resolve mergeconflicts

This commit is contained in:
Milan Ihl 2020-08-17 22:07:15 +02:00
commit 029ab5aa0c
488 changed files with 9848 additions and 2154 deletions

View file

@ -1,9 +1,15 @@
-- doors/init.lua
-- our API object
doors = {}
doors.registered_doors = {}
doors.registered_trapdoors = {}
-- Load support for MT game translation.
local S = minetest.get_translator("doors")
local function replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
@ -71,10 +77,8 @@ end
-- this hidden node is placed on top of the bottom, and prevents
-- nodes from being placed in the top half of the door.
minetest.register_node("doors:hidden", {
description = "Hidden Door Segment",
-- can't use airlike otherwise falling nodes will turn to entities
-- and will be forever stuck until door is removed.
drawtype = "nodebox",
description = S("Hidden Door Segment"),
drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
@ -87,13 +91,7 @@ minetest.register_node("doors:hidden", {
drop = "",
groups = {not_in_creative_inventory = 1},
on_blast = function() end,
tiles = {"doors_blank.png"},
-- 1px transparent block inside door hinge near node top.
node_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
},
-- collision_box needed otherise selection box would be full node size
-- 1px block inside door hinge near node top
collision_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
@ -109,10 +107,10 @@ local transform = {
{v = "_a", param2 = 2},
},
{
{v = "_b", param2 = 1},
{v = "_b", param2 = 2},
{v = "_b", param2 = 3},
{v = "_b", param2 = 0},
{v = "_c", param2 = 1},
{v = "_c", param2 = 2},
{v = "_c", param2 = 3},
{v = "_c", param2 = 0},
},
{
{v = "_b", param2 = 1},
@ -121,10 +119,10 @@ local transform = {
{v = "_b", param2 = 0},
},
{
{v = "_a", param2 = 3},
{v = "_a", param2 = 0},
{v = "_a", param2 = 1},
{v = "_a", param2 = 2},
{v = "_d", param2 = 3},
{v = "_d", param2 = 0},
{v = "_d", param2 = 1},
{v = "_d", param2 = 2},
},
}
@ -170,10 +168,10 @@ function doors.door_toggle(pos, node, clicker)
if state % 2 == 0 then
minetest.sound_play(def.door.sounds[1],
{pos = pos, gain = 0.3, max_hear_distance = 10})
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
else
minetest.sound_play(def.door.sounds[2],
{pos = pos, gain = 0.3, max_hear_distance = 10})
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
end
minetest.swap_node(pos, {
@ -327,14 +325,14 @@ function doors.register(name, def)
if def.protected then
meta:set_string("owner", pn)
meta:set_string("infotext", "Owned by " .. pn)
meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
end
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
itemstack:take_item()
end
minetest.sound_play(def.sounds.place, {pos = pos})
minetest.sound_play(def.sounds.place, {pos = pos}, true)
on_place_node(pos, minetest.get_node(pos),
placer, node, itemstack, pointed_thing)
@ -401,7 +399,7 @@ function doors.register(name, def)
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
minetest.chat_send_player(pname, "You do not own this locked door.")
minetest.chat_send_player(pname, S("You do not own this locked door."))
return nil
end
@ -411,7 +409,7 @@ function doors.register(name, def)
meta:set_string("key_lock_secret", secret)
end
return secret, "a locked door", owner
return secret, S("a locked door"), owner
end
def.node_dig_prediction = ""
else
@ -443,15 +441,23 @@ function doors.register(name, def)
def.mesh = "door_b.obj"
minetest.register_node(":" .. name .. "_b", def)
def.mesh = "door_a2.obj"
minetest.register_node(":" .. name .. "_c", def)
def.mesh = "door_b2.obj"
minetest.register_node(":" .. name .. "_d", def)
doors.registered_doors[name .. "_a"] = true
doors.registered_doors[name .. "_b"] = true
doors.registered_doors[name .. "_c"] = true
doors.registered_doors[name .. "_d"] = true
end
doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
description = "Wooden Door",
description = S("Wooden Door"),
inventory_image = "doors_item_wood.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
@ -461,10 +467,10 @@ doors.register("door_wood", {
doors.register("door_steel", {
tiles = {{name = "doors_door_steel.png", backface_culling = true}},
description = "Steel Door",
description = S("Steel Door"),
inventory_image = "doors_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
groups = {node = 1, cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
@ -477,9 +483,9 @@ doors.register("door_steel", {
doors.register("door_glass", {
tiles = {"doors_door_glass.png"},
description = "Glass Door",
description = S("Glass Door"),
inventory_image = "doors_item_glass.png",
groups = {cracky=3, oddly_breakable_by_hand=3},
groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
@ -492,9 +498,9 @@ doors.register("door_glass", {
doors.register("door_obsidian_glass", {
tiles = {"doors_door_obsidian_glass.png"},
description = "Obsidian Glass Door",
description = S("Obsidian Glass Door"),
inventory_image = "doors_item_obsidian_glass.png",
groups = {cracky=3},
groups = {node = 1, cracky=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
@ -544,12 +550,12 @@ function doors.trapdoor_toggle(pos, node, clicker)
if string.sub(node.name, -5) == "_open" then
minetest.sound_play(def.sound_close,
{pos = pos, gain = 0.3, max_hear_distance = 10})
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
