fun_caves/deco_clouds.lua
2016-06-12 00:47:07 -05:00

101 lines
3 KiB
Lua

local newnode = fun_caves.clone_node("default:dirt")
newnode.description = "Cloud"
newnode.tiles = {'fun_caves_cloud.png'}
newnode.sunlight_propagates = true
minetest.register_node("fun_caves:cloud", newnode)
newnode = fun_caves.clone_node("default:dirt")
newnode.description = "Storm Cloud"
newnode.tiles = {'fun_caves_storm_cloud.png'}
--newnode.sunlight_propagates = true
minetest.register_node("fun_caves:storm_cloud", newnode)
newnode = fun_caves.clone_node("default:dirt")
newnode.description = "Wispy Cloud"
newnode.tiles = {'fun_caves_wisp.png'}
newnode.sunlight_propagates = true
newnode.use_texture_alpha = true
newnode.walkable = false
newnode.buildable_to = true
newnode.pointable = false
minetest.register_node("fun_caves:wispy_cloud", newnode)
minetest.register_node("fun_caves:moon_weed", {
description = "Moon Weed",
drawtype = "plantlike",
tiles = {"fun_caves_moon_weed.png"},
inventory_image = "fun_caves_moon_weed.png",
waving = false,
sunlight_propagates = true,
paramtype = "light",
light_source = 8,
walkable = false,
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("fun_caves:leaves_lumin", {
description = "Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"default_leaves.png^[colorize:#FFDF00:150"},
special_tiles = {"default_leaves_simple.png^[colorize:#FFDF00:150"},
paramtype = "light",
is_ground_content = false,
light_source = 8,
groups = {snappy = 3, leafdecay = 4, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
--{
-- -- player will get sapling with 1/20 chance
-- items = {'default:sapling'},
-- rarity = 20,
--},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'fun_caves:leaves_lumin'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("fun_caves:lumin_tree", {
description = "Lumin Tree",
tiles = {
"default_tree_top.png", "default_tree_top.png", "fun_caves_lumin_tree.png"
},
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = { {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, }
},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
newnode = fun_caves.clone_node("default:stone_with_iron")
newnode.description = "Silver Lining"
newnode.tiles = {'fun_caves_cloud.png^default_mineral_coal.png^[colorize:#FFFFFF:175'}
newnode.drop = "fun_caves:silver_lump"
minetest.register_node("fun_caves:silver_lining", newnode)
minetest.register_craftitem("fun_caves:silver_lump", {
description = "Lump of Silver",
inventory_image = 'default_coal_lump.png^[colorize:#FFFFFF:175',
})