add bone and bonemeal
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195
mods/bonemeal/init.lua
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195
mods/bonemeal/init.lua
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-- This mod cutted out from ethereal: https://github.com/tenplus1/ethereal
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--
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minetest.register_craft({
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type = "shapeless",
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output = 'default:bonemeal 4',
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recipe = {
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{'default:bone'},
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{'default:mese_crystal_fragment'},
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}
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:white 2",
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recipe = {"default:bonemeal"},
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})
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local plants = {
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"flowers:dandelion_white",
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"flowers:dandelion_yellow",
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"flowers:geranium",
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"flowers:rose",
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"flowers:tulip",
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"flowers:viola",
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}
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local crops = {
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{"farming:cotton_", 8},
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{"farming:wheat_", 8},
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{"farming:tomato_", 8},
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{"farming:corn_", 8},
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{"farming:melon_", 8},
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{"farming:pumpkin_", 8},
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{"farming:beanpole_", 5},
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{"farming:blueberry_", 4},
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{"farming:raspberry_", 4},
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{"farming:carrot_", 8},
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{"farming:cocoa_", 3},
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{"farming:coffee_", 5},
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{"farming:cucumber_", 4},
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{"farming:potato_", 4},
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{"farming:grapes_", 8},
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{"farming:rhubarb_", 3},
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{"farming:barley_", 7},
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}
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-- check if sapling has enough height room to grow
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local function enough_height(pos, height)
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local nod = minetest.line_of_sight(
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{x = pos.x, y = pos.y + 1, z = pos.z},
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{x = pos.x, y = pos.y + height, z = pos.z})
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if not nod then
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return false -- obstructed
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else
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return true -- can grow
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end
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end
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-- growing routine
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local function growth(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if node.name == "ignore" then
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return
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end
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minetest.add_particlespawner({
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amount = 4,
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time = 0.15,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -1, y = 2, z = -1},
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maxvel = {x = 1, y = 4, z = 1},
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minacc = {x = -1, y = -1, z = -1},
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maxacc = {x = 1, y = 1, z = 1},
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minexptime = 1,
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maxexptime = 1,
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minsize = 1,
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maxsize = 3,
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texture = "bonemeal_particle.png",
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})
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-- 50/50 chance of growing a sapling
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if minetest.get_item_group(node.name, "sapling") > 0 then
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if math.random(1, 2) == 1 then
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return
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end
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local under = minetest.get_node({
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x = pos.x,
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y = pos.y - 1,
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z = pos.z
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})
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local height = minetest.registered_nodes[node.name].grown_height
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-- do we have enough height to grow sapling into tree?
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if height and not enough_height(pos, height) then
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return
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end
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-- check for soil under sapling
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if minetest.get_item_group(under.name, "soil") == 0 then
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return
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end
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-- grow default tree
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elseif node.name == "default:sapling"
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and enough_height(pos, 7) then
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default.grow_new_apple_tree(pos)
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elseif node.name == "default:junglesapling"
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and enough_height(pos, 15) then
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default.grow_new_jungle_tree(pos)
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elseif node.name == "default:pine_sapling"
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and enough_height(pos, 11) then
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if minetest.find_node_near(pos, 1,
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
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default.grow_new_snowy_pine_tree(pos)
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else
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default.grow_new_pine_tree(pos)
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end
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elseif node.name == "default:acacia_sapling"
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and under.name == "default:sand" then
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default.grow_new_acacia_tree(pos)
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elseif node.name == "default:aspen_sapling"
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and enough_height(pos, 11) then
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default.grow_new_aspen_tree(pos)
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end
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return
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end
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local stage = ""
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-- grow registered crops
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for n = 1, #crops do
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if string.find(node.name, crops[n][1]) then
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stage = tonumber( node.name:split("_")[2] )
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stage = math.min(stage + math.random(1, 4), crops[n][2])
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minetest.set_node(pos, {name = crops[n][1] .. stage})
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return
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end
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end
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-- grow grass and flowers
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if minetest.get_item_group(node.name, "soil") > 0 then
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local dirt = minetest.find_nodes_in_area_under_air(
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{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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{x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
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{"group:soil"})
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for _,n in pairs(dirt) do
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local pos2 = n
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pos2.y = pos2.y + 1
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if math.random(0, 5) > 3 then
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minetest.swap_node(pos2,
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{name = plants[math.random(1, #plants)]})
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else
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if node.name == "default:dirt_with_dry_grass" then
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minetest.swap_node(pos2,
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{name = "default:dry_grass_" .. math.random(1, 5)})
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else
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minetest.swap_node(pos2,
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{name = "default:grass_" .. math.random(1, 5)})
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end
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end
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end
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end
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end
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