fun_caves/deco_caves.lua
2016-08-04 21:40:50 -05:00

480 lines
14 KiB
Lua

local light_max = fun_caves.light_max or 10
-- black (oily) sand
local newnode = fun_caves.clone_node("default:sand")
newnode.description = "Black Sand"
newnode.tiles = {"fun_caves_black_sand.png"}
newnode.groups['falling_node'] = 0
minetest.register_node("fun_caves:black_sand", newnode)
-- cobble, hot - cobble with lava instead of mortar XD
minetest.register_node("fun_caves:hot_cobble", {
description = "Hot Cobble",
tiles = {"caverealms_hot_cobble.png"},
is_ground_content = true,
groups = {crumbly=2, surface_hot=3},
--light_source = 2,
damage_per_second = 1,
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
-- dirt, glowing
newnode = fun_caves.clone_node("default:dirt")
newnode.description = "Glowing Dirt"
newnode.light_source = default.LIGHT_MAX
newnode.soil = {
base = "fun_caves:glowing_dirt",
dry = "fun_caves:glowing_soil",
wet = "fun_caves:glowing_soil_wet"
}
minetest.register_node("fun_caves:glowing_dirt", newnode)
-- Dirt can become soil.
newnode = fun_caves.clone_node("farming:soil")
newnode.description = "Glowing Soil"
newnode.light_source = default.LIGHT_MAX
newnode.soil = {
base = "fun_caves:glowing_dirt",
dry = "fun_caves:glowing_soil",
wet = "fun_caves:glowing_soil_wet"
}
minetest.register_node("fun_caves:glowing_dirt", newnode)
-- Dirt to soil to wet soil...
newnode = fun_caves.clone_node("farming:soil_wet")
newnode.description = "Wet Glowing Soil"
newnode.light_source = default.LIGHT_MAX
newnode.soil = {
base = "fun_caves:glowing_dirt",
dry = "fun_caves:glowing_soil",
wet = "fun_caves:glowing_soil_wet"
}
minetest.register_node("fun_caves:glowing_dirt", newnode)
-- flame, constant -- does not expire
minetest.register_node("fun_caves:constant_flame", {
description = "Fire",
drawtype = "plantlike",
tiles = {{
name="fire_basic_flame_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
groups = {igniter=2,dig_immediate=3,hot=3, not_in_creative_inventory=1},
drop = '',
walkable = false,
buildable_to = true,
damage_per_second = 4,
})
-- Glowing fungal stone provides an eerie light.
minetest.register_node("fun_caves:glowing_fungal_stone", {
description = "Glowing Fungal Stone",
tiles = {"default_stone.png^vmg_glowing_fungal.png",},
is_ground_content = true,
light_source = light_max - 4,
groups = {cracky=3, stone=1},
drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},},
sounds = default.node_sound_stone_defaults(),
})
-- Glowing fungus grows underground.
minetest.register_craftitem("fun_caves:glowing_fungus", {
description = "Glowing Fungus",
drawtype = "plantlike",
paramtype = "light",
tiles = {"vmg_glowing_fungus.png"},
inventory_image = "vmg_glowing_fungus.png",
groups = {dig_immediate = 3},
})
-- Iron, hot
newnode = fun_caves.clone_node("default:steelblock")
newnode.description = "Hot Iron Block"
newnode.tiles = {"default_steel_block.png^[colorize:#FF3000:150"}
newnode.groups.surface_hot=3
newnode.light_source = 3
minetest.register_node("fun_caves:hot_iron", newnode)
-- Brass, hot
newnode = fun_caves.clone_node("default:steelblock")
newnode.description = "Hot Brass Block"
newnode.tiles = {"default_steel_block.png^[colorize:#FFBF00:150"}
newnode.groups.surface_hot=3
newnode.light_source = 2
minetest.register_node("fun_caves:hot_brass", newnode)
-- moon glass (glows)
newnode = fun_caves.clone_node("default:glass")
newnode.description = "Glowing Glass"
newnode.light_source = default.LIGHT_MAX
minetest.register_node("fun_caves:moon_glass", newnode)
-- Moon juice is extracted from glowing fungus, to make glowing materials.
