merge upstream commit: Remove unused and clean up missused variable-value assignments.
This commit is contained in:
parent
5b36a03f02
commit
0c3d4135e1
14 changed files with 634 additions and 30 deletions
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@ -100,7 +100,7 @@ end
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local function update_formspecs(finished)
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local ges = #minetest.get_connected_players()
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local form_n = ""
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local form_n
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local is_majority = (ges / 2) < player_in_bed
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if finished then
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@ -32,8 +32,6 @@ function beds.read_spawns()
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beds.save_spawns()
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os.rename(file, file .. ".backup")
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file = org_file
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else
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spawns = {}
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end
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end
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@ -1 +0,0 @@
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Subproject commit a7534e938834c1a0322e49df796f613ca1f55880
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249
mods/boats/init.lua
Normal file
249
mods/boats/init.lua
Normal file
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@ -0,0 +1,249 @@
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--
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-- Helper functions
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--
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local function is_water(pos)
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local nn = minetest.get_node(pos).name
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return minetest.get_item_group(nn, "water") ~= 0
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end
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local function get_sign(i)
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if i == 0 then
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return 0
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else
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return i / math.abs(i)
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end
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end
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local function get_velocity(v, yaw, y)
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local x = -math.sin(yaw) * v
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local z = math.cos(yaw) * v
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return {x = x, y = y, z = z}
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end
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local function get_v(v)
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return math.sqrt(v.x ^ 2 + v.z ^ 2)
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end
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--
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-- Boat entity
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--
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local boat = {
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physical = true,
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-- Warning: Do not change the position of the collisionbox top surface,
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-- lowering it causes the boat to fall through the world if underwater
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "boats_boat.obj",
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textures = {"default_wood.png"},
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driver = nil,
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v = 0,
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last_v = 0,
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removed = false
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}
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function boat.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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self.driver = nil
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clicker:set_detach()
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand" , 30)
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local pos = clicker:getpos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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minetest.after(0.1, function()
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clicker:setpos(pos)
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end)
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elseif not self.driver then
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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if luaentity.driver then
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luaentity.driver = nil
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end
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clicker:set_detach()
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end
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self.driver = clicker
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clicker:set_attach(self.object, "",
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{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
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default.player_attached[name] = true
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minetest.after(0.2, function()
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default.player_set_animation(clicker, "sit" , 30)
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end)
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self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
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end
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end
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function boat.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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if staticdata then
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self.v = tonumber(staticdata)
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end
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self.last_v = self.v
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end
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function boat.get_staticdata(self)
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return tostring(self.v)
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end
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function boat.on_punch(self, puncher)
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if not puncher or not puncher:is_player() or self.removed then
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return
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end
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if self.driver and puncher == self.driver then
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self.driver = nil
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puncher:set_detach()
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default.player_attached[puncher:get_player_name()] = false
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end
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if not self.driver then
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self.removed = true
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-- delay remove to ensure player is detached
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minetest.after(0.1, function()
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self.object:remove()
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end)
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if not minetest.setting_getbool("creative_mode") then
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", "boats:boat") then
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inv:add_item("main", "boats:boat")
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else
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minetest.add_item(self.object:getpos(), "boats:boat")
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end
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end
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end
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end
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function boat.on_step(self, dtime)
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self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
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if self.driver then
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local ctrl = self.driver:get_player_control()
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local yaw = self.object:getyaw()
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if ctrl.up then
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self.v = self.v + 0.1
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elseif ctrl.down then
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self.v = self.v - 0.1
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end
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if ctrl.left then
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if self.v < 0 then
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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else
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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end
