fun_caves/treegen.lua
2016-07-03 08:16:00 -05:00

304 lines
9.3 KiB
Lua

local max_depth = 31000
local newnode = fun_caves.clone_node("default:tree")
newnode.description = "Bark"
newnode.tiles = {"default_tree.png"}
newnode.is_ground_content = false
newnode.groups.tree = 0
newnode.groups.flammable = 0
minetest.register_node("fun_caves:bark", newnode)
newnode = fun_caves.clone_node("default:tree")
newnode.description = "Giant Wood"
newnode.tiles = {"fun_caves_tree.png"}
newnode.is_ground_content = false
minetest.register_node("fun_caves:tree", newnode)
minetest.register_craft({
output = 'default:wood 4',
recipe = {
{'fun_caves:tree'},
}
})
minetest.register_node("fun_caves:ironwood", {
description = "Ironwood",
tiles = {"fun_caves_tree.png^[colorize:#B7410E:80"},
is_ground_content = false,
groups = {tree = 1, choppy = 2, level=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("fun_caves:diamondwood", {
description = "Diamondwood",
tiles = {"fun_caves_tree.png^[colorize:#5D8AA8:80"},
is_ground_content = false,
groups = {tree = 1, choppy = 2, level=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("fun_caves:petrified_wood", {
description = "Petrified Wood",
tiles = {"ores_petrified_wood.png"},
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
newnode = fun_caves.clone_node("default:leaves")
newnode.tiles = {"default_leaves.png^[noalpha"}
newnode.special_tiles = nil
newnode.groups.leafdecay = 0
newnode.drawtype = nil
newnode.waving = nil
minetest.register_node("fun_caves:leaves", newnode)
-- save for special occasions
newnode = fun_caves.clone_node("fun_caves:leaves")
minetest.register_node("fun_caves:leaves_special", newnode)
newnode = fun_caves.clone_node("fun_caves:leaves_special")
if fun_caves.date and fun_caves.date[2] == 7 and fun_caves.date[3] > 1 and fun_caves.date[3] < 5 then
newnode.tiles = {'default_steel_block.png^[colorize:#FF0000:200'}
newnode.light_source = 15
end
minetest.register_node("fun_caves:leaves_special_1", newnode)
newnode = fun_caves.clone_node("fun_caves:leaves_special")
if fun_caves.date and fun_caves.date[2] == 7 and fun_caves.date[3] > 1 and fun_caves.date[3] < 5 then
newnode.tiles = {'default_steel_block.png^[colorize:#FFFFFF:200'}
newnode.light_source = 15
end
minetest.register_node("fun_caves:leaves_special_2", newnode)
newnode = fun_caves.clone_node("fun_caves:leaves_special")
if fun_caves.date and fun_caves.date[2] == 7 and fun_caves.date[3] > 1 and fun_caves.date[3] < 5 then
newnode.tiles = {'default_steel_block.png^[colorize:#0000FF:200'}
newnode.light_source = 15
end
minetest.register_node("fun_caves:leaves_special_3", newnode)
newnode = fun_caves.clone_node("default:water_source")
newnode.description = "Water"
newnode.liquid_range = 0
newnode.liquid_viscosity = 1
newnode.liquid_renewable = false
newnode.liquid_alternative_flowing = "fun_caves:weightless_water"
newnode.liquid_alternative_source = "fun_caves:weightless_water"
minetest.register_node("fun_caves:weightless_water", newnode)
bucket.liquids['fun_caves:weightless_water'] = {
source = 'fun_caves:weightless_water',
flowing = 'fun_caves:weightless_water',
itemname = 'bucket:bucket_water',
}
newnode = fun_caves.clone_node("fun_caves:weightless_water")
newnode.description = "Sap"
newnode.tiles[1].name = "fun_caves_sap_source_animated.png"
newnode.special_tiles[1].name = "fun_caves_sap_source_animated.png"
newnode.inventory_image = minetest.inventorycube("default_water.png^[colorize:#FF7E00:B0")
newnode.liquid_alternative_flowing = "fun_caves:sap"
newnode.liquid_alternative_source = "fun_caves:sap"
newnode.post_effect_color = {a = 120, r = 255, g = 191, b = 0}
minetest.register_node("fun_caves:sap", newnode)
bucket.register_liquid(
"fun_caves:sap",
"fun_caves:sap",
"fun_caves:bucket_sap",
"fun_caves_bucket_sap.png",
"Bucket of Sap",
{}
)
minetest.register_node("fun_caves:syrup", {
description = "Syrup",
drawtype = "plantlike",
tiles = {"fun_caves_syrup.png"},
inventory_image = "fun_caves_syrup.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
on_use = minetest.item_eat(2, "vessels:glass_bottle"),
sounds = default.node_sound_glass_defaults(),
})
newnode = fun_caves.clone_node("default:tree")
newnode.description = "Glowing Fungal Wood"
newnode.tiles = {"fun_caves_tree.png^vmg_glowing_fungal.png",}
newnode.drop = {items={ {items={"default:wood"},}, {items={"fun_caves:glowing_fungus",},},},}
newnode.light_source = fun_caves.light_max - 4
minetest.register_node("fun_caves:glowing_fungal_wood", newnode)