minetest.register_craftitem("fun_caves:moon_juice", {
description = "Moon Juice",
drawtype = "plantlike",
paramtype = "light",
tiles = {"vmg_moon_juice.png"},
inventory_image = "vmg_moon_juice.png",
--groups = {dig_immediate = 3, attached_node = 1},
groups = {dig_immediate = 3, vessel = 1},
sounds = default.node_sound_glass_defaults(),
})
-- mushroom cap, giant
local cap = {
description = "Giant Mushroom Cap",
tiles = {"vmg_mushroom_giant_cap.png", "vmg_mushroom_giant_under.png", "vmg_mushroom_giant_cap.png"},
is_ground_content = false,
paramtype = "light",
drawtype = "nodebox",
node_box = { type = "fixed",
fixed = {
-- Originally, this extended beyond the node boundaries.
-- {-0.4, -0.5, -0.4, 0.4, 0.0, 0.4},
-- {-0.75, -0.5, -0.4, -0.4, -0.25, 0.4},
-- {0.4, -0.5, -0.4, 0.75, -0.25, 0.4},
-- {-0.4, -0.5, -0.75, 0.4, -0.25, -0.4},
-- {-0.4, -0.5, 0.4, 0.4, -0.25, 0.75},
{-0.3, -0.25, -0.3, 0.3, 0.5, 0.3},
{-0.3, -0.25, -0.4, 0.3, 0.4, -0.3},
{-0.3, -0.25, 0.3, 0.3, 0.4, 0.4},
{-0.4, -0.25, -0.3, -0.3, 0.4, 0.3},
{0.3, -0.25, -0.3, 0.4, 0.4, 0.3},
{-0.4, -0.5, -0.4, 0.4, -0.25, 0.4},
{-0.5, -0.5, -0.4, -0.4, -0.25, 0.4},
{0.4, -0.5, -0.4, 0.5, -0.25, 0.4},
{-0.4, -0.5, -0.5, 0.4, -0.25, -0.4},
{-0.4, -0.5, 0.4, 0.4, -0.25, 0.5},
} },
light_source = light_max,
groups = {fleshy=1, falling_node = 1, dig_immediate=3, flammable=2, plant=1},
}
minetest.register_node("fun_caves:giant_mushroom_cap", cap)
-- mushroom cap, huge
minetest.register_node("fun_caves:huge_mushroom_cap", {
description = "Huge Mushroom Cap",
tiles = {"vmg_mushroom_giant_cap.png", "vmg_mushroom_giant_under.png", "vmg_mushroom_giant_cap.png"},
is_ground_content = false,
paramtype = "light",
drawtype = "nodebox",
node_box = { type = "fixed",
fixed = {
{-0.5, -0.5, -0.33, 0.5, -0.33, 0.33},
{-0.33, -0.5, 0.33, 0.33, -0.33, 0.5},
{-0.33, -0.5, -0.33, 0.33, -0.33, -0.5},
{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
} },
light_source = light_max,
groups = {fleshy=1, falling_node = 1, dig_immediate=3, flammable=2, plant=1},
})
-- mushroom stem, giant or huge
minetest.register_node("fun_caves:giant_mushroom_stem", {
description = "Giant Mushroom Stem",
tiles = {"vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png"},
is_ground_content = false,
groups = {choppy=2, flammable=2, plant=1},
sounds = default.node_sound_wood_defaults(),
sunlight_propagates = true,
paramtype = "light",
drawtype = "nodebox",
node_box = { type = "fixed", fixed = { {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, }},
})
-- obsidian, glowing
minetest.register_node("fun_caves:glow_obsidian", {
description = "Glowing Obsidian",
tiles = {"caverealms_glow_obsidian.png"},
is_ground_content = true,
groups = {stone=2, crumbly=1},
--light_source = 7,
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
-- obsidian, glowing, 2 - has traces of lava
minetest.register_node("fun_caves:glow_obsidian_2", {
description = "Hot Glow Obsidian",
tiles = {"caverealms_glow_obsidian2.png"},
is_ground_content = true,
groups = {stone=2, crumbly=1, surface_hot=3, igniter=1},
damage_per_second = 1,
--light_source = 9,
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
-- salt
minetest.register_node("fun_caves:stone_with_salt", {
description = "Cave Stone with Salt",
tiles = {"caverealms_salty2.png"},
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = false,
is_ground_content = true,
groups = {stone=1, crumbly=3, cracky=3},
sounds = default.node_sound_glass_defaults(),
})
-- salt, radioactive ore
newnode = fun_caves.clone_node("fun_caves:stone_with_salt")
newnode.description = "Salt With Radioactive Ore"
newnode.tiles = {"fun_caves_radioactive_ore.png"}
newnode.light_source = 4
minetest.register_node("fun_caves:radioactive_ore", newnode)
-- What's a cave without speleothems?
