fun_caves/deco.lua
2016-05-21 09:47:42 -05:00

45 lines
2 KiB
Lua

-- I like having different stone scattered about. Sandstone forms
-- in layers. Desert stone... doesn't exist, but let's assume it's
-- another sedementary rock and place it similarly.
minetest.register_ore({ore_type="sheet", ore="default:sandstone", wherein="default:stone", clust_num_ores=250, clust_scarcity=60, clust_size=10, y_min=-1000, y_max=31000, noise_threshhold=0.1, noise_params={offset=0, scale=1, spread={x=256, y=256, z=256}, seed=4130293965, octaves=5, persist=0.60}, random_factor=1.0})
minetest.register_ore({ore_type="sheet", ore="default:desert_stone", wherein="default:stone", clust_num_ores=250, clust_scarcity=60, clust_size=10, y_min=-1000, y_max=31000, noise_threshhold=0.1, noise_params={offset=0, scale=1, spread={x=256, y=256, z=256}, seed=163281090, octaves=5, persist=0.60}, random_factor=1.0})
minetest.register_node("fun_caves:sand_with_rocks", {
description = "Sand and rocks",
tiles = {"fun_caves_sand_with_rocks.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
drop = {max_items=2, items={{items={"fun_caves:small_rocks"}, rarity=1}, {items={"default:sand"}, rarity=1}}},
})
--minetest.register_decoration({
-- deco_type = "simple",
-- place_on = {"default:dirt_with_grass"},
-- sidelen = 80,
-- fill_ratio = 0.1,
-- biomes = {"rainforest", "desertstone_grassland"},
-- y_min = 1,
-- y_max = 31000,
-- decoration = "default:junglegrass",
--})
minetest.register_craft({
output = "default:stick 2",
recipe = {
{"default:cactus"}
}
})
minetest.add_group("default:cactus", {oddly_breakable_by_hand=1})
dofile(fun_caves.path.."/deco_caves.lua")
--dofile(fun_caves.path.."/deco_coral.lua")
--dofile(fun_caves.path.."/deco_dirt.lua")
--dofile(fun_caves.path.."/deco_trees.lua")
--dofile(fun_caves.path.."/deco_plants.lua")
--dofile(fun_caves.path.."/deco_rocks.lua")
--dofile(fun_caves.path.."/deco_fungal_tree.lua")
--dofile(fun_caves.path.."/deco_ferns.lua")
--dofile(fun_caves.path.."/deco_ferns_tree.lua")
--dofile(fun_caves.path.."/deco_water.lua")