639 lines
16 KiB
Lua
639 lines
16 KiB
Lua
-- Fun_Caves abms.lua
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-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
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-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
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-------------------------------------------------------------------
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-- Abms
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-------------------------------------------------------------------
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-- player surface damage
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local dps_delay = 3
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local last_dps_check = 0
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local cold_delay = 5
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local dps_count = cold_delay
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local mushrooms = {"flowers:mushroom_brown", "flowers:mushroom_red"}
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local time_factor = (fun_caves_mod.time_factor or 10)
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local light_max = (fun_caves_mod.light_max or 10)
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-- fungal tree nodes
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local fungal_tree_leaves = {}
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for i = 1, 4 do
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fungal_tree_leaves[#fungal_tree_leaves+1] = "fun_caves:fungal_tree_leaves_"..i
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end
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local is_fungal_leaf = {}
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for _, leaf in ipairs(fungal_tree_leaves) do
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is_fungal_leaf[leaf] = true
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end
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local fungal_nodes = {}
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for _, leaf in pairs(fungal_tree_leaves) do
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fungal_nodes[#fungal_nodes+1] = {name = leaf}
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end
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fungal_nodes[#fungal_nodes+1] = {name = 'fun_caves:fungal_tree_fruit'}
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local fungi_to_explode = {} -- see below
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local exploding_fungi = fun_caves_mod.exploding_fungi
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if not exploding_fungi then
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exploding_fungi = {}
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end
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-- hot spike parameters
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local spike_air = {}
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spike_air['default:lava_source'] = true
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spike_air['default:lava_source'] = true
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spike_air['default:lava_flowing'] = true
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local spike_soil = {}
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spike_soil['fun_caves:hot_cobble'] = true
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spike_soil['fun_caves:black_sand'] = true
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------------------------------------------------------------
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-- all the fun_caves globalstep functions
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------------------------------------------------------------
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local hot_stuff = {"group:surface_hot"}
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local cold_stuff = {"group:surface_cold"}
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local poison_stuff = {"group:poison"}
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local minetest_find_nodes_in_area = minetest.find_nodes_in_area
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minetest.register_globalstep(function(dtime)
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if not (dtime and type(dtime) == 'number') then
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return
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end
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local time = minetest.get_gametime()
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if not (time and type(time) == 'number') then
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return
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end
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-- Execute only after an interval.
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if not last_dps_check or time - last_dps_check < dps_delay then
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return
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end
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local players = minetest.get_connected_players()
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if not (players and type(players) == 'table') then
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return
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end
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for i = 1, #players do
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local player = players[i]
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local pos = player:getpos()
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pos = vector.round(pos)
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local player_name = player:get_player_name()
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-- environmental damage
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if fun_caves_mod.DEBUG and player:get_hp() < 20 then
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-- Regenerate the player while testing.
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print("HP: "..player:get_hp())
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player:set_hp(20)
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return
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else
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local minp = vector.subtract(pos, 0.5)
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local maxp = vector.add(pos, 0.5)
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-- ... from standing on or near hot objects.
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local counts = minetest_find_nodes_in_area(minp, maxp, hot_stuff)
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if not (counts and type(counts) == 'table') then
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return
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end
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if #counts > 1 then
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player:set_hp(player:get_hp() - 1)
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end
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-- ... from standing on or near poison.
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local counts = minetest_find_nodes_in_area(minp, maxp, poison_stuff)
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if not (counts and type(counts) == 'table') then
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return
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end
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if #counts > 1 then
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player:set_hp(player:get_hp() - 1)
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end
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-- ... from standing on or near cold objects (less often).
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if dps_count % cold_delay == 0 then
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counts = minetest_find_nodes_in_area(minp, maxp, cold_stuff)
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if not (counts and type(counts) == 'table') then
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return
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end
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if #counts > 1 then
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player:set_hp(player:get_hp() - 1)
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end
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end
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end
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end
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-- Set this outside of the player loop, to affect everyone.
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if dps_count % cold_delay < 1 then
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dps_count = cold_delay
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end
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last_dps_check = minetest.get_gametime()
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if not (last_dps_check and type(last_dps_check) == 'number') then
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last_dps_check = 0
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end
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dps_count = dps_count - 1
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end)
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------------------------------------------------------------
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-- destruction
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------------------------------------------------------------
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minetest.register_abm({
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nodenames = {"fun_caves:hot_cobble",},
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neighbors = {"group:water"},
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interval = time_factor,
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chance = 30,
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catch_up = false,
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action = function(pos, node)
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if not (pos and node) then
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return
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end
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minetest.set_node(pos, {name = "default:cobble"})
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end,
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})
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-- Exploding fungal fruit
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minetest.register_abm({
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nodenames = {"fun_caves:fungal_tree_fruit"},
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interval = 12 * time_factor,
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chance = 400,
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catch_up = false,
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action = function(pos, node)
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if not (pos and node) then
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return
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end
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fun_caves_mod.soft_boom(pos)
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end
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})
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-- Destroy mushroom caps in the light.
