Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player) Attempt to use the b3d model format, although it doesn't seem to work so far
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@ -12,6 +12,7 @@ LIGHT_MAX = 14
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default = {}
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-- Load other files
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dofile(minetest.get_modpath("default").."/player.lua")
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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dofile(minetest.get_modpath("default").."/leafdecay.lua")
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