408 lines
12 KiB
Lua
408 lines
12 KiB
Lua
-- Fun_Caves nodes.lua
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-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
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-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
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local light_max = fun_caves_mod.light_max or 10
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-- black (oily) sand
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local newnode = fun_caves_mod.clone_node("default:sand")
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newnode.description = "Black Sand"
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newnode.tiles = {"fun_caves_black_sand.png"}
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newnode.groups['falling_node'] = 0
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minetest.register_node("fun_caves:black_sand", newnode)
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-- cobble, hot - cobble with lava instead of mortar XD
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minetest.register_node("fun_caves:hot_cobble", {
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description = "Hot Cobble",
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tiles = {"caverealms_hot_cobble.png"},
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is_ground_content = true,
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groups = {crumbly=2, surface_hot=3},
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--light_source = 2,
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damage_per_second = 1,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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-- Glowing fungal stone provides an eerie light.
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minetest.register_node("fun_caves:glowing_fungal_stone", {
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description = "Glowing Fungal Stone",
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tiles = {"default_stone.png^vmg_glowing_fungal.png",},
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is_ground_content = true,
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light_source = light_max - 4,
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groups = {cracky=3, stone=1},
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drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},},
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sounds = default.node_sound_stone_defaults(),
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})
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-- Glowing fungus grows underground.
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minetest.register_craftitem("fun_caves:glowing_fungus", {
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description = "Glowing Fungus",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"vmg_glowing_fungus.png"},
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inventory_image = "vmg_glowing_fungus.png",
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groups = {dig_immediate = 3},
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})
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-- moon glass (glows)
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if not minetest.registered_items['elixirs:moon_glass'] then
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newnode = fun_caves_mod.clone_node("default:glass")
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newnode.description = "Glowing Glass"
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newnode.light_source = default.LIGHT_MAX
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minetest.register_node("fun_caves:moon_glass", newnode)
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end
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-- Moon juice is extracted from glowing fungus, to make glowing materials.
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minetest.register_craftitem("fun_caves:moon_juice", {
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description = "Moon Juice",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"vmg_moon_juice.png"},
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inventory_image = "vmg_moon_juice.png",
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--groups = {dig_immediate = 3, attached_node = 1},
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groups = {dig_immediate = 3, vessel = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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-- mushroom cap, giant
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local cap = {
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description = "Giant Mushroom Cap",
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tiles = {"vmg_mushroom_giant_cap.png", "vmg_mushroom_giant_under.png", "vmg_mushroom_giant_cap.png"},
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is_ground_content = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.3, -0.25, -0.3, 0.3, 0.5, 0.3},
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{-0.3, -0.25, -0.4, 0.3, 0.4, -0.3},
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{-0.3, -0.25, 0.3, 0.3, 0.4, 0.4},
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{-0.4, -0.25, -0.3, -0.3, 0.4, 0.3},
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{0.3, -0.25, -0.3, 0.4, 0.4, 0.3},
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{-0.4, -0.5, -0.4, 0.4, -0.25, 0.4},
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{-0.5, -0.5, -0.4, -0.4, -0.25, 0.4},
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{0.4, -0.5, -0.4, 0.5, -0.25, 0.4},
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{-0.4, -0.5, -0.5, 0.4, -0.25, -0.4},
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{-0.4, -0.5, 0.4, 0.4, -0.25, 0.5},
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} },
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light_source = light_max,
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groups = {fleshy=1, falling_node = 1, dig_immediate=3, flammable=2, plant=1},
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}
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minetest.register_node("fun_caves:giant_mushroom_cap", cap)
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-- mushroom cap, huge
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minetest.register_node("fun_caves:huge_mushroom_cap", {
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description = "Huge Mushroom Cap",
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tiles = {"vmg_mushroom_giant_cap.png", "vmg_mushroom_giant_under.png", "vmg_mushroom_giant_cap.png"},
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is_ground_content = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.33, 0.5, -0.33, 0.33},
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{-0.33, -0.5, 0.33, 0.33, -0.33, 0.5},
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{-0.33, -0.5, -0.33, 0.33, -0.33, -0.5},
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{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
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} },
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light_source = light_max,
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groups = {fleshy=1, falling_node = 1, dig_immediate=3, flammable=2, plant=1},
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})
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-- mushroom stem, giant or huge
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minetest.register_node("fun_caves:giant_mushroom_stem", {
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description = "Giant Mushroom Stem",
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tiles = {"vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png"},
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is_ground_content = false,
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groups = {choppy=2, flammable=2, plant=1},
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sounds = default.node_sound_wood_defaults(),
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sunlight_propagates = true,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { type = "fixed", fixed = { {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, }},
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})
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-- obsidian, glowing
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minetest.register_node("fun_caves:glow_obsidian", {
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description = "Glowing Obsidian",
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tiles = {"caverealms_glow_obsidian.png"},
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is_ground_content = true,
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groups = {stone=2, crumbly=1},
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--light_source = 7,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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-- obsidian, glowing, 2 - has traces of lava
