fun_caves/init.lua
2016-05-19 22:14:31 -05:00

122 lines
2.9 KiB
Lua

fun_caves = {}
fun_caves.version = "1.0"
fun_caves.path = minetest.get_modpath(minetest.get_current_modname())
fun_caves.world = false
fun_caves.time_factor = 10
if not mobs or not mobs.mod then
dofile(fun_caves.path .. "/mobs_api.lua")
end
--fun_caves.ores = {}
minetest.register_on_mapgen_init(function(mgparams)
--minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
minetest.set_mapgen_params({flags="nocaves,nodungeons"})
--local ores = {}
--for id, ore_table in pairs(minetest.registered_ores) do
-- local ore = table.copy(ore_table)
-- local ore2 = table.copy(ore_table)
-- table.insert(fun_caves.ores, ore2)
-- ore.y_min = -31000
-- ore.y_max = 31000
-- table.insert(ores, ore)
-- print(dump(ore))
--end
--minetest.clear_registered_ores()
end)
--function fun_caves.set_ores(biome, y)
-- local ores = fun_caves.ores
--
-- --print("generating ores based on biome: "..biome)
-- local y_factor = (math.abs(biome) - 0.4) * -2000
-- --print("y_factor: "..y_factor)
--
-- minetest.clear_registered_ores()
-- for id, ore_table in pairs(ores) do
-- local ore = table.copy(ore_table)
-- if ore.y_max >= y_factor and y <= ore.y_max then
-- --if ore.y_max >= y_factor then
-- --print("using ore: "..ore.ore..", y_max: "..ore.y_max)
-- ore.y_min = -31000
-- ore.y_max = 31000
-- minetest.register_ore(ore)
-- end
-- end
--end
-- Check if the table contains an element.
function table.contains(table, element)
for key, value in pairs(table) do
if value == element then
if key then
return key
else
return true
end
end
end
return false
end
-- Modify a node to add a group
function minetest.add_group(node, groups)
local def = minetest.registered_items[node]
if not def then
return false
end
local def_groups = def.groups or {}
for group, value in pairs(groups) do
if value ~= 0 then
def_groups[group] = value
else
def_groups[group] = nil
end
end
minetest.override_item(node, {groups = def_groups})
return true
end
function fun_caves.clone_node(name)
local node = minetest.registered_nodes[name]
local node2 = table.copy(node)
return node2
end
function fun_caves.node(name)
if not fun_caves.node_cache then
fun_caves.node_cache = {}
end
if not fun_caves.node_cache[name] then
fun_caves.node_cache[name] = minetest.get_content_id(name)
if name ~= "ignore" and fun_caves.node_cache[name] == 127 then
print("*** Failure to find node: "..name)
end
end
return fun_caves.node_cache[name]
end
dofile(fun_caves.path .. "/nodes.lua")
dofile(fun_caves.path .. "/fungal_tree.lua")
dofile(fun_caves.path .. "/mapgen.lua")
dofile(fun_caves.path .. "/mobs.lua")
--minetest.register_on_newplayer(fun_caves.respawn)
--minetest.register_on_respawnplayer(fun_caves.respawn)
-- Inserting helps to ensure that fun_caves operates first.
table.insert(minetest.registered_on_generateds, 1, fun_caves.generate)
--minetest.register_on_joinplayer(function(player)
-- player:set_sky("#000000", "plain", {})
--end)