resolve mergeconflicts
This commit is contained in:
commit
029ab5aa0c
488 changed files with 9848 additions and 2154 deletions
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@ -154,7 +154,7 @@ default.cool_lava = function(pos, node)
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minetest.set_node(pos, {name = lavagen[math.random(1,#lavagen)]})
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end
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
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end
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if minetest.settings:get_bool("enable_lavacooling") ~= false then
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@ -223,7 +223,12 @@ end
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function default.grow_papyrus(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
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if name ~= "default:dirt" and
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name ~= "default:dirt_with_grass" and
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name ~= "default:dirt_with_dry_grass" and
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name ~= "default:dirt_with_rainforest_litter" and
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name ~= "default:dry_dirt" and
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name ~= "default:dry_dirt_with_dry_grass" then
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return
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end
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if not minetest.find_node_near(pos, 3, {"group:water"}) then
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@ -260,7 +265,17 @@ minetest.register_abm({
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minetest.register_abm({
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label = "Grow papyrus",
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nodenames = {"default:papyrus"},
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neighbors = {"default:dirt", "default:dirt_with_grass"},
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-- Grows on the dirt and surface dirt nodes of the biomes papyrus appears in,
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-- including the old savanna nodes.
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-- 'default:dirt_with_grass' is here only because it was allowed before.
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neighbors = {
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"default:dirt",
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"default:dirt_with_grass",
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"default:dirt_with_dry_grass",
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"default:dirt_with_rainforest_litter",
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"default:dry_dirt",
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"default:dry_dirt_with_dry_grass",
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},
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interval = 14,
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chance = 71,
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action = function(...)
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@ -286,6 +301,7 @@ end
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--
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-- Fence registration helper
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--
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local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
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function default.register_fence(name, def)
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minetest.register_craft({
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@ -304,17 +320,27 @@ function default.register_fence(name, def)
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
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{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
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connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
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{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
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connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
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{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
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connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
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{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
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connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
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connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
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connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
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{-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
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connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
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{ 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
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},
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collision_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
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connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
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connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
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connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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},
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connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
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inventory_image = fence_texture,
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@ -366,24 +392,28 @@ function default.register_fence_rail(name, def)
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {
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{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
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{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}
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},
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fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
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{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
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-- connect_top =
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-- connect_bottom =
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connect_front = {
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{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
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connect_left = {
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{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
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connect_back = {
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{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2},
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{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}},
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connect_right = {
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{1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
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{1/16, -5/16, -1/16, 1/2, -3/16, 1/16}},
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connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
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connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
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connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
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{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
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connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
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{ 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
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},
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collision_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
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connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
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connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
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connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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},
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connects_to = {"group:fence", "group:wall"},
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inventory_image = fence_rail_texture,
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@ -408,6 +438,51 @@ function default.register_fence_rail(name, def)
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minetest.register_node(name, def)
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end
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--
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-- Mese post registration helper
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--
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function default.register_mesepost(name, def)
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minetest.register_craft({
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output = name .. " 4",
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recipe = {
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{'', 'default:glass', ''},
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{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
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{' ', def.material, ''},
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}
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})
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local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
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local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
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-- Allow almost everything to be overridden
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local default_fields = {
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wield_image = post_texture,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
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},
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},
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paramtype = "light",
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tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
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light_source = default.LIGHT_MAX,
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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}
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for k, v in pairs(default_fields) do
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if def[k] == nil then
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def[k] = v
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end
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end
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def.texture = nil
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def.material = nil
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minetest.register_node(name, def)
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end
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--
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-- Leafdecay
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@ -416,7 +491,7 @@ end
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-- Prevent decay of placed leaves
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default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
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if placer and placer:is_player() and not placer:get_player_control().sneak then
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if placer and placer:is_player() then
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local node = minetest.get_node(pos)
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node.param2 = 1
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minetest.set_node(pos, node)
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@ -429,12 +504,15 @@ local function leafdecay_after_destruct(pos, oldnode, def)
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vector.add(pos, def.radius), def.leaves)) do
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local node = minetest.get_node(v)
