fun_caves/tesseract.lua
2016-08-03 08:02:35 -05:00

546 lines
14 KiB
Lua

local max_depth = 31000
local function teleporter(user, area, power)
if not (user and area and power and type(power) == 'number' and fun_caves.world and fun_caves.db and fun_caves.db.teleport_data and fun_caves.underzones and fun_caves.cave_noise_1 and fun_caves.cave_noise_2 and fun_caves.cave_width) then
return
end
local name = user:get_player_name()
local pos = user:getpos()
if not (name and pos and name ~= '' and type(name) == 'string') then
return
end
if not fun_caves.db.teleport_data[name] then
fun_caves.db.teleport_data[name] = {}
end
local out = io.open(fun_caves.world..'/fun_caves_data.txt','w')
if not (out and name) then
return
end
if fun_caves.db.teleport_data[name].teleported_from then
user:setpos(fun_caves.db.teleport_data[name].teleported_from)
fun_caves.db.teleport_data[name].teleported_from = nil
else
local newpos
if area == 'overworld' then
newpos = {
x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)),
y = 120,
z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6))
}
elseif area == 'hell' then
newpos = {
x = pos.x + (math.random(5) - math.random(5)) * 80,
y = fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros', 'Phlegethos','Styx'})[power+1]].ceiling-30,
z = pos.z + (math.random(5) - math.random(5)) * 80,
}
elseif area == 'sky' then
newpos = {
x = pos.x + (math.random(5) - math.random(5)) * 80,
y = ({4368, 8768, 13168, 4368, 4368, 4368})[power+1]+76,
z = pos.z + (math.random(5) - math.random(5)) * 80,
}
elseif area == 'underworld' then
local good = false
local base_pos = table.copy(pos)
base_pos.y = -100
if power > 0 then
base_pos.y = fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros', 'Phlegethos','Styx'})[power]].lower_bound
end
local c1, c2
for i = 1, 1000 do
newpos = {
x = base_pos.x + (math.random(5) - math.random(5)) * 80,
y = base_pos.y - math.random(50) * 80,
z = base_pos.z + (math.random(5) - math.random(5)) * 80,
}
c1 = minetest.get_perlin(fun_caves.cave_noise_1):get3d(newpos)
c2 = minetest.get_perlin(fun_caves.cave_noise_2):get3d(newpos)
if not (c1 and c2 and type(c1) == 'number' and type(c2) == 'number') then
return
end
if c1 * c2 > fun_caves.cave_width then
newpos.y = newpos.y - 1
c1 = minetest.get_perlin(fun_caves.cave_noise_1):get3d(newpos)
c2 = minetest.get_perlin(fun_caves.cave_noise_2):get3d(newpos)
if not (c1 and c2 and type(c1) == 'number' and type(c2) == 'number') then
return
end
if c1 * c2 > fun_caves.cave_width then
good = true
break
end
end
end
if not good then
return
end
else
return
end
user:setpos(newpos)
print('Fun Caves: '..name..' teleported to ('..pos.x..','..pos.y..','..pos.z..')')
fun_caves.db.teleport_data[name].teleported_from = pos
user:set_physics_override({gravity=0.1})
minetest.after(20, function()
user:set_physics_override({gravity=1})
end)
end
end
local gems = {
{gem = 'Moonstone', teleport = 'sky', ore = true},
{gem = 'Garnet', teleport = 'underworld', ore = true},
{gem = 'Coral Gem', teleport = 'hell'},
{gem = 'Aquamarine', teleport = 'overworld', ore = true},
}
for _, gem in pairs(gems) do
if not gem.lower then
gem.lower = gem.gem:lower()
gem.lower = gem.lower:gsub(' ', '_')
end
minetest.register_craftitem("fun_caves:"..gem.lower, {
description = gem.gem,
drawtype = "plantlike",
paramtype = "light",
tiles = {'fun_caves_'..gem.lower..'.png'},
inventory_image = 'fun_caves_'..gem.lower..'.png',
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
})
if gem.ore then
minetest.register_node('fun_caves:stone_with_'..gem.lower..'s', {
description = gem.gem..' Ore',
tiles = {'default_stone.png^fun_caves_mineral_'..gem.lower..'.png'},
groups = {cracky = 1},
drop = 'fun_caves:'..gem.lower..'',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_ore({
ore_type = "scatter",
ore = 'fun_caves:stone_with_'..gem.lower..'s',
wherein = "default:stone",
clust_scarcity = 21 * 21 * 21,
clust_num_ores = 1,
clust_size = 1,
y_min = -31000,
y_max = 31000,
})
end
end
local metals = {
{
base = 'copper',
crucible = 'copper_crucible',
crucible_desc = 'Crucible of Copper',
level = 0,
metal = 'Copper',
node = 'Very Pure Copper',
node_lower = 'pure_copper',
tile = 'default_copper_ingot.png',
},
{
base = 'meteorite',
base_desc = 'Iron Meteorite',
