fun_caves/cloudgen.lua

61 lines
1.6 KiB
Lua

dofile(fun_caves.path .. "/deco_clouds.lua")
local rand = math.random
local min = math.min
local floor = math.floor
local ceil = math.ceil
local abs = math.ceil
local map_max = 31000
local cloud_noise_1 = {offset = 10, scale = 10, seed = 3721, spread = {x = 120, y = 120, z = 120}, octaves = 3, persist = 1, lacunarity = 2}
fun_caves.cloudgen = function(minp, maxp, data, area, node)
local clouds = ceil(minp.y / floor(map_max / 7))
if abs(clouds * floor(map_max / 7) - minp.y) > 80 then
return
end
local csize = vector.add(vector.subtract(maxp, minp), 1)
local cloud_1 = minetest.get_perlin_map(cloud_noise_1, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
local write = false
local index = 0
local index3d = 0
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
index = index + 1
--index3d = noise_area:index(x, minp.y-1, z)
index3d = (z - minp.z) * (csize.y + 2) * csize.x + (x - minp.x) + 1
--local height = cloud_1[index] + minp.y + 32
local ivm = area:index(x, minp.y-1, z)
if cloud_1[index] > 0 then
for y = minp.y, maxp.y do
local dy = y - minp.y
if dy > 32 and cloud_1[index] > 15 then
if dy < 47 then
if dy < 47 - (cloud_1[index] - 15) then
data[ivm] = node['fun_caves:cloud']
else
data[ivm] = node['default:water_source']
end
write = true
end
elseif dy >= 32 - cloud_1[index] and dy <= 32 + cloud_1[index] then
data[ivm] = node['fun_caves:cloud']
write = true
end
ivm = ivm + area.ystride
index3d = index3d + csize.x
end
end
end
end
return write
end