minetest.swap_node(pos, {name = string.sub(node.name, 1,
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
else
minetest.sound_play(def.sound_open,
{pos = pos, gain = 0.3, max_hear_distance = 10})
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
minetest.swap_node(pos, {name = node.name .. "_open",
param1 = node.param1, param2 = node.param2})
end
@ -580,7 +586,7 @@ function doors.register_trapdoor(name, def)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("owner", pn)
meta:set_string("infotext", "Owned by "..pn)
meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
end
@ -599,7 +605,7 @@ function doors.register_trapdoor(name, def)
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
minetest.chat_send_player(pname, "You do not own this trapdoor.")
minetest.chat_send_player(pname, S("You do not own this trapdoor."))
return nil
end
@ -609,7 +615,7 @@ function doors.register_trapdoor(name, def)
meta:set_string("key_lock_secret", secret)
end
return secret, "a locked trapdoor", owner
return secret, S("a locked trapdoor"), owner
end
def.node_dig_prediction = ""
else
@ -642,10 +648,14 @@ function doors.register_trapdoor(name, def)
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.tiles = {def.tile_front,
def.tile_front .. '^[transformFY',
def.tile_side, def.tile_side,
def.tile_side, def.tile_side}
def_closed.tiles = {
def.tile_front,
def.tile_front .. '^[transformFY',
def.tile_side,
def.tile_side,
def.tile_side,
def.tile_side
}
def_opened.node_box = {
type = "fixed",
@ -655,11 +665,14 @@ function doors.register_trapdoor(name, def)
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.tiles = {def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_front .. '^[transform46',
def.tile_front .. '^[transform6'}
def_opened.tiles = {
def.tile_side,
def.tile_side .. '^[transform2',
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_front .. '^[transform46',
def.tile_front .. '^[transform6'
}
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
@ -672,7 +685,7 @@ function doors.register_trapdoor(name, def)
end
doors.register_trapdoor("doors:trapdoor", {
description = "Wooden Trapdoor",
description = S("Wooden Trapdoor"),
inventory_image = "doors_trapdoor.png",
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
@ -681,7 +694,7 @@ doors.register_trapdoor("doors:trapdoor", {
})
doors.register_trapdoor("doors:trapdoor_steel", {
description = "Steel Trapdoor",
description = S("Steel Trapdoor"),
inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
@ -694,7 +707,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
})
minetest.register_craft({
output = 'doors:trapdoor 2',
output = "doors:trapdoor 2",
recipe = {
{'group:wood', 'group:wood', ''},
{'group:wood', 'group:wood', ''},
@ -703,15 +716,16 @@ minetest.register_craft({
})
minetest.register_craft({
output = 'doors:trapdoor_steel',
output = "doors:trapdoor_steel",
recipe = {
{'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot'},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
}
})
----fence gate----
local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
function doors.register_fencegate(name, def)
local fence = {
@ -730,12 +744,12 @@ function doors.register_fencegate(name, def)
local node_def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
max_hear_distance = 8})
max_hear_distance = 8}, true)
return itemstack
end,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
},
}
@ -761,7 +775,7 @@ function doors.register_fencegate(name, def)
fence_closed.sound = "doors_fencegate_open"
fence_closed.collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
}
local fence_open = table.copy(fence)
@ -771,8 +785,8 @@ function doors.register_fencegate(name, def)
fence_open.groups.not_in_creative_inventory = 1
fence_open.collision_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
{-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8},
{-1/2, -3/8, -1/2, -3/8, 3/8, 0 }}
}
minetest.register_node(":" .. name .. "_closed", fence_closed)
@ -781,42 +795,42 @@ function doors.register_fencegate(name, def)
minetest.register_craft({
output = name .. "_closed",
recipe = {
{"default:stick", def.material, "default:stick"},
{"default:stick", def.material, "default:stick"}
{"group:stick", def.material, "group:stick"},
{"group:stick", def.material, "group:stick"}
}
})
end
doors.register_fencegate("doors:gate_wood", {
description = "Apple Wood Fence Gate",
description = S("Apple Wood Fence Gate"),
texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_acacia_wood", {
description = "Acacia Wood Fence Gate",
description = S("Acacia Wood Fence Gate"),
texture = "default_acacia_wood.png",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_junglewood", {
description = "Jungle Wood Fence Gate",
description = S("Jungle Wood Fence Gate"),
texture = "default_junglewood.png",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_pine_wood", {
description = "Pine Wood Fence Gate",
description = S("Pine Wood Fence Gate"),
texture = "default_pine_wood.png",
material = "default:pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
doors.register_fencegate("doors:gate_aspen_wood", {
description = "Aspen Wood Fence Gate",
description = S("Aspen Wood Fence Gate"),
texture = "default_aspen_wood.png",
material = "default:aspen_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}