resolve mergeconflicts
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commit
029ab5aa0c
488 changed files with 9848 additions and 2154 deletions
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@ -1,6 +1,12 @@
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-- tnt/init.lua
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tnt = {}
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core.register_privilege("trusted_player", "special grantings, used for tnt for example")
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-- Load support for MT game translation.
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local S = minetest.get_translator("tnt")
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-- Default to enabled when in singleplayer
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local enable_tnt = minetest.settings:get_bool("enable_tnt")
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if enable_tnt == nil then
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@ -17,7 +23,7 @@ local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
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-- Fill a list with data for content IDs, after all nodes are registered
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local cid_data = {}
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minetest.after(0, function()
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minetest.register_on_mods_loaded(function()
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for name, def in pairs(minetest.registered_nodes) do
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cid_data[minetest.get_content_id(name)] = {
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name = name,
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@ -158,42 +164,41 @@ local function entity_physics(pos, radius, drops)
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local damage = (4 / dist) * radius
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if obj:is_player() then
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-- currently the engine has no method to set
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-- player velocity. See #2960
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-- instead, we knock the player back 1.0 node, and slightly upwards
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local dir = vector.normalize(vector.subtract(obj_pos, pos))
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local moveoff = vector.multiply(dir, dist + 1.0)
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local newpos = vector.add(pos, moveoff)
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newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
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obj:set_pos(newpos)
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local moveoff = vector.multiply(dir, 2 / dist * radius)
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obj:add_player_velocity(moveoff)
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obj:set_hp(obj:get_hp() - damage)
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else
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local do_damage = true
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local do_knockback = true
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local entity_drops = {}
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local luaobj = obj:get_luaentity()
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local objdef = minetest.registered_entities[luaobj.name]
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if objdef and objdef.on_blast then
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do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
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end
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-- object might have disappeared somehow
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if luaobj then
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local do_damage = true
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local do_knockback = true
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local entity_drops = {}
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local objdef = minetest.registered_entities[luaobj.name]
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if do_knockback then
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local obj_vel = obj:get_velocity()
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obj:set_velocity(calc_velocity(pos, obj_pos,
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obj_vel, radius * 10))
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end
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if do_damage then
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if not obj:get_armor_groups().immortal then
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obj:punch(obj, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, nil)
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if objdef and objdef.on_blast then
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do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
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end
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if do_knockback then
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local obj_vel = obj:get_velocity()
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obj:set_velocity(calc_velocity(pos, obj_pos,
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obj_vel, radius * 10))
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end
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if do_damage then
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if not obj:get_armor_groups().immortal then
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obj:punch(obj, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, nil)
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end
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end
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for _, item in pairs(entity_drops) do
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add_drop(drops, item)
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end
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end
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for _, item in pairs(entity_drops) do
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add_drop(drops, item)
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end
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end
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end
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@ -230,12 +235,16 @@ local function add_effects(pos, radius, drops)
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-- we just dropped some items. Look at the items entities and pick
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-- one of them to use as texture
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local texture = "tnt_blast.png" --fallback texture
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local node
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local most = 0
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for name, stack in pairs(drops) do
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local count = stack:get_count()
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if count > most then
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most = count
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local def = minetest.registered_nodes[name]
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if def then
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node = { name = name }
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end
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if def and def.tiles and def.tiles[1] then
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texture = def.tiles[1]
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end
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@ -253,9 +262,11 @@ local function add_effects(pos, radius, drops)
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 0.8,
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maxexptime = 2.0,
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minsize = radius * 0.66,
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maxsize = radius * 2,
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minsize = radius * 0.33,
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maxsize = radius,
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texture = texture,
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-- ^ only as fallback for clients without support for `node` parameter
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node = node,
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collisiondetection = true,
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})
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end
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@ -269,7 +280,7 @@ function tnt.burn(pos, nodename)
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def.on_ignite(pos)
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elseif minetest.get_item_group(name, "tnt") > 0 then
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minetest.swap_node(pos, {name = name .. "_burning"})
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.sound_play("tnt_ignite", {pos = pos}, true)
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minetest.get_node_timer(pos):start(1)
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end
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end
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@ -284,10 +295,15 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm1:get_data()
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local count = 0
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local c_tnt = minetest.get_content_id("tnt:tnt")
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local c_tnt
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local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
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local c_tnt_boom = minetest.get_content_id("tnt:boom")
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local c_air = minetest.get_content_id("air")
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if enable_tnt then
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c_tnt = minetest.get_content_id("tnt:tnt")
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else
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c_tnt = c_tnt_burning -- tnt is not registered if disabled
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end
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-- make sure we still have explosion even when centre node isnt tnt related
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if explode_center then
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count = 1
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@ -393,12 +409,12 @@ function tnt.boom(pos, def)
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def.damage_radius = def.damage_radius or def.radius * 2
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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if not def.explode_center then
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if not def.explode_center and def.ignore_protection ~= true then
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minetest.set_node(pos, {name = "tnt:boom"})
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end
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local sound = def.sound or "tnt_explode"
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minetest.sound_play(sound, {pos = pos, gain = 1.5,
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max_hear_distance = math.min(def.radius * 20, 128)})
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minetest.sound_play(sound, {pos = pos, gain = 2.5,
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max_hear_distance = math.min(def.radius * 20, 128)}, true)
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local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
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def.ignore_on_blast, owner, def.explode_center)
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-- append entity drops
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@ -423,7 +439,7 @@ minetest.register_node("tnt:boom", {
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})
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minetest.register_node("tnt:gunpowder", {
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description = "Gun Powder",
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description = S("Gun Powder"),
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drawtype = "raillike",
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paramtype = "light",
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is_ground_content = false,
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@ -540,7 +556,8 @@ minetest.register_node("tnt:gunpowder_burning", {
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-- unaffected by explosions
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on_blast = function() end,
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on_construct = function(pos)
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minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
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minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
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gain = 2}, true)
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minetest.get_node_timer(pos):start(1)
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end,
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})
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@ -552,7 +569,7 @@ minetest.register_craft({
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})
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minetest.register_craftitem("tnt:tnt_stick", {
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description = "TNT Stick",
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description = S("TNT Stick"),
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inventory_image = "tnt_tnt_stick.png",
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groups = {flammable = 5},
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})
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@ -671,7 +688,7 @@ function tnt.register_tnt(def)
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-- unaffected by explosions
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on_blast = function() end,
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on_construct = function(pos)
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.sound_play("tnt_ignite", {pos = pos}, true)
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minetest.get_node_timer(pos):start(4)
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minetest.check_for_falling(pos)
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end,
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@ -680,6 +697,6 @@ end
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tnt.register_tnt({
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name = "tnt:tnt",
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description = "TNT",
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description = S("TNT"),
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radius = tnt_radius,
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})
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