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elseif ctrl.right then
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if self.v < 0 then
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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else
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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end
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end
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end
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local velo = self.object:getvelocity()
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if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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self.object:setpos(self.object:getpos())
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return
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end
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local s = get_sign(self.v)
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self.v = self.v - 0.02 * s
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if s ~= get_sign(self.v) then
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.v = 0
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return
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end
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if math.abs(self.v) > 5 then
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self.v = 5 * get_sign(self.v)
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end
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local p = self.object:getpos()
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p.y = p.y - 0.5
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local new_velo
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local new_acce = {x = 0, y = 0, z = 0}
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if not is_water(p) then
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local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
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if (not nodedef) or nodedef.walkable then
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self.v = 0
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new_acce = {x = 0, y = 1, z = 0}
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else
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new_acce = {x = 0, y = -9.8, z = 0}
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end
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new_velo = get_velocity(self.v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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else
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p.y = p.y + 1
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if is_water(p) then
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local y = self.object:getvelocity().y
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if y >= 5 then
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y = 5
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elseif y < 0 then
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new_acce = {x = 0, y = 20, z = 0}
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else
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new_acce = {x = 0, y = 5, z = 0}
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end
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new_velo = get_velocity(self.v, self.object:getyaw(), y)
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self.object:setpos(self.object:getpos())
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else
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new_acce = {x = 0, y = 0, z = 0}
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if math.abs(self.object:getvelocity().y) < 1 then
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y) + 0.5
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self.object:setpos(pos)
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new_velo = get_velocity(self.v, self.object:getyaw(), 0)
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else
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new_velo = get_velocity(self.v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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end
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end
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end
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self.object:setvelocity(new_velo)
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self.object:setacceleration(new_acce)
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end
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minetest.register_entity("boats:boat", boat)
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minetest.register_craftitem("boats:boat", {
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description = "Boat",
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inventory_image = "boats_inventory.png",
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wield_image = "boats_wield.png",
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wield_scale = {x = 2, y = 2, z = 1},
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liquids_pointable = true,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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if not is_water(pointed_thing.under) then
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return itemstack
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end
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pointed_thing.under.y = pointed_thing.under.y + 0.5
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minetest.add_entity(pointed_thing.under, "boats:boat")
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "boats:boat",
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recipe = {
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{"", "", "" },
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{"group:wood", "", "group:wood"},
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{"group:wood", "group:wood", "group:wood"},
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},
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})
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@ -174,7 +174,6 @@ minetest.register_on_dieplayer(function(player)
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pos.z = math.floor(pos.z+0.5)
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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local player_name = player:get_player_name()
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local player_inv = player:get_inventory()
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if (not may_replace(pos, player)) then
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if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
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@ -80,8 +80,9 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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local node = minetest.get_node_or_nil(lpos)
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node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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@ -197,7 +197,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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else
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local formspec = player:get_inventory_formspec()
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local start_i = player_inventory[player_name].start_i or 0
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if fields.creative_prev then
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@ -15,7 +15,7 @@ local lpp = 14 -- Lines per book's page
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local function book_on_use(itemstack, user)
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local player_name = user:get_player_name()
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local data = minetest.deserialize(itemstack:get_metadata())
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local formspec, title, text, owner = "", "", "", player_name
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local title, text, owner = "", "", player_name
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local page, page_max, lines, string = 1, 1, {}, ""
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if data then
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@ -38,6 +38,7 @@ local function book_on_use(itemstack, user)
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end
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end
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local formspec
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if owner == player_name then
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formspec = "size[8,8]" .. default.gui_bg ..
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default.gui_bg_img ..
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@ -152,7 +153,6 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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return
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end
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local copy = ItemStack("default:book_written")
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local original
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local index
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for i = 1, player:get_inventory():get_size("craft") do
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@ -111,7 +111,6 @@ local function furnace_node_timer(pos, elapsed)
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local inv = meta:get_inventory()
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local srclist = inv:get_list("src")
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local fuellist = inv:get_list("fuel")
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local dstlist = inv:get_list("dst")
