fun_caves/nodes.lua
2016-06-26 00:25:15 -05:00

293 lines
10 KiB
Lua

local get_node_or_nil = minetest.get_node_or_nil
local get_item_group = minetest.get_item_group
local max_depth = 31000
local old_is_protected = minetest.is_protected
function minetest.is_protected(pos, name)
local node = get_node_or_nil(pos)
if node and get_item_group(node.name, "fortress") ~= 0 then
return true
end
return old_is_protected(pos, name)
end
-- dirt, cave
local newnode = fun_caves.clone_node("default:dirt")
newnode.drop = "default:dirt"
newnode.groups.soil = 0
minetest.register_node("fun_caves:dirt", newnode)
newnode = fun_caves.clone_node("default:dirt")
newnode.description = "Polluted Dirt"
newnode.tiles = {"default_dirt.png^[colorize:#100020:100"}
newnode.groups.soil = 0
minetest.register_node("fun_caves:polluted_dirt", newnode)
-- dungeon floor, basic
newnode = fun_caves.clone_node("default:stone")
newnode.description = "Dungeon Stone"
newnode.legacy_mineral = false
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_floor_1", newnode)
-- dungeon walls, basic
newnode = fun_caves.clone_node("default:sandstone")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_wall_1", newnode)
-- dungeon walls, type 2
newnode = fun_caves.clone_node("default:desert_stone")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_wall_2", newnode)
newnode = fun_caves.clone_node("default:glass")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_wall_transparent", newnode)
newnode = fun_caves.clone_node("default:glass")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
newnode.tiles = {'fun_caves_blank.png'}
newnode.pointable = false
minetest.register_node("fun_caves:dungeon_wall_invisible", newnode)
-- ice -- add cold damage
minetest.add_group("default:ice", {surface_cold = 3})
-- ice, thin -- transparent
minetest.register_node("fun_caves:thin_ice", {
description = "Thin Ice",
tiles = {"caverealms_thin_ice.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
use_texture_alpha = true,
light_source = 1,
drawtype = "glasslike",
sunlight_propagates = true,
freezemelt = "default:water_source",
paramtype = "light",
})
minetest.register_node('fun_caves:sticks_default', {
description = 'Sticks',
drawtype = 'allfaces_optional',
waving = 1,
visual_scale = 1.3,
tiles = {'fun_caves_dry_twigs.png'},
paramtype = 'light',
is_ground_content = false,
drop = 'default:stick 2',
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
})
newnode = fun_caves.clone_node("default:leaves")
newnode.description = "Blackened Leaves"
newnode.tiles = {"default_leaves.png^[colorize:#100020:200"}
newnode.special_tiles = {"default_leaves_simple.png^[colorize:#100020:200"}
newnode.groups = {snappy = 3, flammable = 2}
minetest.register_node("fun_caves:leaves_black", newnode)
newnode = fun_caves.clone_node("default:water_source")
newnode.description = "Poisonous Water"
newnode.groups.poison = 3
newnode.light_source = 6
newnode.liquid_alternative_flowing = "fun_caves:water_poison_flowing"
newnode.liquid_alternative_source = "fun_caves:water_poison_source"
newnode.post_effect_color = {a = 103, r = 108, g = 128, b = 64}
newnode.special_tiles[1].name = "fun_caves_water_poison_source_animated.png"
newnode.tiles[1].name = "fun_caves_water_poison_source_animated.png"
minetest.register_node("fun_caves:water_poison_source", newnode)
newnode = fun_caves.clone_node("default:water_flowing")
newnode.description = "Poisonous Water"
newnode.groups.poison = 3
newnode.light_source = 6
newnode.liquid_alternative_flowing = "fun_caves:water_poison_flowing"
newnode.liquid_alternative_source = "fun_caves:water_poison_source"
newnode.post_effect_color = {a = 103, r = 108, g = 128, b = 64}
newnode.special_tiles[1].name = "fun_caves_water_poison_flowing_animated.png"
newnode.tiles[1] = "fun_caves_water_poison.png"
minetest.register_node("fun_caves:water_poison_flowing", newnode)
--minetest.register_node("fun_caves:bright_air", {
-- drawtype = "glasslike",
-- tiles = {"technic_light.png"},
-- paramtype = "light",
-- groups = {not_in_creative_inventory=1},
-- drop = "",
-- walkable = false,
-- buildable_to = true,
-- sunlight_propagates = true,
-- light_source = LIGHT_MAX,
-- pointable = false,
--})
local newnode = fun_caves.clone_node("default:dirt")
newnode.description = "Meteor Crater"
