fun_caves/init.lua
2016-06-30 13:58:18 -05:00

194 lines
5 KiB
Lua

fun_caves = {}
fun_caves.version = "1.0"
fun_caves.time_factor = 10 -- affects growth abms
fun_caves.light_max = 8 -- light intensity for mushroom growth
fun_caves.path = minetest.get_modpath(minetest.get_current_modname())
fun_caves.world = minetest.get_worldpath()
fun_caves.elixir_armor = minetest.setting_getbool('fun_caves_use_armor_elixirs')
if fun_caves.elixir_armor == nil then
fun_caves.elixir_armor = true
end
fun_caves.expire_elixir_on_death = minetest.setting_getbool('fun_caves_expire_elixir_on_death')
if fun_caves.expire_elixir_on_death == nil then
fun_caves.expire_elixir_on_death = true
end
fun_caves.exploding_fungi = minetest.setting_getbool('fun_caves_exploding_fungi')
if fun_caves.exploding_fungi == nil then
fun_caves.exploding_fungi = true
end
fun_caves.breakable_wood = minetest.setting_getbool('fun_caves_breakable_wood')
if fun_caves.breakable_wood == nil then
fun_caves.breakable_wood = false
end
fun_caves.use_villages = minetest.setting_getbool('fun_caves_use_villages')
if fun_caves.use_villages == nil then
fun_caves.use_villages = true
end
fun_caves.DEBUG = false -- for maintenance only
local inp = io.open(fun_caves.world..'/fun_caves_data.txt','r')
if inp then
local d = inp:read('*a')
fun_caves.db = minetest.deserialize(d)
inp.close()
end
if not fun_caves.db then
fun_caves.db = {}
end
for _, i in pairs({'teleport_data', 'hunger', 'armor_expire', 'translocators'}) do
if not fun_caves.db[i] then
fun_caves.db[i] = {}
end
end
-- whether to use biomes and heightmap
fun_caves.use_bi_hi = false
local mg_params = minetest.get_mapgen_params()
if mg_params and mg_params.mgname ~= "v6" and mg_params.mgname ~= "v5" then
fun_caves.use_bi_hi = true
end
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({flags="nocaves,nodungeons"})
end)
-- Check if the table contains an element.
function table.contains(table, element)
for key, value in pairs(table) do
if value == element then
if key then
return key
else
return true
end
end
end
return false
end
-- Modify a node to add a group
function minetest.add_group(node, groups)
local def = minetest.registered_items[node]
if not def then
return false
end
local def_groups = def.groups or {}
for group, value in pairs(groups) do
if value ~= 0 then
def_groups[group] = value
else
def_groups[group] = nil
end
end
minetest.override_item(node, {groups = def_groups})
return true
end
function fun_caves.clone_node(name)
local node = minetest.registered_nodes[name]
local node2 = table.copy(node)
return node2
end
--dofile(fun_caves.path .. "/recipe_list.lua")
dofile(fun_caves.path .. "/abms.lua")
dofile(fun_caves.path .. "/nodes.lua")
dofile(fun_caves.path .. "/deco.lua")
dofile(fun_caves.path .. "/fungal_tree.lua")
dofile(fun_caves.path .. "/elixir.lua")
dofile(fun_caves.path .. "/wallhammer.lua")
dofile(fun_caves.path .. "/mapgen.lua")
dofile(fun_caves.path .. "/chat.lua")
if mobs and mobs.mod == "redo" then
dofile(fun_caves.path .. "/mobs.lua")
end
--fun_caves.print_recipes()
-- Attempt to save data at shutdown (as well as periodically).
minetest.register_on_shutdown(function()
local out = io.open(fun_caves.world..'/fun_caves_data.txt','w')
if out then
print('Fun Caves: Saving database at shutdown')
out:write(minetest.serialize(fun_caves.db))
out.close()
end
end)
local hunger_mod = minetest.get_modpath("hunger")
fun_caves.hunger_id = {}
function fun_caves.hunger_change(player, change)
local name = player:get_player_name()
if hunger_mod then
if change < 0 then
hunger.update_hunger(player, hunger.players[name].lvl + change * 4)
end
return
end
local hp = player:get_hp()
if change < 0 or hp >= 16 then
fun_caves.db.hunger[name] = math.min(20, math.max(0, fun_caves.db.hunger[name] + change))
player:hud_change(fun_caves.hunger_id[name], 'number', fun_caves.db.hunger[name])
if fun_caves.db.hunger[name] == 0 then
player:set_hp(player:get_hp() - 1)
end
end
end
if not hunger_mod then
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if not fun_caves.db.hunger[name] then
fun_caves.db.hunger[name] = 20
end
local hunger_bar = {
hud_elem_type = 'statbar',
position = {x=0.52, y=0.883},
name = "hunger",
text = "farming_bread.png",
number = fun_caves.db.hunger[name],
direction = 0,
size = { x=24, y=24 },
}
fun_caves.hunger_id[name] = player:hud_add(hunger_bar)
end)
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
if hp_change > 0 then
fun_caves.hunger_change(user, hp_change)
end
end)
minetest.register_on_dieplayer(function(player)
local name = player:get_player_name()
local pos = vector.round(player:getpos())
if not hunger_mod then
fun_caves.db.hunger[name] = 20
player:hud_change(fun_caves.hunger_id[name], 'number', 20)
end
minetest.chat_send_player(name, 'Your bones will lie at ('..pos.x..','..pos.y..','..pos.z..'), in ignominy, unless you collect them.')
end)
end