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local timer = minetest.get_node_timer(v)
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if node.param2 == 0 and not timer:is_started() then
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if node.param2 ~= 1 and not timer:is_started() then
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timer:start(math.random(20, 120) / 10)
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end
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end
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end
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local movement_gravity = tonumber(
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minetest.settings:get("movement_gravity")) or 9.81
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local function leafdecay_on_timer(pos, def)
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if minetest.find_node_near(pos, def.radius, def.trunks) then
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return false
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@ -461,6 +539,21 @@ local function leafdecay_on_timer(pos, def)
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minetest.remove_node(pos)
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minetest.check_for_falling(pos)
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-- spawn a few particles for the removed node
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minetest.add_particlespawner({
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amount = 8,
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time = 0.001,
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minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}),
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maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}),
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minvel = vector.new(-0.5, -1, -0.5),
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maxvel = vector.new(0.5, 0, 0.5),
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minacc = vector.new(0, -movement_gravity, 0),
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maxacc = vector.new(0, -movement_gravity, 0),
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minsize = 0,
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maxsize = 0,
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node = node,
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})
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end
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function default.register_leafdecay(def)
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@ -485,7 +578,7 @@ end
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--
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-- Convert dirt to something that fits the environment
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-- Convert default:dirt to something that fits the environment
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--
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minetest.register_abm({
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@ -521,7 +614,6 @@ minetest.register_abm({
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-- Snow check is cheapest, so comes first
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if name == "default:snow" then
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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-- Most likely case first
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elseif minetest.get_item_group(name, "grass") ~= 0 then
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minetest.set_node(pos, {name = "default:dirt_with_grass"})
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elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
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@ -537,7 +629,7 @@ minetest.register_abm({
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minetest.register_abm({
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label = "Grass covered",
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nodenames = {"group:spreading_dirt_type"},
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nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
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interval = 8,
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chance = 50,
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catch_up = false,
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@ -548,7 +640,11 @@ minetest.register_abm({
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if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
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nodedef.paramtype == "light") and
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nodedef.liquidtype == "none") then
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minetest.set_node(pos, {name = "default:dirt"})
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if node.name == "default:dry_dirt_with_dry_grass" then
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minetest.set_node(pos, {name = "default:dry_dirt"})
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else
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minetest.set_node(pos, {name = "default:dirt"})
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end
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end
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end
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})
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@ -558,30 +654,65 @@ minetest.register_abm({
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-- Moss growth on cobble near water
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--
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local moss_correspondences = {
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["default:cobble"] = "default:mossycobble",
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["stairs:slab_cobble"] = "stairs:slab_mossycobble",
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["stairs:stair_cobble"] = "stairs:stair_mossycobble",
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["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
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["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
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["walls:cobble"] = "walls:mossycobble",
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}
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minetest.register_abm({
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label = "Moss growth",
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nodenames = {"default:stone", "default:cobble", "default:stonebrick", "stairs:slab_cobble", "stairs:stair_cobble", "stairs:slab_cobble", "walls:cobble"},
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nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
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"stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
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"walls:cobble", "default:stone", "default:stonebrick"},
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neighbors = {"group:water"},
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interval = 16,
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chance = 200,
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catch_up = false,
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action = function(pos, node)
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if node.name == "default:stone" then
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minetest.set_node(pos, {name = "default:mossystone"})
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elseif node.name == "default:cobble" then
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minetest.set_node(pos, {name = "default:mossycobble"})
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elseif node.name == "default:stonebrick" then
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minetest.set_node(pos, {name = "default:mossystonebrick"})
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elseif node.name == "stairs:slab_cobble" then
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minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
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elseif node.name == "stairs:stair_cobble" then
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minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
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elseif node.name == "walls:cobble" then
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minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2})
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node.name = moss_correspondences[node.name]
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if node.name then
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minetest.set_node(pos, node)
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end
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end
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})
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--
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-- Register a craft to copy the metadata of items
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--
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function default.register_craft_metadata_copy(ingredient, result)
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minetest.register_craft({
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type = "shapeless",
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output = result,
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recipe = {ingredient, result}
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})
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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if itemstack:get_name() ~= result then
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return
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end
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local original
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local index
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for i = 1, #old_craft_grid do
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if old_craft_grid[i]:get_name() == result then
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original = old_craft_grid[i]
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index = i
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end
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end
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if not original then
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return
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end
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local copymeta = original:get_meta():to_table()
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itemstack:get_meta():from_table(copymeta)
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-- put the book with metadata back in the craft grid
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craft_inv:set_stack("craft", index, original)
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end)
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end
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--
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-- NOTICE: This method is not an official part of the API yet.
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@ -589,7 +720,7 @@ minetest.register_abm({
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--
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function default.can_interact_with_node(player, pos)
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if player then
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if player and player:is_player() then
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if minetest.check_player_privs(player, "protection_bypass") then
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return true
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end
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@ -606,7 +737,7 @@ function default.can_interact_with_node(player, pos)
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-- Is player wielding the right key?
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local item = player:get_wielded_item()
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if item:get_name() == "default:key" then
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if minetest.get_item_group(item:get_name(), "key") == 1 then
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local key_meta = item:get_meta()
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if key_meta:get_string("secret") == "" then
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|
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Loading…
Add table
Add a link
Reference in a new issue