resolve mergeconflicts
This commit is contained in:
commit
029ab5aa0c
488 changed files with 9848 additions and 2154 deletions
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@ -1,9 +1,15 @@
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-- doors/init.lua
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-- our API object
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doors = {}
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doors.registered_doors = {}
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doors.registered_trapdoors = {}
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-- Load support for MT game translation.
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local S = minetest.get_translator("doors")
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local function replace_old_owner_information(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("doors_owner")
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@ -71,10 +77,8 @@ end
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-- this hidden node is placed on top of the bottom, and prevents
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-- nodes from being placed in the top half of the door.
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minetest.register_node("doors:hidden", {
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description = "Hidden Door Segment",
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-- can't use airlike otherwise falling nodes will turn to entities
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-- and will be forever stuck until door is removed.
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drawtype = "nodebox",
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description = S("Hidden Door Segment"),
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drawtype = "airlike",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -87,13 +91,7 @@ minetest.register_node("doors:hidden", {
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drop = "",
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groups = {not_in_creative_inventory = 1},
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on_blast = function() end,
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tiles = {"doors_blank.png"},
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-- 1px transparent block inside door hinge near node top.
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node_box = {
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type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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},
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-- collision_box needed otherise selection box would be full node size
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-- 1px block inside door hinge near node top
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collision_box = {
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type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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@ -109,10 +107,10 @@ local transform = {
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{v = "_a", param2 = 2},
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},
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{
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{v = "_b", param2 = 1},
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{v = "_b", param2 = 2},
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{v = "_b", param2 = 3},
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{v = "_b", param2 = 0},
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{v = "_c", param2 = 1},
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{v = "_c", param2 = 2},
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{v = "_c", param2 = 3},
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{v = "_c", param2 = 0},
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},
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{
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{v = "_b", param2 = 1},
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@ -121,10 +119,10 @@ local transform = {
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{v = "_b", param2 = 0},
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},
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{
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{v = "_a", param2 = 3},
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{v = "_a", param2 = 0},
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{v = "_a", param2 = 1},
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{v = "_a", param2 = 2},
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{v = "_d", param2 = 3},
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{v = "_d", param2 = 0},
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{v = "_d", param2 = 1},
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{v = "_d", param2 = 2},
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},
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}
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@ -170,10 +168,10 @@ function doors.door_toggle(pos, node, clicker)
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if state % 2 == 0 then
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minetest.sound_play(def.door.sounds[1],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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else
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minetest.sound_play(def.door.sounds[2],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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end
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minetest.swap_node(pos, {
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@ -327,14 +325,14 @@ function doors.register(name, def)
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if def.protected then
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meta:set_string("owner", pn)
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meta:set_string("infotext", "Owned by " .. pn)
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meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
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end
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if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
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itemstack:take_item()
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end
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minetest.sound_play(def.sounds.place, {pos = pos})
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minetest.sound_play(def.sounds.place, {pos = pos}, true)
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on_place_node(pos, minetest.get_node(pos),
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placer, node, itemstack, pointed_thing)
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@ -401,7 +399,7 @@ function doors.register(name, def)
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-- verify placer is owner of lockable door
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if owner ~= pname then
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minetest.record_protection_violation(pos, pname)
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minetest.chat_send_player(pname, "You do not own this locked door.")
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minetest.chat_send_player(pname, S("You do not own this locked door."))
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return nil
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end
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@ -411,7 +409,7 @@ function doors.register(name, def)
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meta:set_string("key_lock_secret", secret)
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end
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return secret, "a locked door", owner
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return secret, S("a locked door"), owner
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end
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def.node_dig_prediction = ""
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else
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@ -443,15 +441,23 @@ function doors.register(name, def)
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def.mesh = "door_b.obj"
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minetest.register_node(":" .. name .. "_b", def)
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def.mesh = "door_a2.obj"
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minetest.register_node(":" .. name .. "_c", def)
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def.mesh = "door_b2.obj"
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minetest.register_node(":" .. name .. "_d", def)
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doors.registered_doors[name .. "_a"] = true
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doors.registered_doors[name .. "_b"] = true
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doors.registered_doors[name .. "_c"] = true
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doors.registered_doors[name .. "_d"] = true
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end
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doors.register("door_wood", {
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tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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description = "Wooden Door",
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description = S("Wooden Door"),
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inventory_image = "doors_item_wood.png",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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@ -461,10 +467,10 @@ doors.register("door_wood", {
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doors.register("door_steel", {
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tiles = {{name = "doors_door_steel.png", backface_culling = true}},
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description = "Steel Door",
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description = S("Steel Door"),
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inventory_image = "doors_item_steel.png",
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protected = true,
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groups = {cracky = 1, level = 2},
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groups = {node = 1, cracky = 1, level = 2},
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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@ -477,9 +483,9 @@ doors.register("door_steel", {
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doors.register("door_glass", {
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tiles = {"doors_door_glass.png"},
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description = "Glass Door",
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description = S("Glass Door"),
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inventory_image = "doors_item_glass.png",
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groups = {cracky=3, oddly_breakable_by_hand=3},
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groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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@ -492,9 +498,9 @@ doors.register("door_glass", {
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doors.register("door_obsidian_glass", {
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tiles = {"doors_door_obsidian_glass.png"},
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description = "Obsidian Glass Door",
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description = S("Obsidian Glass Door"),
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inventory_image = "doors_item_obsidian_glass.png",
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groups = {cracky=3},
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groups = {node = 1, cracky=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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@ -544,12 +550,12 @@ function doors.trapdoor_toggle(pos, node, clicker)
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if string.sub(node.name, -5) == "_open" then
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minetest.sound_play(def.sound_close,
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {name = string.sub(node.name, 1,
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string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
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else
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minetest.sound_play(def.sound_open,
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {name = node.name .. "_open",
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param1 = node.param1, param2 = node.param2})
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end
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@ -580,7 +586,7 @@ function doors.register_trapdoor(name, def)
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local pn = placer:get_player_name()
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
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return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
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end
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@ -599,7 +605,7 @@ function doors.register_trapdoor(name, def)
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-- verify placer is owner of lockable door
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if owner ~= pname then
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minetest.record_protection_violation(pos, pname)
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minetest.chat_send_player(pname, "You do not own this trapdoor.")
