173 lines
4.9 KiB
Lua
173 lines
4.9 KiB
Lua
local function disintigrate(pos, radius, node_name, user_name, dropped)
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local node_id = minetest.get_content_id(node_name)
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local air = minetest.get_content_id('air')
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local minp = vector.subtract(pos, radius)
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local maxp = vector.add(pos, radius)
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(minp, maxp)
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local data = vm:get_data()
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local count = 0
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local drops = {}
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local p = {}
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for z = minp.z, maxp.z do
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p.z = z
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for y = minp.y, maxp.y do
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p.y = y
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local ivm = area:index(minp.x, y, z)
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for x = minp.x, maxp.x do
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p.x = x
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if data[ivm] == node_id and not minetest.is_protected(p, user_name) then
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data[ivm] = air
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count = count + 1
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if count % 50 == 0 then
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drops[#drops+1] = table.copy(p)
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end
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end
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ivm = ivm + 1
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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count = math.floor(count / 3)
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for _, p in pairs(drops) do
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if count < 1 then
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return
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end
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local dropitem = ItemStack(dropped or node_name)
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local take = math.min(count, dropitem:get_stack_max())
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dropitem:set_count(take)
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local obj = minetest.add_item(p, dropitem)
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if obj then
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count = count - take
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end
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end
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end
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local function floor(pos, blocks, node_name, user_name)
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local p = {y = pos.y}
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local count = 0
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for r = 1, blocks do
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for z = -r, r do
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p.z = pos.z + z
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for x = -r, r do
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p.x = pos.x + x
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local node = minetest.get_node_or_nil(p)
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if node and (node.name == 'air' or node.name == 'default:water_source') and not minetest.is_protected(p, user_name) then
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minetest.set_node(p, {name = node_name})
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count = count + 1
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if count > blocks then
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return
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end
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end
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end
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end
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end
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end
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-- Bombs
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local nodes = {{'fun_caves:pyramid_1', 'default:sandstone'}, {'fun_caves:tree', 'fun_caves:tree'}, {'default:stone', 'default:cobble'},}
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for _, node in pairs(nodes) do
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local node_name = node[1]
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local comp = node[2] or node_name
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local node_texture = minetest.registered_items[node_name].tiles
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if type(node_texture) == 'table' then
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node_texture = node_texture[1]
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end
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local newnode = fun_caves.clone_node(node_name)
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local _, d_name = node_name:match('(.*:)(.*)')
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local bomb_name = "fun_caves:"..d_name..'_bomb'
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local d_name_u = d_name:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end)
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newnode.description = d_name_u.." Bomb"
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newnode.tiles = {'tnt_top.png', 'tnt_bottom.png', newnode.tiles[1]}
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newnode.inventory_image = '[inventorycube{tnt_top.png{'..node_texture..'{tnt_side.png'
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newnode.drop = bomb_name
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newnode.on_punch = function(pos, node, puncher, pointed_thing)
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if puncher:get_wielded_item():get_name() ~= "default:torch" then
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return
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end
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minetest.after(5, function()
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local pos_node = minetest.get_node_or_nil(pos)
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if pos_node.name ~= bomb_name then
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return
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end
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disintigrate(pos, 5, node_name, puncher:get_player_name(), comp)
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minetest.remove_node(pos)
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end)
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end
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minetest.register_node(bomb_name, newnode)
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minetest.register_craft({
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output = "fun_caves:"..d_name..'_bomb',
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recipe = {
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{"", comp, ""},
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{comp, "tnt:gunpowder", comp},
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{"", comp, ""}
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}
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})
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end
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-- Floor bombs
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local nodes = {{'default:sandstone', 'default:sandstone_block'}, {'default:wood', 'fun_caves:wood_block'}, {'default:stone', 'default:stone_block'},}
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for _, node in pairs(nodes) do
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local node_name = node[1]
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local comp = node[2] or node_name
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local node_texture = minetest.registered_items[node_name].tiles
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if type(node_texture) == 'table' then
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node_texture = node_texture[1]
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end
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local _, d_name = node_name:match('(.*:)(.*)')
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local bomb_name = "fun_caves:"..d_name..'_floor_bomb'
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local d_name_u = d_name:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end)
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local newnode = fun_caves.clone_node(node_name)
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newnode.description = d_name_u.." Floor Bomb"
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newnode.inventory_image = '[inventorycube{'..node_texture..'{'..node_texture..'{'..node_texture..'^fun_caves_expand.png'
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newnode.drop = bomb_name
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newnode.on_punch = function(pos, node, puncher, pointed_thing)
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if puncher:get_wielded_item():get_name() ~= "default:torch" then
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return
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end
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minetest.after(5, function()
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local pos_node = minetest.get_node_or_nil(pos)
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if pos_node.name ~= bomb_name then
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return
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end
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floor(pos, 100, node_name, puncher:get_player_name())
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minetest.set_node(pos, {name = node_name})
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end)
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end
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minetest.register_node(bomb_name, newnode)
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if not minetest.registered_items[comp] then
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newnode = fun_caves.clone_node(node_name)
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newnode.description = newnode.description .. ' Block'
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minetest.register_node(comp, newnode)
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minetest.register_craft({
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output = comp,
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recipe = {
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{node_name, node_name, node_name},
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{node_name, node_name, node_name},
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{node_name, node_name, node_name}
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}
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})
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end
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minetest.register_craft({
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output = "fun_caves:"..d_name..'_floor_bomb',
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recipe = {
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{comp, comp, comp},
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{comp, "tnt:gunpowder", comp},
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{comp, comp, comp}
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}
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})
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end
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