279 lines
8.3 KiB
Lua
279 lines
8.3 KiB
Lua
local max_depth = 31000
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local newnode = fun_caves.clone_node("default:tree")
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newnode.description = "Bark"
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newnode.tiles = {"default_tree.png"}
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newnode.is_ground_content = false
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newnode.groups.tree = 0
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newnode.groups.flammable = 0
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minetest.register_node("fun_caves:bark", newnode)
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newnode = fun_caves.clone_node("default:tree")
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newnode.description = "Giant Wood"
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newnode.tiles = {"fun_caves_tree.png"}
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newnode.is_ground_content = false
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minetest.register_node("fun_caves:tree", newnode)
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minetest.register_craft({
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output = 'default:wood 4',
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recipe = {
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{'fun_caves:tree'},
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}
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})
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minetest.register_node("fun_caves:ironwood", {
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description = "Ironwood",
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tiles = {"fun_caves_tree.png^[colorize:#B7410E:80"},
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, level=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("fun_caves:diamondwood", {
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description = "Diamondwood",
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tiles = {"fun_caves_tree.png^[colorize:#5D8AA8:80"},
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, level=2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("fun_caves:petrified_wood", {
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description = "Petrified Wood",
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tiles = {"ores_petrified_wood.png"},
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groups = {cracky = 3, stone = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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newnode = fun_caves.clone_node("default:leaves")
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newnode.tiles = {"default_leaves.png^[noalpha"}
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newnode.special_tiles = nil
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newnode.groups.leafdecay = 0
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newnode.drawtype = nil
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newnode.waving = nil
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minetest.register_node("fun_caves:leaves", newnode)
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-- save for special occasions
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newnode = fun_caves.clone_node("fun_caves:leaves")
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minetest.register_node("fun_caves:leaves_special", newnode)
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newnode = fun_caves.clone_node("default:water_source")
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newnode.description = "Water"
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newnode.liquid_range = 0
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newnode.liquid_viscosity = 1
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newnode.liquid_renewable = false
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newnode.liquid_alternative_flowing = "fun_caves:weightless_water"
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newnode.liquid_alternative_source = "fun_caves:weightless_water"
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minetest.register_node("fun_caves:weightless_water", newnode)
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bucket.liquids['fun_caves:weightless_water'] = {
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source = 'fun_caves:weightless_water',
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flowing = 'fun_caves:weightless_water',
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itemname = 'bucket:bucket_water',
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}
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newnode = fun_caves.clone_node("fun_caves:weightless_water")
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newnode.description = "Sap"
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newnode.tiles[1].name = "fun_caves_sap_source_animated.png"
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newnode.special_tiles[1].name = "fun_caves_sap_source_animated.png"
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newnode.inventory_image = minetest.inventorycube("default_water.png^[colorize:#FF7E00:B0")
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newnode.liquid_alternative_flowing = "fun_caves:sap"
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newnode.liquid_alternative_source = "fun_caves:sap"
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newnode.post_effect_color = {a = 120, r = 255, g = 191, b = 0}
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minetest.register_node("fun_caves:sap", newnode)
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bucket.register_liquid(
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"fun_caves:sap",
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"fun_caves:sap",
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"fun_caves:bucket_sap",
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"fun_caves_bucket_sap.png",
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"Bucket of Sap",
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{}
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)
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minetest.register_node("fun_caves:syrup", {
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description = "Syrup",
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drawtype = "plantlike",
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tiles = {"fun_caves_syrup.png"},
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inventory_image = "fun_caves_syrup.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25}
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},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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on_use = minetest.item_eat(2, "vessels:glass_bottle"),
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sounds = default.node_sound_glass_defaults(),
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})
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newnode = fun_caves.clone_node("default:tree")
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newnode.description = "Glowing Fungal Wood"
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newnode.tiles = {"fun_caves_tree.png^vmg_glowing_fungal.png",}
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newnode.drop = {items={ {items={"default:wood"},}, {items={"fun_caves:glowing_fungus",},},},}
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newnode.light_source = fun_caves.light_max - 4
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newnode.groups.oddly_breakable_by_hand = 1
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minetest.register_node("fun_caves:glowing_fungal_wood", newnode)
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minetest.register_craftitem("fun_caves:charcoal", {
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description = "Charcoal Briquette",
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inventory_image = "default_coal_lump.png",
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groups = {coal = 1}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "fun_caves:charcoal",
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burntime = 50,
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:sand",
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recipe = "fun_caves:bark",
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:iron_lump",
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recipe = "fun_caves:ironwood",
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:diamond",
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recipe = "fun_caves:diamondwood",
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})
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minetest.register_craft({
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type = "cooking",
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output = "fun_caves:charcoal",
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recipe = "group:tree",