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minetest.chat_send_player(pname, S("You do not own this trapdoor."))
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return nil
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end
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@ -609,7 +615,7 @@ function doors.register_trapdoor(name, def)
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meta:set_string("key_lock_secret", secret)
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end
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return secret, "a locked trapdoor", owner
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return secret, S("a locked trapdoor"), owner
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end
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def.node_dig_prediction = ""
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else
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@ -642,10 +648,14 @@ function doors.register_trapdoor(name, def)
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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def_closed.tiles = {def.tile_front,
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def.tile_front .. '^[transformFY',
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def.tile_side, def.tile_side,
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def.tile_side, def.tile_side}
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def_closed.tiles = {
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def.tile_front,
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def.tile_front .. '^[transformFY',
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def.tile_side,
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def.tile_side,
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def.tile_side,
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def.tile_side
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}
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def_opened.node_box = {
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type = "fixed",
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@ -655,11 +665,14 @@ function doors.register_trapdoor(name, def)
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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def_opened.tiles = {def.tile_side, def.tile_side,
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def.tile_side .. '^[transform3',
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def.tile_side .. '^[transform1',
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def.tile_front .. '^[transform46',
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def.tile_front .. '^[transform6'}
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def_opened.tiles = {
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def.tile_side,
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def.tile_side .. '^[transform2',
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def.tile_side .. '^[transform3',
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def.tile_side .. '^[transform1',
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def.tile_front .. '^[transform46',
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def.tile_front .. '^[transform6'
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}
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def_opened.drop = name_closed
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def_opened.groups.not_in_creative_inventory = 1
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@ -672,7 +685,7 @@ function doors.register_trapdoor(name, def)
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end
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doors.register_trapdoor("doors:trapdoor", {
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description = "Wooden Trapdoor",
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description = S("Wooden Trapdoor"),
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inventory_image = "doors_trapdoor.png",
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wield_image = "doors_trapdoor.png",
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tile_front = "doors_trapdoor.png",
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@ -681,7 +694,7 @@ doors.register_trapdoor("doors:trapdoor", {
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})
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doors.register_trapdoor("doors:trapdoor_steel", {
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description = "Steel Trapdoor",
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description = S("Steel Trapdoor"),
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inventory_image = "doors_trapdoor_steel.png",
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wield_image = "doors_trapdoor_steel.png",
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tile_front = "doors_trapdoor_steel.png",
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@ -694,7 +707,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
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})
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minetest.register_craft({
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output = 'doors:trapdoor 2',
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output = "doors:trapdoor 2",
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recipe = {
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{'group:wood', 'group:wood', ''},
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{'group:wood', 'group:wood', ''},
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@ -703,15 +716,16 @@ minetest.register_craft({
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})
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minetest.register_craft({
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output = 'doors:trapdoor_steel',
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output = "doors:trapdoor_steel",
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:steel_ingot'},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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}
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})
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----fence gate----
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local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
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function doors.register_fencegate(name, def)
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local fence = {
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@ -730,12 +744,12 @@ function doors.register_fencegate(name, def)
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local node_def = minetest.registered_nodes[node.name]
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minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
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minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
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max_hear_distance = 8})
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max_hear_distance = 8}, true)
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return itemstack
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end,
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
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fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
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},
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}
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@ -761,7 +775,7 @@ function doors.register_fencegate(name, def)
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fence_closed.sound = "doors_fencegate_open"
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fence_closed.collision_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
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fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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}
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local fence_open = table.copy(fence)
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@ -771,8 +785,8 @@ function doors.register_fencegate(name, def)
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fence_open.groups.not_in_creative_inventory = 1
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fence_open.collision_box = {
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type = "fixed",
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fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
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{-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
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fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8},
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{-1/2, -3/8, -1/2, -3/8, 3/8, 0 }}
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}
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minetest.register_node(":" .. name .. "_closed", fence_closed)
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@ -781,42 +795,42 @@ function doors.register_fencegate(name, def)
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minetest.register_craft({
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output = name .. "_closed",
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recipe = {
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{"default:stick", def.material, "default:stick"},
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{"default:stick", def.material, "default:stick"}
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{"group:stick", def.material, "group:stick"},
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{"group:stick", def.material, "group:stick"}
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}
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})
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end
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doors.register_fencegate("doors:gate_wood", {
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description = "Apple Wood Fence Gate",
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description = S("Apple Wood Fence Gate"),
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texture = "default_wood.png",
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material = "default:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_acacia_wood", {
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description = "Acacia Wood Fence Gate",
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description = S("Acacia Wood Fence Gate"),
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texture = "default_acacia_wood.png",
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material = "default:acacia_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_junglewood", {
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description = "Jungle Wood Fence Gate",
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description = S("Jungle Wood Fence Gate"),
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texture = "default_junglewood.png",
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material = "default:junglewood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_pine_wood", {
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description = "Pine Wood Fence Gate",
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description = S("Pine Wood Fence Gate"),
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texture = "default_pine_wood.png",
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material = "default:pine_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
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})
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doors.register_fencegate("doors:gate_aspen_wood", {
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description = "Aspen Wood Fence Gate",
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description = S("Aspen Wood Fence Gate"),
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texture = "default_aspen_wood.png",
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material = "default:aspen_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
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|
|
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