crucible = 'meteoritic_iron_crucible',
crucible_desc = 'Crucible of Meteoritic Iron',
level = 0,
metal = 'Iron',
node = 'Sky Iron',
tile = 'default_steel_ingot.png',
},
{
base = 'eternal_ice_crystal',
base_desc = 'Eternal Ice Crystal',
crucible = 'metallic_ice_crucible',
crucible_desc = 'Crucible of Metallic Ice',
level = 1,
metal = 'Metallic Ice',
node = 'metallic_ice',
tile = 'default_steel_ingot.png^[colorize:#385B72:150',
},
}
for _, metal in pairs(metals) do
if not metal.lower then
metal.lower = metal.metal:lower()
metal.lower = metal.lower:gsub(' ', '_')
end
if not metal.node_lower then
metal.node_lower = metal.node:lower()
metal.node_lower = metal.node_lower:gsub(' ', '_')
end
local full_base
if minetest.registered_items['default:'..metal.base..'_ingot'] then
full_base = 'default:'..metal.base..'_ingot'
else
full_base = 'fun_caves:'..metal.base
minetest.register_craftitem(full_base, {
description = metal.base_desc,
drawtype = "plantlike",
paramtype = "light",
tiles = {'fun_caves_'..metal.base..'.png'},
inventory_image = 'fun_caves_'..metal.base..'.png',
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
})
end
minetest.register_craftitem("fun_caves:"..metal.node_lower, {
description = metal.node,
drawtype = "plantlike",
paramtype = "light",
tiles = {metal.tile},
inventory_image = metal.tile,
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craftitem("fun_caves:"..metal.crucible, {
description = metal.crucible_desc,
drawtype = "plantlike",
paramtype = "light",
tiles = {"fun_caves_crucible.png"},
inventory_image = "fun_caves_crucible.png",
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = 'fun_caves:'..metal.crucible,
recipe = {
{full_base, full_base, full_base},
{full_base, full_base, full_base},
{full_base, 'fun_caves:crucible', full_base},
}
})
minetest.register_craft({
type = "cooking",
output = "fun_caves:"..metal.node_lower,
recipe = "fun_caves:"..metal.crucible,
cooktime = 30,
})
if metal.base ~= 'copper' then
for _, gem in pairs(gems) do
minetest.register_craftitem('fun_caves:tesseract_'..metal.lower..'_'..gem.lower, {
description = metal.metal..' and '..gem.gem..' Tesseract',
drawtype = "plantlike",
paramtype = "light",
tiles = {'fun_caves_tesseract_'..metal.lower..'_'..gem.lower..'.png'},
inventory_image = 'fun_caves_tesseract_'..metal.lower..'_'..gem.lower..'.png',
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
on_use = function(itemstack, user, pointed_thing)
teleporter(user, gem.teleport, metal.level)
end,
})
minetest.register_alias('fun_caves:teleporter_'..metal.lower..'_'..gem.lower, 'fun_caves:tesseract_'..metal.lower..'_'..gem.lower)
minetest.register_craft({
output = 'fun_caves:tesseract_'..metal.lower..'_'..gem.lower,
recipe = {
{'fun_caves:'..metal.node_lower, 'fun_caves:pure_copper', 'fun_caves:'..metal.node_lower},
{'fun_caves:'..gem.lower, 'fun_caves:'..gem.lower, 'fun_caves:'..gem.lower},
{'fun_caves:'..metal.node_lower, 'default:obsidian_shard', 'fun_caves:'..metal.node_lower},
}
})
end
end
end
minetest.register_craft({
type = "cooking",
output = "fun_caves:coral_gem",
recipe = "fun_caves:precious_coral",
cooktime = 5,
})
minetest.register_craftitem("fun_caves:crucible", {
description = "Crucible",
drawtype = "plantlike",
paramtype = "light",
tiles = {"fun_caves_crucible.png"},
inventory_image = "fun_caves_crucible.png",
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = 'fun_caves:crucible',
recipe = {
{'default:clay', '', 'default:clay'},
{'default:clay', '', 'default:clay'},
{'', 'default:clay', ''},
}
})
local function translocate(pos, node, clicker, itemstack, pointed_thing)
if not (pos and clicker and fun_caves.db.translocators) then
return
end
local meta = minetest.get_meta(pos)
if not meta then
return
end
local id = meta:get_string('id')
local owner = meta:get_string('owner')
if not (id and tonumber(id)) then
return
end
local pair = fun_caves.db.translocators[tonumber(id)]
if not pair or #pair < 2 then
return
end
local pos2
if minetest.serialize(pair[2]) == minetest.serialize(pos) then
pos2 = pair[1]
else
pos2 = pair[2]
end
if pos2 then
clicker:setpos(pos2)
-- If the mated translocator doesn't exist, recreate it.
minetest.after(1, function()
if not owner then
return
end
-- If we can't get the node, we can't set it.