local spel = {
{type1="stalactite", type2="stalagmite", tile="default_stone.png"},
{type1="stalactite_slimy", type2="stalagmite_slimy", tile="default_stone.png^fun_caves_algae.png"},
{type1="stalactite_mossy", type2="stalagmite_mossy", tile="default_stone.png^fun_caves_moss.png"},
{type1="icicle_down", type2="icicle_up", desc="Icicle", tile="caverealms_thin_ice.png", drop="default:ice"},
}
for _, desc in pairs(spel) do
minetest.register_node("fun_caves:"..desc.type1, {
description = (desc.desc or "Stalactite"),
tiles = {desc.tile},
is_ground_content = true,
walkable = false,
paramtype = "light",
drop = (desc.drop or "fun_caves:stalactite"),
drawtype = "nodebox",
node_box = { type = "fixed",
fixed = {
{-0.07, 0.0, -0.07, 0.07, 0.5, 0.07},
{-0.04, -0.25, -0.04, 0.04, 0.0, 0.04},
{-0.02, -0.5, -0.02, 0.02, 0.25, 0.02},
} },
groups = {rock=1, cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("fun_caves:"..desc.type2, {
description = (desc.desc or "Stalagmite"),
tiles = {desc.tile},
is_ground_content = true,
walkable = false,
paramtype = "light",
drop = "fun_caves:stalagmite",
drawtype = "nodebox",
node_box = { type = "fixed",
fixed = {
{-0.07, -0.5, -0.07, 0.07, 0.0, 0.07},
{-0.04, 0.0, -0.04, 0.04, 0.25, 0.04},
{-0.02, 0.25, -0.02, 0.02, 0.5, 0.02},
} },
groups = {rock=1, cracky=3},
sounds = default.node_sound_stone_defaults(),
})
end
-- spikes, hot -- silicon-based life
local spike_size = { 1.0, 1.2, 1.4, 1.6, 1.7 }
fun_caves.hot_spikes = {}
for i in ipairs(spike_size) do
if i == 1 then
nodename = "fun_caves:hot_spike"
else
nodename = "fun_caves:hot_spike_"..i
end
fun_caves.hot_spikes[#fun_caves.hot_spikes+1] = nodename
vs = spike_size[i]
minetest.register_node(nodename, {
description = "Stone Spike",
tiles = {"fun_caves_hot_spike.png"},
inventory_image = "fun_caves_hot_spike.png",
wield_image = "fun_caves_hot_spike.png",
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1, surface_hot=3},
damage_per_second = 1,
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
drawtype = "plantlike",
walkable = false,
light_source = i * 2,
buildable_to = true,
visual_scale = vs,
selection_box = {
type = "fixed",
fixed = {-0.5*vs, -0.5*vs, -0.5*vs, 0.5*vs, -5/16*vs, 0.5*vs},
}
})
end
fun_caves.hot_spike = {}
for i = 1, #fun_caves.hot_spikes do
fun_caves.hot_spike[fun_caves.hot_spikes[i]] = i
end
-- stone with algae
newnode = fun_caves.clone_node("default:stone")
newnode.description = "Cave Stone With Algae"
newnode.tiles = {"default_stone.png^fun_caves_algae.png"}
newnode.groups = {stone=1, cracky=3, crumbly=3}
newnode.sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
})
minetest.register_node("fun_caves:stone_with_algae", newnode)
-- stone, hot
minetest.register_node("fun_caves:hot_stone", {
description = "Hot Stone",
tiles = {"default_desert_stone.png^[colorize:#FF0000:150"},
is_ground_content = true,
groups = {crumbly=2, surface_hot=3},
light_source = light_max - 5,
damage_per_second = 1,
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
-- stone with lichen
newnode = fun_caves.clone_node("default:stone")
newnode.description = "Cave Stone With Lichen"
newnode.tiles = {"default_stone.png^fun_caves_lichen.png"}
newnode.groups = {stone=1, cracky=3, crumbly=3}
newnode.sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
})
minetest.register_node("fun_caves:stone_with_lichen", newnode)
-- stone with moss
newnode = fun_caves.clone_node("default:stone")
newnode.description = "Cave Stone With Moss"
newnode.tiles = {"default_stone.png^fun_caves_moss.png"}
newnode.groups = {stone=1, cracky=3, crumbly=3}
newnode.sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
})
minetest.register_node("fun_caves:stone_with_moss", newnode)
------------------------------------
-- recipes
------------------------------------
-- Mushroom stems can be used as wood and leather,
-- ala Journey to the Center of the Earth.
