mossycobble.png", 1) local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"]) m.name = 'fun_caves:goblin_gold' m.damage = 3 m.hp_min = 7 m.hp_max = 15 m.armor = 75 m.textures = { {"goblins_goblin_gold1.png"}, {"goblins_goblin_gold2.png"}, } m.base_texture = m.textures[1] m.drops = drops['gold'] minetest.registered_entities["fun_caves:goblin_gold"] = m mobs.spawning_mobs["fun_caves:goblin_gold"] = true mobs:register_spawn("fun_caves:goblin_gold", {"default:mossycobble"}, 100, 0, 7 * spawn_frequency, 3, 2000) mobs:register_egg("fun_caves:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1) local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"]) m.name = 'fun_caves:goblin_ice' m.textures = { {"fun_caves_goblin_ice2.png"}, } m.base_texture = m.textures[1] m.drops = drops['ice'] minetest.registered_entities["fun_caves:goblin_ice"] = m mobs.spawning_mobs["fun_caves:goblin_ice"] = true mobs:register_spawn("fun_caves:goblin_ice", {"default:ice"}, 100, 0, 20 * spawn_frequency, 3, 2000) mobs:register_egg("fun_caves:goblin_ice", "Goblin Egg (ice)", "default_mossycobble.png", 1) local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"]) m.name = 'fun_caves:goblin_iron' m.damage = 3 m.hp_min = 7 m.hp_max = 15 m.armor = 75 m.textures = { {"goblins_goblin_iron1.png"}, {"goblins_goblin_iron2.png"}, } m.base_texture = m.textures[1] m.drops = drops['iron'] minetest.registered_entities["fun_caves:goblin_iron"] = m mobs.spawning_mobs["fun_caves:goblin_iron"] = true mobs:register_spawn("fun_caves:goblin_iron", {"default:mossycobble"}, 100, 0, 5 * spawn_frequency, 3, 2000) mobs:register_egg("fun_caves:goblin_iron", "Goblin Egg (iron)", "default_mossycobble.png", 1) local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"]) m.name = 'fun_caves:goblin_king' m.damage = 3 m.hp_min = 10 m.hp_max = 20 m.armor = 50 m.textures = { {"goblins_goblin_king.png"}, } m.base_texture = m.textures[1] m.drops = drops['king'] minetest.registered_entities["fun_caves:goblin_king"] = m mobs.spawning_mobs["fun_caves:goblin_king"] = true mobs:register_spawn("fun_caves:goblin_king", {"default:mossycobble"}, 100, 0, 9 * spawn_frequency, 3, 2000) mobs:register_egg("fun_caves:goblin_king", "Goblin Egg (king)", "default_mossycobble.png", 1) --------------------------------------------------------------- -- Traps --------------------------------------------------------------- minetest.register_node("fun_caves:mossycobble_trap", { description = "Messy Gobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), paramtype = "light", light_source = 4, }) --[[ too bad we can't keep track of what physics are set too by other mods...]] minetest.register_abm({ nodenames = {"fun_caves:mossycobble_trap"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) for _,object in ipairs(minetest.get_objects_inside_radius(pos, 0.95)) do -- IDKWTF this is but it works if object:is_player() then object:set_physics_override({speed = 0.1}) minetest.after(1, function() -- this effect is temporary object:set_physics_override({speed = 1}) -- we'll just set it to 1 and be done. end) end end end}) minetest.register_craft({ type = "cooking", output = "default:stone", recipe = "fun_caves:mossycobble_trap", }) minetest.register_node("fun_caves:stone_with_coal_trap", { description = "Coal Trap", tiles = {"default_cobble.png^default_mineral_coal.png"}, groups = {cracky = 3}, drop = 'default:coal_lump', is_ground_content = false, sounds = default.node_sound_stone_defaults(), }) minetest.register_abm({ nodenames = {"fun_caves:stone_with_coal_trap"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do if object:is_player() then minetest.set_node(pos, {name="fire:basic_flame"}) if object:get_hp() > 0 then object:set_hp(object:get_hp()-2) end end end end }) minetest.register_node("fun_caves:stone_with_diamond_trap", { description = "Diamond Trap", tiles = {"default_cobble.png^default_mineral_diamond.png"}, groups = {cracky = 3}, drop = 'default:diamond', is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_dig = function(pos, node, digger) digger:set_hp(digger:get_hp() - 1) minetest.node_dig(pos, node, digger) end }) local singleplayer = minetest.is_singleplayer() local setting = minetest.setting_getbool("enable_tnt") if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then -- wimpier trap for non-tnt settings minetest.register_abm({ nodenames = {"fun_caves:stone_with_diamond_trap"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) for _,object in ipairs(minetest.get_objects_inside_radius(pos, 3)) do if object:is_player() then minetest.set_node(pos, {name="default:lava_source"}) if object:get_hp() > 0 then object:set_hp(object:get_hp()-2) minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10}) end end end end}) else -- 5... 4... 3... 2... 