fun_caves/armor.lua
James Stevenson 67266afceb Bottles for the vessel shelf
Give moon_glass a description
2016-06-19 07:28:24 -04:00

53 lines
1.5 KiB
Lua

fun_caves.armor_expire = {}
local function armor(user, factor)
local player_name = user:get_player_name()
user:set_armor_groups({fleshy=factor})
--print(dump(user:get_armor_groups()))
minetest.chat_send_player(player_name, 'Your skin feels harder...')
fun_caves.armor_expire[player_name] = minetest.get_us_time() + 3600 * 1000000
end
local descs = {
{'wood', 95, 'group:wood'},
{'stone', 90, 'group:stone'},
{'steel', 80, 'default:steel_ingot'},
{'copper', 85, 'default:copper_ingot'},
{'bronze', 70, 'default:bronze_ingot'},
{'gold', 60, 'default:gold_ingot'},
{'diamond', 50, 'default:diamond'},
{'silver', 40, 'fun_caves:silver_ingot'},
{'mese', 30, 'default:mese_crystal'},
--{'', 20, ''},
--{'adamant', 10, 'fun_caves:adamant'},
}
for _, desc in pairs(descs) do
local name = desc[1]
local value = desc[2]
local cap = name:gsub('^%l', string.upper)
minetest.register_craftitem("fun_caves:liquid_"..name, {
description = 'Dr Robertson\'s Patented Liquid '..cap..' Elixir',
drawtype = "plantlike",
paramtype = "light",
tiles = {'fun_caves_liquid_'..name..'.png'},
inventory_image = 'fun_caves_liquid_'..name..'.png',
groups = {dig_immediate = 3, vessel = 1},
sounds = default.node_sound_glass_defaults(),
on_use = function(itemstack, user, pointed_thing)
armor(user, value)
itemstack:take_item()
return itemstack
end,
})
minetest.register_craft({
type = "shapeless",
output = 'fun_caves:liquid_'..name,
recipe = {
"mobs_slimes:green_slimeball",
desc[3],
"vessels:glass_bottle",
},
})
end