378 lines
9.1 KiB
Lua
378 lines
9.1 KiB
Lua
-------------------
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-- Fungal Tree --
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-------------------
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local light_max = 9
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local colors = {}
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colors["^[colorize:#FF00FF:60"] = "dye:violet"
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colors["^[colorize:#0000FF:60"] = "dye:blue"
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colors["^[colorize:#FF4500:80"] = "dye:green"
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colors[""] = "dye:white"
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fun_caves.fungal_tree_leaves = {}
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-- all leaves
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function fun_caves.make_fungal_tree(data, area, pos, height, leaves, fruit)
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for y = 0, height do
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local radius = 1
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if y > 1 and y < height - 2 then
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radius = 2
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end
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local force_x = math.random(1,3) - 2
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local force_y = math.random(1,3) - 2
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for z = -radius,radius do
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for x = -radius,radius do
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local sr = math.random(1,27)
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local i = pos + z*area.zstride + y*area.ystride + x
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if force_x == x and force_y == y then
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data[i] = leaves
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elseif sr == 1 then
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data[i] = fruit
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elseif sr < 14 then
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data[i] = leaves
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end
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end
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end
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end
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end
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-- multicolored growths
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local count = 0
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for color, dye in pairs(colors) do
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count = count + 1
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local name = "fun_caves:fungal_tree_leaves_"..count
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fun_caves.fungal_tree_leaves[#fun_caves.fungal_tree_leaves+1] = name
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minetest.register_node(name, {
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description = "Fungal tree growths",
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drawtype = "allfaces_optional",
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waving = 1,
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visual_scale = 1.3,
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tiles = {"fun_caves_fungal_tree_leaves.png"..color},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=3, flammable=3, leaves=1, plant=1},
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drop = {
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max_items = 1,
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items = {
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--{items = {"fun_caves:"..tree.name.."_sapling"}, rarity = tree.drop_rarity },
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{items = {name} }
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_craft({
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type = "cooking",
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output = "farming:straw",
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recipe = name,
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cooktime = 2,
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})
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if dye then
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minetest.register_craft({
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output = dye,
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recipe = {
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{name}
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}
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})
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end
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end
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minetest.register_craft({
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output = "dye:yellow",
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recipe = {
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{"flowers:mushroom_brown"}
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}
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})
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local leaves_and_air = table.copy(fun_caves.fungal_tree_leaves)
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leaves_and_air[#leaves_and_air+1] = "air"
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local good_stone = {}
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good_stone["fun_caves:stone_with_lichen"] = true
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good_stone["fun_caves:stone_with_algae"] = true
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local function find_ground(pos)
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for y1 = 1, 16 do
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local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-y1, z=pos.z})
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if node then
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if minetest.get_item_group(node.name, "soil") ~= 0 or
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good_stone[node.name] then
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return y1
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end
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end
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end
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return 1000
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end
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-- fungal spread
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minetest.register_abm({
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nodenames = fun_caves.fungal_tree_leaves,
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interval = 2 * fun_caves.time_factor,
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chance = 10,
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action = function(pos, node)
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if minetest.get_node_light(pos, nil) == 15 then
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minetest.remove_node(pos)
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return
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end
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if find_ground(pos) > 16 then
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minetest.remove_node(pos)
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return
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end
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local grow_pos = {x=pos.x, y=pos.y-1, z=pos.z}
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local grow_node = minetest.get_node_or_nil(grow_pos)
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if grow_node and grow_node.name == "air" then
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minetest.set_node(grow_pos, {name = node.name})
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return
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end
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if math.random(1,3) ~= 1 then
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return
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end
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local foreign = {}
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for _, i in pairs(fun_caves.fungal_tree_leaves) do
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if i ~= node.name then
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foreign[#foreign+1] = i
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end
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end
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local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 3), vector.add(pos, 3), foreign)
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if #pos1 > 0 then
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minetest.set_node(pos1[math.random(1,#pos1)], {name="air"})
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return
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end
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if math.random(1,201) == 1 then
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local new = fun_caves.fungal_tree_leaves[math.random(1,#fun_caves.fungal_tree_leaves)]
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local pos1, count = minetest.find_nodes_in_area({x=pos.x-8, y=pos.y-16, z=pos.z-8}, {x=pos.x+8, y=pos.y+16, z=pos.z+8}, node.name)
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for _, p in pairs(pos1) do
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minetest.set_node(p, {name=new})
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end
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return
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end
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grow_pos = {x = pos.x + math.random(-1,1), y = pos.y + math.random(-1,1), z = pos.z + math.random(-1,1)}
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grow_node = minetest.get_node_or_nil(grow_pos)
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--if math.random(1,2) == 1 then
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minetest.set_node(pos, {name = "air"})
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--end
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if not grow_node or not table.contains(leaves_and_air, grow_node.name) or find_ground(grow_pos) > 16 then
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return
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end
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if minetest.get_node_light(grow_pos, nil) <= light_max then
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minetest.set_node(pos, {name = "air"})
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if math.random(1,27) == 1 then
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minetest.set_node(grow_pos, {name = "fun_caves:fungal_tree_fruit"})
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else
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minetest.set_node(grow_pos, {name = node.name})
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end
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end
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end
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})
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-- Fill a list with data for content IDs, after all nodes are registered
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local cid_data = {}
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minetest.after(0, function()
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for name, def in pairs(minetest.registered_nodes) do
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cid_data[minetest.get_content_id(name)] = {
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name = name,