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minetest.register_node("fun_caves:glow_obsidian_2", {
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description = "Hot Glow Obsidian",
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tiles = {"caverealms_glow_obsidian2.png"},
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is_ground_content = true,
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groups = {stone=2, crumbly=1, surface_hot=3, igniter=1},
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damage_per_second = 1,
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--light_source = 9,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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-- salt
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minetest.register_node("fun_caves:stone_with_salt", {
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description = "Cave Stone with Salt",
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tiles = {"caverealms_salty2.png"},
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paramtype = "light",
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use_texture_alpha = true,
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drawtype = "glasslike",
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sunlight_propagates = false,
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is_ground_content = true,
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groups = {stone=1, crumbly=3, cracky=3},
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sounds = default.node_sound_glass_defaults(),
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})
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-- salt, radioactive ore
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newnode = fun_caves_mod.clone_node("fun_caves:stone_with_salt")
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newnode.description = "Salt With Radioactive Ore"
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newnode.tiles = {"fun_caves_radioactive_ore.png"}
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newnode.light_source = 4
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minetest.register_node("fun_caves:radioactive_ore", newnode)
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-- What's a cave without speleothems?
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local spel = {
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{type1="stalactite", type2="stalagmite", tile="default_stone.png"},
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{type1="stalactite_slimy", type2="stalagmite_slimy", tile="default_stone.png^fun_caves_algae.png"},
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{type1="stalactite_mossy", type2="stalagmite_mossy", tile="default_stone.png^fun_caves_moss.png"},
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{type1="icicle_down", type2="icicle_up", desc="Icicle", tile="caverealms_thin_ice.png", drop="default:ice"},
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}
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for _, desc in pairs(spel) do
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minetest.register_node("fun_caves:"..desc.type1, {
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description = (desc.desc or "Stalactite"),
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tiles = {desc.tile},
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is_ground_content = true,
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walkable = false,
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paramtype = "light",
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drop = (desc.drop or "fun_caves:stalactite"),
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.07, 0.0, -0.07, 0.07, 0.5, 0.07},
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{-0.04, -0.25, -0.04, 0.04, 0.0, 0.04},
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{-0.02, -0.5, -0.02, 0.02, 0.25, 0.02},
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} },
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groups = {rock=1, cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("fun_caves:"..desc.type2, {
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description = (desc.desc or "Stalagmite"),
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tiles = {desc.tile},
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is_ground_content = true,
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walkable = false,
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paramtype = "light",
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drop = "fun_caves:stalagmite",
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.07, -0.5, -0.07, 0.07, 0.0, 0.07},
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{-0.04, 0.0, -0.04, 0.04, 0.25, 0.04},
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{-0.02, 0.25, -0.02, 0.02, 0.5, 0.02},
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} },
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groups = {rock=1, cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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end
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-- spikes, hot -- silicon-based life
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local spike_size = { 1.0, 1.2, 1.4, 1.6, 1.7 }
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fun_caves_mod.hot_spikes = {}
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for i in ipairs(spike_size) do
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if i == 1 then
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nodename = "fun_caves:hot_spike"
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else
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nodename = "fun_caves:hot_spike_"..i
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end
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fun_caves_mod.hot_spikes[#fun_caves_mod.hot_spikes+1] = nodename
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vs = spike_size[i]
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minetest.register_node(nodename, {
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description = "Stone Spike",
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tiles = {"fun_caves_hot_spike.png"},
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inventory_image = "fun_caves_hot_spike.png",
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wield_image = "fun_caves_hot_spike.png",
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is_ground_content = true,
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groups = {cracky=3, oddly_breakable_by_hand=1, surface_hot=3},
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damage_per_second = 1,
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sounds = default.node_sound_stone_defaults(),
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paramtype = "light",
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drawtype = "plantlike",
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walkable = false,
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light_source = i * 2,
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buildable_to = true,
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visual_scale = vs,
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selection_box = {
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type = "fixed",
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fixed = {-0.5*vs, -0.5*vs, -0.5*vs, 0.5*vs, -5/16*vs, 0.5*vs},
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}
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})
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end
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fun_caves_mod.hot_spike = {}
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for i = 1, #fun_caves_mod.hot_spikes do
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fun_caves_mod.hot_spike[fun_caves_mod.hot_spikes[i]] = i
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end
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-- stone with algae
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newnode = fun_caves_mod.clone_node("default:stone")
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newnode.description = "Cave Stone With Algae"
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newnode.tiles = {"default_stone.png^fun_caves_algae.png"}
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newnode.groups = {stone=1, cracky=3, crumbly=3}
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newnode.sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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})
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minetest.register_node("fun_caves:stone_with_algae", newnode)
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-- stone, hot
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minetest.register_node("fun_caves:hot_stone", {
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description = "Hot Stone",
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tiles = {"default_desert_stone.png^[colorize:#FF0000:150"},
