118 lines
2.6 KiB
Lua
118 lines
2.6 KiB
Lua
fun_caves = {}
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fun_caves.version = "1.0"
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fun_caves.path = minetest.get_modpath(minetest.get_current_modname())
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fun_caves.world = false
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fun_caves.time_factor = 10
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if not mobs or not mobs.mod then
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dofile(fun_caves.path .. "/mobs_api.lua")
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end
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
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end)
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if default then
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if default.register_ores then
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default.register_ores()
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end
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if default.register_blobs then
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default.register_blobs()
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end
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if default.register_biomes then
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default.register_biomes()
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end
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if default.register_decorations then
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default.register_decorations()
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end
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if flowers.register_decorations then
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flowers.register_decorations()
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end
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local ores = {}
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for id, ore_table in pairs(minetest.registered_ores) do
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local ore = table.copy(ore_table)
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ore.y_min = -31000
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ore.y_max = 31000
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table.insert(ores, ore)
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end
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minetest.clear_registered_ores()
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for _, ore in pairs(ores) do
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minetest.register_ore(ore)
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end
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end
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-- Check if the table contains an element.
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function table.contains(table, element)
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for key, value in pairs(table) do
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if value == element then
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if key then
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return key
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else
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return true
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end
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end
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end
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return false
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end
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-- Modify a node to add a group
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function minetest.add_group(node, groups)
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local def = minetest.registered_items[node]
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if not def then
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return false
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end
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local def_groups = def.groups or {}
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for group, value in pairs(groups) do
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if value ~= 0 then
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def_groups[group] = value
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else
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def_groups[group] = nil
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end
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end
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minetest.override_item(node, {groups = def_groups})
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return true
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end
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function fun_caves.clone_node(name)
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local node = minetest.registered_nodes[name]
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local node2 = table.copy(node)
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return node2
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end
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function fun_caves.node(name)
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if not fun_caves.node_cache then
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fun_caves.node_cache = {}
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end
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if not fun_caves.node_cache[name] then
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fun_caves.node_cache[name] = minetest.get_content_id(name)
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if name ~= "ignore" and fun_caves.node_cache[name] == 127 then
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print("*** Failure to find node: "..name)
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end
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end
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return fun_caves.node_cache[name]
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end
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dofile(fun_caves.path .. "/nodes.lua")
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dofile(fun_caves.path .. "/fungal_tree.lua")
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dofile(fun_caves.path .. "/mapgen.lua")
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dofile(fun_caves.path .. "/mobs.lua")
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minetest.register_on_newplayer(fun_caves.respawn)
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minetest.register_on_respawnplayer(fun_caves.respawn)
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-- Inserting helps to ensure that fun_caves operates first.
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table.insert(minetest.registered_on_generateds, 1, fun_caves.generate)
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minetest.register_on_joinplayer(function(player)
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player:set_sky("#000000", "plain", {})
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end)
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