minetest.register_craft({
output = "default:wood",
recipe = {
{"fun_caves:giant_mushroom_stem"}
}
})
minetest.register_craft({
output = "mobs:leather",
recipe = {
{"fun_caves:giant_mushroom_cap"}
}
})
minetest.register_craft({
output = "dye:red",
recipe = {
{"flowers:mushroom_red"}
}
})
--minetest.register_craft({
-- output = "dye:yellow",
-- recipe = {
-- {"flowers:mushroom_brown"}
-- }
--})
minetest.register_craft({
output = 'default:paper 6',
recipe = {
{'fun_caves:giant_mushroom_stem', 'fun_caves:giant_mushroom_stem', 'fun_caves:giant_mushroom_stem'},
}
})
-- Caps can be cooked and eaten.
minetest.register_node("fun_caves:mushroom_steak", {
description = "Mushroom Steak",
drawtype = "plantlike",
paramtype = "light",
tiles = {"vmg_mushroom_steak.png"},
inventory_image = "vmg_mushroom_steak.png",
on_use = minetest.item_eat(4),
--groups = {dig_immediate = 3, attached_node = 1},
groups = {dig_immediate = 3},
})
minetest.register_craft({
type = "cooking",
output = "fun_caves:mushroom_steak",
recipe = "fun_caves:huge_mushroom_cap",
cooktime = 2,
})
minetest.register_craft({
type = "cooking",
output = "fun_caves:mushroom_steak 2",
recipe = "fun_caves:giant_mushroom_cap",
cooktime = 2,
})
-- moon juice from fungus
minetest.register_craft({
output = "fun_caves:moon_juice",
recipe = {
{"fun_caves:glowing_fungus", "fun_caves:glowing_fungus", "fun_caves:glowing_fungus"},
{"fun_caves:glowing_fungus", "fun_caves:glowing_fungus", "fun_caves:glowing_fungus"},
{"fun_caves:glowing_fungus", "vessels:glass_bottle", "fun_caves:glowing_fungus"},
},
})
minetest.register_craft({
output = "fun_caves:moon_glass",
type = "shapeless",
recipe = {
"fun_caves:moon_juice",
"fun_caves:moon_juice",
"default:glass",
},
})
minetest.register_craft({
output = "fun_caves:glowing_dirt",
type = "shapeless",
recipe = {
"fun_caves:moon_juice",
"default:dirt",
},
})
-- Speleothems can be made into cobblestone, to get them out of inventory.
minetest.register_craft({
output = "default:cobble",
recipe = {
{"", "", ""},
{"fun_caves:stalactite", "fun_caves:stalactite", ""},
{"fun_caves:stalactite", "fun_caves:stalactite", ""},
},
})
minetest.register_craft({
output = "default:cobble",
recipe = {
{"", "", ""},
{"fun_caves:stalagmite", "fun_caves:stalagmite", ""},
{"fun_caves:stalagmite", "fun_caves:stalagmite", ""},
},
})