minetest.register_craftitem("fun_caves:charcoal", {
description = "Charcoal Briquette",
inventory_image = "default_coal_lump.png",
groups = {coal = 1}
})
minetest.register_craft({
type = "fuel",
recipe = "fun_caves:charcoal",
burntime = 50,
})
minetest.register_craft({
type = "cooking",
output = "default:sand",
recipe = "fun_caves:bark",
})
minetest.register_craft({
type = "cooking",
output = "default:iron_lump",
recipe = "fun_caves:ironwood",
})
minetest.register_craft({
type = "cooking",
output = "default:diamond",
recipe = "fun_caves:diamondwood",
})
minetest.register_craft({
type = "cooking",
output = "fun_caves:charcoal",
recipe = "group:tree",
})
minetest.register_craft({
output = 'default:torch 4',
recipe = {
{'fun_caves:charcoal'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'fun_caves:syrup',
type = "shapeless",
recipe = {
'vessels:glass_bottle',
'fun_caves:bucket_sap',
},
replacements = {{'fun_caves:bucket_sap', 'bucket:bucket_empty'},},
})
--minetest.register_craft( {
-- output = "vessels:glass_bottle 10",
-- recipe = {
-- { "fun_caves:amber", "", "fun_caves:amber" },
-- { "fun_caves:amber", "", "fun_caves:amber" },
-- { "", "fun_caves:amber", "" }
-- }
--})
local tree_noise_1 = {offset = 0, scale = 1, seed = 7227, spread = {x = 10, y = 10, z = 10}, octaves = 3, persist = 1, lacunarity = 2}
local wood_noise = {offset = 0, scale = 1, seed = -4640, spread = {x = 32, y = 32, z = 32}, octaves = 4, persist = 0.7, lacunarity = 2}
fun_caves.treegen = function(minp, maxp, data, p2data, area, node)
local tree_n = minetest.get_perlin(tree_noise_1):get2d({x=math.floor((minp.x + 32) / 160) * 80, y=math.floor((minp.z + 32) / 160) * 80})
if minp.y < -112 or minp.y > 208 or (not fun_caves.DEBUG and tree_n < 1) then
return
end
local csize = vector.add(vector.subtract(maxp, minp), 1)
local map_max = {x = csize.x, y = csize.y + 2, z = csize.z}
local map_min = {x = minp.x, y = minp.y - 1, z = minp.z}
local wood_1 = minetest.get_perlin_map(wood_noise, map_max):get3dMap_flat(map_min)
local write = false
local index = 0
local index3d = 0
local math_random = math.random
local math_floor = math.floor
local math_abs = math.abs
local math_max = math.max
local math_sqrt = math.sqrt
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
local dx = (x + 32) % 160 - 80
local dz = (z + 32) % 160 - 80
local r2 = 70 + math_floor(dx / 4) % 3 * 6 + math_floor(dz / 4) % 3 * 6
index = index + 1
index3d = (z - minp.z) * (csize.y + 2) * csize.x + (x - minp.x) + 1
local ivm = area:index(x, minp.y - 1, z)
local distance = math_floor(math_sqrt(dx ^ 2 + dz ^ 2))
for y = minp.y - 1, maxp.y + 1 do
local dy = y - minp.y
local r = 20
if math_abs(y - 50) > 130 then
r = math_max(0, r - math_floor((math_abs(y - 50) - 130) / 2))
end
local distance3
if y > 112 then
distance3 = math_floor(math_sqrt(dx ^ 2 + dz ^ 2 + (y - 192) ^ 2))
end
if distance < r then
if distance % 8 == 7 and wood_1[index3d] < 0.3 then
data[ivm] = node['fun_caves:petrified_wood']
elseif wood_1[index3d] < -0.98 then
data[ivm] = node['fun_caves:weightless_water']
elseif wood_1[index3d] < -0.8 then
data[ivm] = node['air']
elseif wood_1[index3d] < -0.05 then
data[ivm] = node['fun_caves:tree']
elseif wood_1[index3d] < 0.05 then
data[ivm] = node['air']
elseif wood_1[index3d] < 0.6 then
data[ivm] = node['fun_caves:tree']
elseif wood_1[index3d] < 0.97 then
data[ivm] = node['fun_caves:ironwood']
else
data[ivm] = node['fun_caves:diamondwood']
end
if data[ivm] ~= node['air'] and data[ivm] ~= node['fun_caves:weightless_water'] and math_random(500) == 1 then
data[ivm] = node['fun_caves:sap']
end
write = true
elseif y < 222 and y > -132 and distance < r + 2 then
data[ivm] = node['fun_caves:bark']
write = true
-- foliage
elseif y < 272 and y > 112 and distance3 and distance3 < r2 and y % 10 == 0 and (math_floor(dx / 4) % 3 == 0 or math_floor(dz / 4) % 3 == 0) then
if data[ivm] == node['air'] then
data[ivm] = node['fun_caves:bark']
write = true
end
elseif y < 275 and y > 115 and distance3 and distance3 < r2 and (y + 3) % 10 < 7 and (math_floor((dx + 3) / 4) % 3 < 2 or math_floor((dz + 3) / 4) % 3 < 2) then
local r = math_abs(((y + 3) % 10) - 3)
if (r < 2 or math_random(r) == 1) and data[ivm] == node['air'] then
if distance3 > r2 - 10 and math_random(10) == 1 then
data[ivm] = node['fun_caves:leaves_special_'..math.random(3)]
else
data[ivm] = node['fun_caves:leaves']
end
write = true
end
end
ivm = ivm + area.ystride
index3d = index3d + csize.x
end
end
end
return write
end