local node = minetest.get_node_or_nil(pos2)
if not node or node.name == 'fun_caves:translocator' then
return
end
minetest.set_node(pos2, {name = 'fun_caves:translocator'})
local meta = minetest.get_meta(pos2)
if not meta then
return
end
meta:set_string('id', id)
meta:set_string('owner', owner)
print('Fun Caves: recreated a missing translocator')
end)
end
end
local function trans_use(itemstack, user, pointed_thing)
if not (itemstack and user) then
return
end
local data = minetest.deserialize(itemstack:get_metadata())
if not (data and data.id) then
return
end
local player_name = user:get_player_name()
minetest.chat_send_player(player_name, "You see a serial number: "..data.id)
end
local function trans_place(itemstack, placer, pointed_thing)
if not (itemstack and placer and pointed_thing and fun_caves.db.translocators) then
return
end
local data = minetest.deserialize(itemstack:get_metadata())
if not (data and data.id and tonumber(data.id)) then
return
end
local player_name = placer:get_player_name()
if not data.owner or data.owner == '' then
print('Fun Caves: Unowned translocator has been assigned to placer.')
data.owner = player_name
end
local pos = pointed_thing.above
local pair = fun_caves.db.translocators[tonumber(data.id)]
if not pair or #pair > 1 then
print('* Fun Caves: high error in translocator storage')
return
end
local ret, place_good = minetest.item_place_node(itemstack, placer, pointed_thing)
if place_good then
pair[#pair+1] = pos
local meta = minetest.get_meta(pos)
if not meta then
return
end
meta:set_string('id', data.id)
meta:set_string('owner', data.owner)
end
return ret, place_good
end
local function trans_dig(pos, node, digger)
if not (pos and node and digger and fun_caves.db.translocators) then
return
end
local player_name = digger:get_player_name()
if minetest.is_protected(pos, player_name) then
return
end
local meta = minetest.get_meta(pos)
if not meta then
return
end
local id = meta:get_string('id')
local owner = meta:get_string('owner')
if owner == '' then
owner = player_name
print('Fun Caves: Unowned translocator has been assigned to taker.')
end
local data = { id = id, owner = owner }
if not (data and data.id and data.owner == player_name) then
local privs = minetest.check_player_privs(player_name, {server=true})
if privs then
print('Fun Caves: Admin has destroyed ['..data.owner..']\'s translocator')
minetest.remove_node(pos)
end
return
end
local pair = fun_caves.db.translocators[tonumber(data.id)]
if not pair or #pair < 1 then
print('* Fun Caves: low error in translocator storage')
minetest.remove_node(pos)
return
end
local inv = digger:get_inventory()
local item = ItemStack(node.name)
local data_str = minetest.serialize(data)
item:set_metadata(data_str)
if not inv:room_for_item('main', item) or not inv:add_item('main', item) then
return
end
minetest.remove_node(pos)
if #pair > 1 and minetest.serialize(pair[2]) == minetest.serialize(pos) then
table.remove(pair, 2)
else
table.remove(pair, 1)
end
end
local function trans_dest(pos)
if not (pos and fun_caves.db.translocators) then
return
end
local meta = minetest.get_meta(pos)
if not meta then
return
end
local id = meta:get_string('id')
local owner = meta:get_string('owner')
if not (id and owner) then
return
end
if not fun_caves.db.translocators[tonumber(id)] then
return
end
local pair = table.copy(fun_caves.db.translocators[tonumber(id)])
minetest.after(1, function()
if not fun_caves.db.translocators[tonumber(id)] or #fun_caves.db.translocators[tonumber(id)] < #pair then
return
end
minetest.set_node(pos, {name = 'fun_caves:translocator'})
local meta = minetest.get_meta(pos)
if not meta then
return
end
meta:set_string('id', id)
meta:set_string('owner', owner)
print('Fun Caves: recreated a destroyed translocator')
end)
end
minetest.register_node("fun_caves:translocator", {
visual = 'mesh',
mesh = "fun_caves_translocator.obj",
description = 'Translocator',
tiles = {'fun_caves_translocator.png'},
drawtype = 'mesh',
sunlight_propagates = true,
walkable = false,
paramtype = 'light',
paramtype2 = 'facedir',
use_texture_alpha = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
light_source = 13,
sounds = default.node_sound_glass_defaults(),
stack_max = 1,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}
},
on_rightclick = translocate,
on_use = trans_use,
on_place = trans_place,
on_dig = trans_dig,
on_destruct = trans_dest,
})
for _, gem in pairs(gems) do
minetest.register_craft({
output = 'fun_caves:translocator 2',
type = 'shapeless',
recipe = {
'fun_caves:'..gem.lower,
'default:mese_crystal',
}
})
end
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not (itemstack and player and fun_caves.db.translocators and itemstack:get_name() == "fun_caves:translocator") then
return
end
local data = {}
data.id = string.format('%d', #fun_caves.db.translocators+1)
data.owner = player:get_player_name()
fun_caves.db.translocators[#fun_caves.db.translocators+1] = {}
local data_str = minetest.serialize(data)
itemstack:set_metadata(data_str)
end)