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minetest.register_abm({
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nodenames = {"fun_caves:giant_mushroom_cap", "fun_caves:huge_mushroom_cap"},
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interval = 3 * time_factor,
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chance = 200,
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action = function(pos, node)
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if not (pos and node) then
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return
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end
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if (minetest.get_node_light(pos, nil) or 99) >= light_max + 2 then
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minetest.remove_node(pos)
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return
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end
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end
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})
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--minetest.register_abm({
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-- nodenames = {"fire:basic_flame"},
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-- interval = 2 * time_factor,
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-- chance = 50,
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-- action = function(p0, node, _, _)
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-- minetest.remove_node(p0)
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-- end,
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--})
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------------------------------------------------------------
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-- creation
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------------------------------------------------------------
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-- fungal spread
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minetest.register_abm({
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nodenames = fungal_tree_leaves,
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neighbors = {"air", "group:liquid"},
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interval = 4 * time_factor,
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chance = 200,
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catch_up = false,
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action = function(pos, node)
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if not (pos and node) then
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return
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end
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if (minetest.get_node_light(pos, nil) or 99) >= light_max + 2 then
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minetest.remove_node(pos)
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return
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end
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if math.random(40) == 1 then
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minetest.set_node(pos, fungal_nodes[#fungal_nodes])
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return
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end
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if math.random(100) == 1 then
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minetest.set_node(pos, fungal_nodes[math.random(#fungal_nodes - 1)])
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return
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end
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pos.y = pos.y - 1
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local grow_node = minetest.get_node_or_nil(pos)
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if grow_node and grow_node.name == "air" then
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minetest.set_node(pos, node)
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return
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end
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pos.x = pos.x + math.random(-1, 1)
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pos.y = pos.y + math.random(-1, 1) + 1
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pos.z = pos.z + math.random(-1, 1)
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grow_node = minetest.get_node_or_nil(pos)
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if grow_node and grow_node.name == "air" and (minetest.get_node_light(pos, nil) or 99) <= light_max then
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minetest.set_node(pos, node)
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return
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elseif grow_node and is_fungal_leaf[grow_node.name] and grow_node.name ~= node.name then
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minetest.remove_node(pos)
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return
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end
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end
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})
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-- mushroom growth -- caps regenerate in time
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local huge_mushroom_cap_node = {name = 'fun_caves:huge_mushroom_cap'}
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minetest.register_abm({
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nodenames = {"fun_caves:giant_mushroom_stem"},
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neighbors = {'air'},
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interval = 4 * time_factor,
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chance = 200,
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action = function(pos, node)
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if not (pos and node) then
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return
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end
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pos.y = pos.y + 1
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local node_up = minetest.get_node_or_nil(pos)
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if not node_up or node_up.name ~= "air" then
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return
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end
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if (minetest.get_node_light(pos, nil) or 99) <= light_max then
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minetest.set_node(pos, huge_mushroom_cap_node)
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end
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end
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})
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-- new fungi
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local mushroom_nodes = {}
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for _, mushroom in pairs(mushrooms) do
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mushroom_nodes[#mushroom_nodes+1] = {name = mushroom}
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end
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minetest.register_abm({
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nodenames = {"default:dirt"},
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neighbors = {'fun_caves:stone_with_lichen', 'fun_caves:stone_with_algae', 'fun_caves:giant_mushroom_stem'},
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interval = 10 * time_factor,
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chance = 500,
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catch_up = false,
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action = function(pos, node)
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if not (pos and node and pos.y < 0) then
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return
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end
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pos.y = pos.y + 1
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local grow_node = minetest.get_node_or_nil(pos)
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if grow_node and grow_node.name == "air"
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and (minetest.get_node_light(pos, nil) or 99) <= light_max then
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if math.random(4) == 1 then
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minetest.set_node(pos, fungal_nodes[math.random(#fungal_nodes - 1)])
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else
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minetest.set_node(pos, mushroom_nodes[math.random(#mushroom_nodes)])
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end
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end
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end
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})
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-- mushroom growth -- small into huge
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local giant_mushroom_stem_node = {name = 'fun_caves:giant_mushroom_stem'}
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minetest.register_abm({
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nodenames = mushrooms,
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interval = 20 * time_factor,
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chance = 700,
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catch_up = false,
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action = function(pos, node)
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if not (pos and node and pos.y < 0) then
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return
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end
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local pos_up = {x=pos.x,y=pos.y+1,z=pos.z}
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local node_up = minetest.get_node_or_nil(pos_up)
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if not node_up or node_up.name ~= "air" then
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return
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end
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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if not node_under
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or minetest.get_item_group(node_under.name, "soil") == 0
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or (minetest.get_node_light(pos_up, nil) or 99) > light_max then
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return
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end
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minetest.set_node(pos_up, huge_mushroom_cap_node)
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minetest.set_node(pos, giant_mushroom_stem_node)
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end
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})
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-- mushroom growth -- huge into giant
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local giant_mushroom_cap_node = {name = "fun_caves:giant_mushroom_cap"}
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minetest.register_abm({
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nodenames = {"fun_caves:huge_mushroom_cap"},
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interval = 40 * time_factor,
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chance = 2000,
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catch_up = false,
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action = function(pos, node)
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if not (pos and node) then
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return
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end
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local pos_up = {x=pos.x,y=pos.y+1,z=pos.z}
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local node_up = minetest.get_node_or_nil(pos_up)
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if not node_up or node_up.name ~= "air" then
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return
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end
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-- Check for soil.