1... minetest.register_abm({ nodenames = {"fun_caves:stone_with_diamond_trap"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) for _,object in ipairs(minetest.get_objects_inside_radius(pos, 3)) do if object:is_player() then minetest.set_node(pos, {name="tnt:tnt_burning"}) minetest.get_node_timer(pos):start(5) minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10}) end end end}) end newnode = fun_caves.clone_node("default:lava_source") newnode.description = "Molten Gold Source" newnode.wield_image = "goblins_molten_gold.png" newnode.tiles[1].name = "goblins_molten_gold_source_animated.png" newnode.special_tiles[1].name = "goblins_molten_gold_source_animated.png" newnode.liquid_alternative_flowing = "fun_caves:molten_gold_flowing" newnode.liquid_alternative_source = "fun_caves:molten_gold_source" newnode.liquid_renewable = false newnode.post_effect_color = {a=192, r=255, g=64, b=0} minetest.register_node("fun_caves:molten_gold_source", newnode) newnode = fun_caves.clone_node("default:lava_flowing") newnode.description = "Flowing Molten Gold" newnode.wield_image = "goblins_molten_gold.png" newnode.tiles = {"goblins_molten_gold.png"} newnode.special_tiles[1].name = "goblins_molten_gold_flowing_animated.png" newnode.liquid_alternative_flowing = "fun_caves:molten_gold_flowing" newnode.liquid_alternative_source = "fun_caves:molten_gold_source" newnode.liquid_renewable = false newnode.post_effect_color = {a=192, r=255, g=64, b=0} minetest.register_node("fun_caves:molten_gold_flowing", newnode) bucket.register_liquid( "fun_caves:molten_gold_source", "fun_caves:molten_gold_flowing", "fun_caves:bucket_molten_gold", "fun_caves_bucket_molten_gold.png", "Bucket of Molten Gold", {} ) minetest.register_node("fun_caves:stone_with_gold_trap", { description = "Gold Trap", tiles = {"default_cobble.png^default_mineral_gold.png"}, groups = {cracky = 3}, drop = 'default:gold_lump', is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_dig = function(pos, node, digger) digger:set_hp(digger:get_hp() - 1) minetest.node_dig(pos, node, digger) end }) minetest.register_abm({ nodenames = {"fun_caves:stone_with_gold_trap"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do if object:is_player() then minetest.set_node(pos, {name="fun_caves:molten_gold_source"}) if object:get_hp() > 0 then object:set_hp(object:get_hp()-2) minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10}) end end end end}) minetest.register_node("fun_caves:ice_trap", { description = "Ice Trap", tiles = {"default_ice.png^fun_caves_mineral_moonstone.png"}, groups = {cracky = 3}, drop = 'default:ice', is_ground_content = false, sounds = default.node_sound_stone_defaults(), }) minetest.register_abm({ nodenames = {"fun_caves:ice_trap"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do if object:is_player() then local ppos = object:getpos() if ppos then ppos.y = ppos.y + 1 local p1 = vector.subtract(ppos, 2) local p2 = vector.add(ppos, 2) local nodes = minetest.find_nodes_in_area(p1, p2, 'air') for _, npos in pairs(nodes) do minetest.set_node(npos, {name="default:ice"}) minetest.set_node(pos, {name="default:ice"}) end if object:get_hp() > 0 then object:set_hp(object:get_hp()-2) end end end end end }) minetest.register_node("fun_caves:stone_with_iron_trap", { description = "Iron Trap", tiles = {"default_cobble.png^default_mineral_iron.png"}, groups = {cracky = 3}, drop = 'default:iron_lump', is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_dig = function(pos, node, digger) digger:set_hp(digger:get_hp() - 1) minetest.node_dig(pos, node, digger) end }) -- summon a metallic goblin? -- pit of iron razors? minetest.register_abm({ nodenames = {"fun_caves:stone_with_iron_trap"}, interval = 2, chance = 2, action = function(pos, node, active_object_count, active_object_count_wider) for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do if object:is_player() then if object:get_hp() > 0 then object:set_hp(object:get_hp()-1) minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10}) end end end end}) minetest.register_node("fun_caves:stone_with_copper_trap", { description = "Copper Trap", tiles = {"default_cobble.png^default_mineral_copper.png"}, groups = {cracky = 3}, drop = 'default:copper_lump', is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_dig = function(pos, node, digger) digger:set_hp(digger:get_hp() - 1) minetest.node_dig(pos, node, digger) end }) local function lightning_effects(pos, radius) minetest.add_particlespawner({ amount = 30, time = 1, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), minvel = {x=-10, y=-10, z=-10}, maxvel = {x=10, y=10, z=10}, minacc = vector.new(), maxacc = vector.new(), minexptime = 1, maxexptime = 3, minsize = 16, maxsize = 32, texture = "goblins_lightning.png", }) end --[[ based on dwarves cactus]] minetest.register_abm({ nodenames = {"fun_caves:stone_with_copper_trap"}, interval = 1, chance = 2, action = function(pos, node, active_object_count, active_object_count_wider) for _,object in ipairs(minetest.get_objects_inside_radius(pos, 3)) do if object:is_player() then if object:get_hp() > 0 then object:set_hp(object:get_hp()-1) -- sprite lightning_effects(pos, 3) minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10}) end end end end})