fun_caves/goblin_king.lua
2016-05-16 23:30:12 -05:00

124 lines
3.8 KiB
Lua

mobs:register_mob("fun_caves:goblin_king", {
description = "Goblin King",
type = "monster",
passive = false,
damage = 4,
attack_type = "dogfight",
attacks_monsters = false,
hp_min = 20,
hp_max = 40,
armor = 100,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_king.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:pick_mese",
chance = 2, min = 1, max = 1},
{name = "default:sword_mese",
chance = 4, min = 1, max = 1},
{name = "fun_caves:mushroom_steak",
chance = 2, min = 1, max = 2},
{name = "default:mese_crystal",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 0,
cold_damage = 1,
light_damage = 0,
follow = "default:diamond",
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
fun_caves.search_replace(self.object:getpos(), 2, {"default:torch"}, "air")
fun_caves.search_replace(self.object:getpos(), 20, {"default:stone"}, "default:mossycobble")
fun_caves.search_replace(self.object:getpos(), 50, {"default:mossycobble"}, "fun_caves:mossycobble_trap")
fun_caves.search_replace(self.object:getpos(), 50, {"group:stone"}, "fun_caves:stone_with_coal_trap")
fun_caves.search_replace(self.object:getpos(), 50, 5, {"group:stone"}, "fun_caves:stone_with_copper_trap")
fun_caves.search_replace(self.object:getpos(), 50, 5, {"group:stone"}, "fun_caves:stone_with_gold_trap")
fun_caves.search_replace(self.object:getpos(), 50, 5, {"group:stone"}, "fun_caves:stone_with_iron_trap")
end,
})
mobs:register_egg("fun_caves:goblin_king", "Goblin King Egg", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_king", {"default:stone_with_mese"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 1, 31000)
mobs:register_spawn("fun_caves:goblin_king", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 3 * fun_caves.goblin_spawn_frequency, 3, 31000)