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--drops = def.drops,
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flammable = def.groups.flammable,
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choppy = def.groups.choppy,
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fleshy = def.groups.fleshy,
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snappy = def.groups.snappy,
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on_blast = def.on_blast,
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}
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end
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end)
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local function add_effects(pos, radius)
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minetest.add_particlespawner({
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amount = 128,
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time = 1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-20, y=-20, z=-20},
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maxvel = {x=20, y=20, z=20},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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maxexptime = 3,
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minsize = 8,
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maxsize = 16,
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texture = "tnt_smoke.png",
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})
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end
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local function destroy(pos, cid)
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if minetest.is_protected(pos, "") then
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return
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end
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local def = cid_data[cid]
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if def and def.on_blast then
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def.on_blast(vector.new(pos), 1)
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return
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end
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if def.snappy == nil and def.choppy == nil and def.fleshy == nil and def.name ~= "fire:basic_flame" then
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return
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end
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local new = "air"
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--if math.random(1,2) == 1 then
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if true then
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local node_under = minetest.get_node_or_nil({x = pos.x,
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y = pos.y - 1, z = pos.z})
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if node_under and node_under.name ~= "air" then
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--new = node.name
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end
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end
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minetest.set_node(pos, {name=new})
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end
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local function explode(pos, radius)
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local pos = vector.round(pos)
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local vm = VoxelManip()
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local p1 = vector.subtract(pos, radius)
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local p2 = vector.add(pos, radius)
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local minp, maxp = vm:read_from_map(p1, p2)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local drops = {}
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local p = {}
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local c_air = minetest.get_content_id("air")
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for z = -radius, radius do
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for y = -radius, 4*radius do
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local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
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for x = -radius, radius do
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if (x * x) + (y * y / 4) + (z * z) <=
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(radius * radius) + math.random(-radius, radius) then
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local cid = data[vi]
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p.x = pos.x + x
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p.y = pos.y + y
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p.z = pos.z + z
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if cid ~= c_air then
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destroy(p, cid)
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end
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end
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vi = vi + 1
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end
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end
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end
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end
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local function calc_velocity(pos1, pos2, old_vel, power)
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local vel = vector.direction(pos1, pos2)
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vel = vector.normalize(vel)
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vel = vector.multiply(vel, power)
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-- Divide by distance
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local dist = vector.distance(pos1, pos2)
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dist = math.max(dist, 1)
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vel = vector.divide(vel, dist)
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-- Add old velocity
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vel = vector.add(vel, old_vel)
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return vel
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end
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local function entity_physics(pos, radius)
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-- Make the damage radius larger than the destruction radius
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radius = radius * 2
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local objs = minetest.get_objects_inside_radius(pos, radius)
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for _, obj in pairs(objs) do
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local obj_pos = obj:getpos()
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local obj_vel = obj:getvelocity()
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local dist = math.max(1, vector.distance(pos, obj_pos))
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if obj_vel ~= nil then
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obj:setvelocity(calc_velocity(pos, obj_pos,
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obj_vel, radius * 10))
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end
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local damage = (4 / dist) * radius
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obj:set_hp(obj:get_hp() - damage)
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end
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end
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local function boom(pos)
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if not pos then
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return
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end
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local node = minetest.get_node_or_nil(pos)
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if not node then
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return
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end
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minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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local radius = 5
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minetest.set_node(pos, {name="air"})
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explode(pos, radius)
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entity_physics(pos, radius)
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add_effects(pos, radius)
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end
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local function burn(pos)
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minetest.get_node_timer(pos):start(1)
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end
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-- Exploding fruit
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minetest.register_abm({
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nodenames = {"fun_caves:fungal_tree_fruit"},
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interval = 3 * fun_caves.time_factor,
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chance = 20,
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action = function(pos, node)
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local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 1), vector.add(pos, 1), {"fire:basic_flame"})
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if #pos1 > 0 then
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boom(pos)
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return
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end
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local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 1), vector.add(pos, 1), fun_caves.fungal_tree_leaves)
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if #pos1 < 3 then
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minetest.set_node(pos, {name="air"})
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return
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end
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local g = find_ground(pos)
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if g > 4 and g < 17 then
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if math.random(1,17 - g) == 1 then
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boom(pos)
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end
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elseif math.random(1,2) == 1 then
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minetest.set_node(pos, {name="air"})
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end
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end
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})
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minetest.register_node("fun_caves:fungal_tree_fruit", {
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description = "Fungal tree fruit",
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drawtype = "plantlike",
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visual_scale = 0.75,
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tiles = {"fun_caves_fungal_tree_fruit.png"},
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--inventory_image = ".png",
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 6,
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walkable = false,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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groups = {fleshy = 3, dig_immediate = 3, flammable = 2},
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--on_use = minetest.item_eat(2),
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sounds = default.node_sound_leaves_defaults(),
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on_timer = boom,
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on_punch = boom,
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})
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