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 2, z = pos.z})
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if not node_under
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or minetest.get_item_group(node_under.name, "soil") == 0
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or (minetest.get_node_light(pos_up, nil) or 99) > light_max then
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return
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end
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minetest.set_node(pos_up, giant_mushroom_cap_node)
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minetest.set_node(pos, {name = "fun_caves:giant_mushroom_stem"})
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end
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})
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-- Spike spread and death
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minetest.register_abm({
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nodenames = fun_caves_mod.hot_spikes,
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interval = 40 * time_factor,
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chance = 2000,
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action = function(pos, node)
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if not (pos and node and pos.y < 0) then
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return
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end
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if not (fun_caves_mod.hot_spike and fun_caves_mod.hot_spikes) then
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return
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end
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local spike_num = fun_caves_mod.hot_spike[node.name]
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if not spike_num then
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return
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end
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if spike_num < #fun_caves_mod.hot_spikes then
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minetest.set_node(pos, {name=fun_caves_mod.hot_spikes[spike_num+1]})
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return
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end
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pos.x = pos.x + math.random(-2, 2)
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pos.y = pos.y + math.random(-1, 1)
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pos.z = pos.z + math.random(-2, 2)
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local new_node = minetest.get_node_or_nil(pos)
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if not (new_node and spike_air[new_node.name]) then
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return
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end
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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if not (node_under and spike_soil[node_under.name]) then
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return
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end
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minetest.set_node(pos, {name = hot_spikes[1]})
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end
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})
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------------------------------------------------------------
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-- explosive functions
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------------------------------------------------------------
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-- All of this is copied from TNT, but modified to leave stone intact.
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-- Fill a list with data for content IDs, after all nodes are registered
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local cid_data = {}
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minetest.after(0, function()
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for name, def in pairs(minetest.registered_nodes) do
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cid_data[minetest.get_content_id(name)] = {
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name = name,
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--drops = def.drops,
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flammable = def.groups.flammable,
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choppy = def.groups.choppy,
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fleshy = def.groups.fleshy,
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snappy = def.groups.snappy,
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on_blast = def.on_blast,
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}
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end
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-- This also has to be done after content ids are established.
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for i = 1, 4 do
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fungi_to_explode[minetest.get_content_id("fun_caves:fungal_tree_leaves_"..i)] = true
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end
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fungi_to_explode[minetest.get_content_id('fun_caves:fungal_tree_fruit')] = true
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fungi_to_explode[minetest.get_content_id('fun_caves:giant_mushroom_cap')] = true
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fungi_to_explode[minetest.get_content_id('fun_caves:giant_mushroom_stem')] = true
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fungi_to_explode[minetest.get_content_id('fun_caves:huge_mushroom_cap')] = true
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end)
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local function add_effects(pos, radius)
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if not (pos and radius and type(radius) == 'number') then
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return
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end
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minetest.add_particlespawner({
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amount = 128,
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time = 1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-20, y=-20, z=-20},
