fun_caves = {} fun_caves.version = "1.0" fun_caves.time_factor = 10 -- affects growth abms fun_caves.light_max = 8 -- light intensity for mushroom growth fun_caves.path = minetest.get_modpath(minetest.get_current_modname()) fun_caves.world = minetest.get_worldpath() fun_caves.elixir_armor = minetest.setting_getbool('fun_caves_use_armor_elixirs') fun_caves.expire_elixir_on_death = minetest.setting_getbool('fun_caves_expire_elixir_on_death') fun_caves.DEBUG = false -- for maintenance only local inp = io.open(fun_caves.world..'/fun_caves_data.txt','r') if inp then local d = inp:read('*a') fun_caves.db = minetest.deserialize(d) else fun_caves.db = {} end minetest.register_on_mapgen_init(function(mgparams) minetest.set_mapgen_params({flags="nocaves,nodungeons"}) end) -- Check if the table contains an element. function table.contains(table, element) for key, value in pairs(table) do if value == element then if key then return key else return true end end end return false end -- Modify a node to add a group function minetest.add_group(node, groups) local def = minetest.registered_items[node] if not def then return false end local def_groups = def.groups or {} for group, value in pairs(groups) do if value ~= 0 then def_groups[group] = value else def_groups[group] = nil end end minetest.override_item(node, {groups = def_groups}) return true end function fun_caves.clone_node(name) local node = minetest.registered_nodes[name] local node2 = table.copy(node) return node2 end --dofile(fun_caves.path .. "/recipe_list.lua") dofile(fun_caves.path .. "/abms.lua") dofile(fun_caves.path .. "/unionfind.lua") dofile(fun_caves.path .. "/nodes.lua") dofile(fun_caves.path .. "/deco.lua") dofile(fun_caves.path .. "/fungal_tree.lua") dofile(fun_caves.path .. "/elixir.lua") dofile(fun_caves.path .. "/wallhammer.lua") dofile(fun_caves.path .. "/mapgen.lua") dofile(fun_caves.path .. "/chat.lua") if mobs and mobs.mod == "redo" then dofile(fun_caves.path .. "/mobs.lua") end --fun_caves.print_recipes()