fun_caves = {} fun_caves.version = "1.0" fun_caves.path = minetest.get_modpath(minetest.get_current_modname()) fun_caves.world = false fun_caves.time_factor = 10 if not mobs or not mobs.mod then dofile(fun_caves.path .. "/mobs_api.lua") end minetest.register_on_mapgen_init(function(mgparams) minetest.set_mapgen_params({mgname="singlenode", flags="nolight"}) end) if default then if default.register_ores then default.register_ores() end if default.register_blobs then default.register_blobs() end if default.register_biomes then default.register_biomes() end if default.register_decorations then default.register_decorations() end if flowers.register_decorations then flowers.register_decorations() end local ores = {} for id, ore_table in pairs(minetest.registered_ores) do local ore = table.copy(ore_table) ore.y_min = -31000 ore.y_max = 31000 table.insert(ores, ore) end minetest.clear_registered_ores() for _, ore in pairs(ores) do minetest.register_ore(ore) end end -- Check if the table contains an element. function table.contains(table, element) for key, value in pairs(table) do if value == element then if key then return key else return true end end end return false end -- Modify a node to add a group function minetest.add_group(node, groups) local def = minetest.registered_items[node] if not def then return false end local def_groups = def.groups or {} for group, value in pairs(groups) do if value ~= 0 then def_groups[group] = value else def_groups[group] = nil end end minetest.override_item(node, {groups = def_groups}) return true end function fun_caves.clone_node(name) local node = minetest.registered_nodes[name] local node2 = table.copy(node) return node2 end function fun_caves.node(name) if not fun_caves.node_cache then fun_caves.node_cache = {} end if not fun_caves.node_cache[name] then fun_caves.node_cache[name] = minetest.get_content_id(name) if name ~= "ignore" and fun_caves.node_cache[name] == 127 then print("*** Failure to find node: "..name) end end return fun_caves.node_cache[name] end dofile(fun_caves.path .. "/nodes.lua") dofile(fun_caves.path .. "/fungal_tree.lua") dofile(fun_caves.path .. "/mapgen.lua") dofile(fun_caves.path .. "/mobs.lua") minetest.register_on_newplayer(fun_caves.respawn) minetest.register_on_respawnplayer(fun_caves.respawn) -- Inserting helps to ensure that fun_caves operates first. table.insert(minetest.registered_on_generateds, 1, fun_caves.generate) minetest.register_on_joinplayer(function(player) player:set_sky("#000000", "plain", {}) end)