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maxvel = {x=20, y=20, z=20},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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maxexptime = 3,
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minsize = 8,
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maxsize = 16,
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texture = "tnt_smoke.png",
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})
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end
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local function destroy(pos, cid)
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if not (pos and cid) then
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return
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end
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local def = cid_data[cid]
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if not (def and def.flammable and def.flammable > 0 and not minetest.is_protected(pos, "")) then
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return
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end
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if def.on_blast then
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def.on_blast(vector.new(pos), 1)
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return
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end
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if def.snappy == nil and def.choppy == nil and def.fleshy == nil and def.name ~= "fire:basic_flame" then
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return
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end
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if exploding_fungi or fungi_to_explode[cid] then
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minetest.remove_node(pos)
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end
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end
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local math_random = math.random
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local function explode(pos, radius)
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if not (pos and radius and type(radius) == 'number') then
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return
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end
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local pos = vector.round(pos)
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local vm = VoxelManip()
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local p1 = vector.subtract(pos, radius)
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local p2 = vector.add(pos, radius)
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local minp, maxp = vm:read_from_map(p1, p2)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local p = {}
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local c_air = minetest.get_content_id("air")
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for z = -radius, radius do
|
|
for y = -radius, 4*radius do
|
|
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
|
for x = -radius, radius do
|
|
if (x * x) + (y * y / 4) + (z * z) <=
|
|
(radius * radius) + math_random(-radius, radius) then
|
|
local cid = data[vi]
|
|
p.x = pos.x + x
|
|
p.y = pos.y + y
|
|
p.z = pos.z + z
|
|
if cid ~= c_air then
|
|
destroy(p, cid)
|
|
end
|
|
end
|
|
vi = vi + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function calc_velocity(pos1, pos2, old_vel, power)
|
|
if not (pos1 and pos2 and old_vel and power) then
|
|
return
|
|
end
|
|
|
|
local vel = vector.direction(pos1, pos2)
|
|
vel = vector.normalize(vel)
|
|
vel = vector.multiply(vel, power)
|
|
|
|
-- Divide by distance
|
|
local dist = vector.distance(pos1, pos2)
|
|
dist = math.max(dist, 1)
|
|
vel = vector.divide(vel, dist)
|
|
|
|
-- Add old velocity
|
|
vel = vector.add(vel, old_vel)
|
|
return vel
|
|
end
|
|
|
|
local function entity_physics(pos, radius)
|
|
if not (pos and radius and type(radius) == 'number') then
|
|
return
|
|
end
|
|
|
|
-- Make the damage radius larger than the destruction radius
|
|
radius = radius * 2
|
|
local objs = minetest.get_objects_inside_radius(pos, radius)
|
|
if not (objs and type(objs) == 'table') then
|
|
return
|
|
end
|
|
|
|
local math_max = math.max
|
|
local vector_distance = vector.distance
|
|
for _, obj in pairs(objs) do
|
|
local obj_pos = obj:getpos()
|
|
local obj_vel = obj:getvelocity()
|
|
local dist = math_max(1, vector_distance(pos, obj_pos))
|
|
|
|
if obj_vel ~= nil then
|
|
obj:setvelocity(calc_velocity(pos, obj_pos,
|
|
obj_vel, radius * 10))
|
|
end
|
|
|
|
local damage = (4 / dist) * radius
|
|
obj:set_hp(obj:get_hp() - damage)
|
|
end
|
|
end
|
|
|
|
fun_caves_mod.soft_boom = function(pos)
|
|
if not pos then
|
|
return
|
|
end
|
|
|
|
local node = minetest.get_node_or_nil(pos)
|
|
if not node then
|
|
return
|
|
end
|
|
|
|
if exploding_fungi then
|
|
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
|
end
|
|
local radius = 5
|
|
minetest.remove_node(pos)
|
|
explode(pos, radius)
|
|
if exploding_fungi then
|
|
entity_physics(pos, radius)
|
|
add_effects(pos, radius)
|
|
end
|
|
end
|
|
|
|
|
|
-----------------------------------------------
|
|
-- testing only -- remove before distribution
|
|
-----------------------------------------------
|
|
-- Mushroom spread and death
|
|
--minetest.register_abm({
|
|
-- nodenames = mushrooms,
|
|
-- interval = 1 * time_factor,
|
|
-- chance = 50,
|
|
-- action = function(pos, node)
|
|
-- if minetest.get_node_light(pos, nil) >= light_max + 2 then
|
|
-- minetest.remove_node(pos)
|
|
-- return
|
|
-- end
|
|
-- local random = {
|
|
-- x = pos.x + math.random(-2, 2),
|
|
-- y = pos.y + math.random(-1, 1),
|
|
-- z = pos.z + math.random(-2, 2)
|
|
-- }
|
|
-- local random_node = minetest.get_node_or_nil(random)
|
|
-- if not random_node or random_node.name ~= "air" then
|
|
-- return
|
|
-- end
|
|
-- local node_under = minetest.get_node_or_nil({x = random.x,
|
|
-- y = random.y - 1, z = random.z})
|
|
-- if not node_under then
|
|
-- return
|
|
-- end
|
|
--
|
|
-- if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
|
|
-- minetest.get_item_group(node_under.name, "tree") ~= 0) and
|
|
-- minetest.get_node_light(pos, 0.5) <= light_max and
|
|
-- minetest.get_node_light(random, 0.5) <= light_max then
|
|
-- minetest.set_node(random, {name = node.name})
|
|
-- end
|
|
-- end
|
|
--})
|