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is_ground_content = true,
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groups = {crumbly=2, surface_hot=3},
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light_source = light_max - 5,
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damage_per_second = 1,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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-- stone with lichen
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newnode = fun_caves_mod.clone_node("default:stone")
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newnode.description = "Cave Stone With Lichen"
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newnode.tiles = {"default_stone.png^fun_caves_lichen.png"}
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newnode.groups = {stone=1, cracky=3, crumbly=3}
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newnode.sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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})
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minetest.register_node("fun_caves:stone_with_lichen", newnode)
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-- stone with moss
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newnode = fun_caves_mod.clone_node("default:stone")
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newnode.description = "Cave Stone With Moss"
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newnode.tiles = {"default_stone.png^fun_caves_moss.png"}
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newnode.groups = {stone=1, cracky=3, crumbly=3}
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newnode.sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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})
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minetest.register_node("fun_caves:stone_with_moss", newnode)
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------------------------------------
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-- recipes
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------------------------------------
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-- Mushroom stems can be used as wood and leather,
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-- ala Journey to the Center of the Earth.
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minetest.register_craft({
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output = "default:wood",
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recipe = {
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{"fun_caves:giant_mushroom_stem"}
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}
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})
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if minetest.registered_items['mobs:leather'] then
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minetest.register_craft({
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output = "mobs:leather",
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recipe = {
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{"fun_caves:giant_mushroom_cap"}
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}
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})
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end
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minetest.register_craft({
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output = "dye:red",
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recipe = {
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{"flowers:mushroom_red"}
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}
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})
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--minetest.register_craft({
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-- output = "dye:yellow",
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-- recipe = {
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-- {"flowers:mushroom_brown"}
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-- }
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--})
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minetest.register_craft({
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output = 'default:paper 6',
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recipe = {
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{'fun_caves:giant_mushroom_stem', 'fun_caves:giant_mushroom_stem', 'fun_caves:giant_mushroom_stem'},
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}
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})
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-- Caps can be cooked and eaten.
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minetest.register_node("fun_caves:mushroom_steak", {
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description = "Mushroom Steak",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"vmg_mushroom_steak.png"},
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inventory_image = "vmg_mushroom_steak.png",
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on_use = minetest.item_eat(4),
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--groups = {dig_immediate = 3, attached_node = 1},
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groups = {dig_immediate = 3},
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})
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minetest.register_craft({
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type = "cooking",
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output = "fun_caves:mushroom_steak",
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recipe = "fun_caves:huge_mushroom_cap",
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cooktime = 2,
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})
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minetest.register_craft({
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type = "cooking",
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output = "fun_caves:mushroom_steak 2",
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recipe = "fun_caves:giant_mushroom_cap",
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cooktime = 2,
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})
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-- moon juice from fungus
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minetest.register_craft({
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output = "fun_caves:moon_juice",
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recipe = {
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{"fun_caves:glowing_fungus", "fun_caves:glowing_fungus", "fun_caves:glowing_fungus"},
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{"fun_caves:glowing_fungus", "fun_caves:glowing_fungus", "fun_caves:glowing_fungus"},
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{"fun_caves:glowing_fungus", "vessels:glass_bottle", "fun_caves:glowing_fungus"},
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},
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})
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minetest.register_craft({
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output = "fun_caves:moon_glass",
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type = "shapeless",
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recipe = {
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"fun_caves:moon_juice",
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"fun_caves:moon_juice",
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"default:glass",
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},
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})
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-- Speleothems can be made into cobblestone, to get them out of inventory.
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minetest.register_craft({
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output = "default:cobble",
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recipe = {
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{"", "", ""},
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{"fun_caves:stalactite", "fun_caves:stalactite", ""},
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{"fun_caves:stalactite", "fun_caves:stalactite", ""},
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},
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})
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minetest.register_craft({
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output = "default:cobble",
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recipe = {
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{"", "", ""},
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{"fun_caves:stalagmite", "fun_caves:stalagmite", ""},
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{"fun_caves:stalagmite", "fun_caves:stalagmite", ""},
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},
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})
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