newnode.tiles = {"fun_caves_crater.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"}
newnode.drop = "fun_caves:meteorite"
newnode.groups.soil = 0
minetest.register_node("fun_caves:meteorite_crater", newnode)
local treasures = {
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'fun_caves:sky_iron', 'fun_caves:sky_iron', 'fun_caves:sky_iron', 'fun_caves:sky_iron', 'default:obsidian'},
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'fun_caves:pure_copper', 'fun_caves:pure_copper', 'fun_caves:pure_copper', 'fun_caves:pure_copper', 'default:obsidian'},
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'default:obsidian'},
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'default:obsidian'},
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'default:obsidian'},
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'default:obsidian'},
}
local filler = {'default:apple 10', 'default:coal_lump 10', 'default:wood 10'}
local trophies = {
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
}
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local newnode = fun_caves.clone_node("default:chest")
newnode.description = "Treasure Chest"
newnode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local ready = meta:get_string('formspec')
if ready == '' then
local level = math.max(6, math.ceil(pos.y / math.floor(max_depth / 6)))
local big_item = treasures[level][math.random(#treasures[level])]
meta:set_string("formspec", chest_formspec)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
inv:add_item('main', big_item)
for i = 1, math.random(4) do
inv:add_item('main', filler[math.random(#filler)])
end
if math.random(10) == 1 then
inv:add_item('main', trophies[level][math.random(#trophies[level])])
end
end
end
minetest.register_node("fun_caves:coffer", newnode)
newnode = fun_caves.clone_node("default:stone")
newnode.tiles = {'dna.png'}
minetest.register_node("fun_caves:dna", newnode)
local function rope_remove(pos)
for i = 1, 100 do
local newpos = table.copy(pos)
newpos.y = newpos.y - i
local node = minetest.get_node_or_nil(newpos)
if node and node.name and node.name == 'fun_caves:rope_ladder_piece' then
minetest.set_node(newpos, {name='air'})
else
break
end
end
end
local good_params = {nil, true, true, true, true}
for length = 10, 50, 10 do
minetest.register_node("fun_caves:rope_ladder_"..length, {
description = "Rope Ladder ("..length.." meter)",
drawtype = "signlike",
tiles = {"fun_caves_rope_ladder.png"},
inventory_image = "fun_caves_rope_ladder.png",
wield_image = "fun_caves_rope_ladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
},
groups = {snappy = 2, oddly_breakable_by_hand = 3, flammable = 2},
legacy_wallmounted = true,
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
if pointed_thing and pointed_thing.above then
local pos = pointed_thing.above
local orig = minetest.get_node_or_nil(pos)
if orig and orig.name and orig.param2 and good_params[orig.param2] then
for i = 1, length do
local newpos = table.copy(pos)
newpos.y = newpos.y - i
local node = minetest.get_node_or_nil(newpos)
if node and node.name and node.name == 'air' then
minetest.set_node(newpos, {name='fun_caves:rope_ladder_piece', param2=orig.param2})
else
break
end
end
end
end
end,
on_destruct = rope_remove,
})
if length > 10 then
rec = {}
for i = 10, length, 10 do
rec[#rec+1] = 'fun_caves:rope_ladder_10'
end
minetest.register_craft({
output = 'fun_caves:rope_ladder_'..length,
type = 'shapeless',
recipe = rec,
})
end
end
minetest.register_node("fun_caves:rope_ladder_piece", {
description = "Rope Ladder",
drawtype = "signlike",
tiles = {"fun_caves_rope_ladder.png"},
inventory_image = "fun_caves_rope_ladder.png",
wield_image = "fun_caves_rope_ladder.png",
drop = {},
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = true,
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
},
groups = {snappy = 2, oddly_breakable_by_hand = 3, flammable = 2},
legacy_wallmounted = true,
sounds = default.node_sound_leaves_defaults(),
on_destruct = rope_remove,
})
minetest.register_craft({
output = 'fun_caves:rope_ladder_10',
recipe = {
{'fun_caves:dry_fiber', '', 'fun_caves:dry_fiber'},
{'fun_caves:dry_fiber', 'fun_caves:dry_fiber', 'fun_caves:dry_fiber'},
{'fun_caves:dry_fiber', '', 'fun_caves:dry_fiber'},
}
})
dofile(fun_caves.path .. "/trophies.lua")
dofile(fun_caves.path .. "/tesseract.lua")