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})
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minetest.register_craft({
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output = 'default:torch 4',
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recipe = {
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{'fun_caves:charcoal'},
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{'group:stick'},
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}
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})
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minetest.register_craft({
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output = 'fun_caves:syrup',
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type = "shapeless",
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recipe = {
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'vessels:glass_bottle',
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'fun_caves:bucket_sap',
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},
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replacements = {{'fun_caves:bucket_sap', 'bucket:bucket_empty'},},
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})
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--minetest.register_craft( {
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-- output = "vessels:glass_bottle 10",
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-- recipe = {
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-- { "fun_caves:amber", "", "fun_caves:amber" },
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-- { "fun_caves:amber", "", "fun_caves:amber" },
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-- { "", "fun_caves:amber", "" }
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-- }
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--})
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local tree_noise_1 = {offset = 0, scale = 1, seed = 7227, spread = {x = 10, y = 10, z = 10}, octaves = 3, persist = 1, lacunarity = 2}
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local wood_noise = {offset = 0, scale = 1, seed = -4640, spread = {x = 32, y = 32, z = 32}, octaves = 4, persist = 0.7, lacunarity = 2}
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fun_caves.treegen = function(minp, maxp, data, p2data, area, node)
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local tree_n = minetest.get_perlin(tree_noise_1):get2d({x=math.floor((minp.x + 32) / 160) * 80, y=math.floor((minp.z + 32) / 160) * 80})
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if minp.y < -112 or minp.y > 208 or (not fun_caves.DEBUG and tree_n < 1) then
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return
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end
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local csize = vector.add(vector.subtract(maxp, minp), 1)
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local map_max = {x = csize.x, y = csize.y + 2, z = csize.z}
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local map_min = {x = minp.x, y = minp.y - 1, z = minp.z}
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local wood_1 = minetest.get_perlin_map(wood_noise, map_max):get3dMap_flat(map_min)
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local write = false
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local index = 0
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local index3d = 0
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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local dx = (x + 32) % 160 - 80
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local dz = (z + 32) % 160 - 80
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local r2 = 70 + math.floor(dx / 4) % 3 * 6 + math.floor(dz / 4) % 3 * 6
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index = index + 1
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index3d = (z - minp.z) * (csize.y + 2) * csize.x + (x - minp.x) + 1
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local ivm = area:index(x, minp.y - 1, z)
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local distance = math.floor(math.sqrt(dx ^ 2 + dz ^ 2))
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for y = minp.y - 1, maxp.y + 1 do
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local dy = y - minp.y
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local r = 20
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if math.abs(y - 50) > 130 then
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r = math.max(0, r - math.floor((math.abs(y - 50) - 130) / 2))
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end
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local distance3
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if y > 112 then
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distance3 = math.floor(math.sqrt(dx ^ 2 + dz ^ 2 + (y - 192) ^ 2))
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end
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if distance < r then
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if distance % 8 == 7 and wood_1[index3d] < 0.3 then
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data[ivm] = node['fun_caves:petrified_wood']
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elseif wood_1[index3d] < -0.98 then
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data[ivm] = node['fun_caves:weightless_water']
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elseif wood_1[index3d] < -0.8 then
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data[ivm] = node['air']
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elseif wood_1[index3d] < -0.05 then
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data[ivm] = node['fun_caves:tree']
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elseif wood_1[index3d] < 0.05 then
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data[ivm] = node['air']
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elseif wood_1[index3d] < 0.6 then
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data[ivm] = node['fun_caves:tree']
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elseif wood_1[index3d] < 0.97 then
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data[ivm] = node['fun_caves:ironwood']
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else
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data[ivm] = node['fun_caves:diamondwood']
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end
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if data[ivm] ~= node['air'] and data[ivm] ~= node['fun_caves:weightless_water'] and math.random(500) == 1 then
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data[ivm] = node['fun_caves:sap']
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end
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write = true
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elseif y < 222 and y > -132 and distance < r + 2 then
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data[ivm] = node['fun_caves:bark']
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write = true
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-- foliage
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elseif y < 272 and y > 112 and distance3 and distance3 < r2 and y % 10 == 0 and (math.floor(dx / 4) % 3 == 0 or math.floor(dz / 4) % 3 == 0) then
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if data[ivm] == node['air'] then
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data[ivm] = node['fun_caves:bark']
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write = true
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end
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elseif y < 275 and y > 115 and distance3 and distance3 < r2 and (y + 3) % 10 < 7 and (math.floor((dx + 3) / 4) % 3 < 2 or math.floor((dz + 3) / 4) % 3 < 2) then
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local r = math.abs(((y + 3) % 10) - 3)
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if (r < 2 or math.random(r) == 1) and data[ivm] == node['air'] then
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if distance3 > r2 - 10 and math.random(10) == 1 then
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data[ivm] = node['fun_caves:leaves_special']
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else
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data[ivm] = node['fun_caves:leaves']
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end
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write = true
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end
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end
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ivm = ivm + area.ystride
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index3d = index3d + csize.x
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end
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end
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end
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return write
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end
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