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--
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-- Cooking
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@ -172,7 +171,7 @@ local function furnace_node_timer(pos, elapsed)
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-- Update formspec, infotext and node
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--
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local formspec = inactive_formspec
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local item_state = ""
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local item_state
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local item_percent = 0
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if cookable then
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item_percent = math.floor(src_time / cooked.time * 100)
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@ -176,8 +176,8 @@ function default.grow_tree(pos, is_apple_tree, bad)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 2, y = pos.y, z = pos.z - 2},
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{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
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{x = x - 2, y = y, z = z - 2},
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{x = x + 2, y = y + height + 1, z = z + 2}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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@ -211,8 +211,8 @@ function default.grow_jungle_tree(pos, bad)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
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{x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
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{x = x - 3, y = y - 1, z = z - 3},
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{x = x + 3, y = y + height + 1, z = z + 3}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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@ -331,7 +331,7 @@ function default.grow_pine_tree(pos, snow)
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end
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end
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local dev = 2
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dev = 2
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for yy = my + 1, my + 2 do
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for zz = z - dev, z + dev do
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local vi = a:index(x - dev, yy, zz)
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@ -156,7 +156,6 @@ function _doors.door_toggle(pos, node, clicker)
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end
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end
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local old = state
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-- until Lua-5.2 we have no bitwise operators :(
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if state % 2 == 1 then
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state = state - 1
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@ -186,7 +185,6 @@ end
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local function on_place_node(place_to, newnode,
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placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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local _, callback
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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@ -250,7 +248,7 @@ function doors.register(name, def)
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = nil
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local pos
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if not pointed_thing.type == "node" then
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return itemstack
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@ -314,7 +312,6 @@ function doors.register(name, def)
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meta:set_int("state", state)
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if def.protected then
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local pn = placer:get_player_name()
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by " .. pn)
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end
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@ -347,7 +344,7 @@ function doors.register(name, def)
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return true
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end
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local meta = minetest.get_meta(pos)
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local name = ""
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local name
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if digger then
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name = digger:get_player_name()
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end
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@ -1 +0,0 @@
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Subproject commit f93811a8ab8345e453b962620d997c736b02a8ff
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364
mods/farming/api.lua
Normal file
364
mods/farming/api.lua
Normal file
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@ -0,0 +1,364 @@
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-- Wear out hoes, place soil
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-- TODO Ignore group:flower
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farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then
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return
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end
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-- check if pointing at soil
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return
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end
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-- check if (wet) soil defined
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local regN = minetest.registered_nodes
|
||||
if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.is_protected(pt.under, user:get_player_name()) then
|
||||
minetest.record_protection_violation(pt.under, user:get_player_name())
|
||||
return
|
||||
end
|
||||
if minetest.is_protected(pt.above, user:get_player_name()) then
|
||||
minetest.record_protection_violation(pt.above, user:get_player_name())
|
||||
return
|
||||
end
|
||||
|
||||
-- turn the node into soil, wear out item and play sound
|
||||
minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
|
||||
minetest.sound_play("default_dig_crumbly", {
|
||||
pos = pt.under,
|
||||
gain = 0.5,
|
||||
})
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:add_wear(65535/(uses-1))
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Register new hoes
|
||||
farming.register_hoe = function(name, def)
|
||||
-- Check for : prefix (register new hoes in your mod's namespace)
|
||||
if name:sub(1,1) ~= ":" then
|
||||
name = ":" .. name
|
||||
end
|
||||
-- Check def table
|
||||
if def.description == nil then
|
||||
def.description = "Hoe"
|
||||
end
|
||||
if def.inventory_image == nil then
|
||||
def.inventory_image = "unknown_item.png"
|
||||
end
|
||||
if def.recipe == nil then
|
||||
def.recipe = {
|
||||
{"air","air",""},
|
||||
{"","group:stick",""},
|
||||
{"","group:stick",""}
|
||||
}
|
||||
end
|
||||
if def.max_uses == nil then
|
||||
def.max_uses = 30
|
||||
end
|
||||
-- Register the tool
|
||||
minetest.register_tool(name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
|
||||
end
|
||||
})
|
||||
-- Register its recipe
|
||||
if def.material == nil then
|
||||
minetest.register_craft({
|
||||
output = name:sub(2),
|
||||
recipe = def.recipe
|
||||
})
|
||||
else
|
||||
minetest.register_craft({
|
||||
output = name:sub(2),
|
||||
recipe = {
|
||||
{def.material, def.material, ""},
|
||||
{"", "group:stick", ""},
|
||||
{"", "group:stick", ""}
|
||||
}
|
||||
})
|
||||
-- Reverse Recipe
|
||||
minetest.register_craft({
|
||||
output = name:sub(2),
|
||||
recipe = {
|
||||
{"", def.material, def.material},
|
||||
{"", "group:stick", ""},
|
||||
{"", "group:stick", ""}
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- how often node timers for plants will tick, +/- some random value
|
||||
local function tick(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(166, 286))
|
||||
end
|
||||
-- how often a growth failure tick is retried (e.g. too dark)
|
||||
local function tick_again(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(40, 80))
|
||||
end
|
||||
|
||||
-- Seed placement
|
||||
farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
|
||||
local pt = pointed_thing
|
||||
-- check if pointing at a node
|
||||
if not pt then
|
||||
return itemstack
|
||||
end
|
||||
if pt.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local under = minetest.get_node(pt.under)
|
||||
local above = minetest.get_node(pt.above)
|
||||
|
||||
if minetest.is_protected(pt.under, placer:get_player_name()) then
|
||||
minetest.record_protection_violation(pt.under, placer:get_player_name())
|
||||
return
|
||||
end
|
||||
if minetest.is_protected(pt.above, placer:get_player_name()) then
|
||||
minetest.record_protection_violation(pt.above, placer:get_player_name())
|
||||
return
|
||||
end
|
||||
|
||||
-- return if any of the nodes is not registered
|
||||
if not minetest.registered_nodes[under.name] then
|
||||
return itemstack
|
||||
end
|
||||
if not minetest.registered_nodes[above.name] then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- check if pointing at the top of the node
|
||||
if pt.above.y ~= pt.under.y+1 then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- check if you can replace the node above the pointed node
|
||||
if not minetest.registered_nodes[above.name].buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- check if pointing at soil
|
||||
if minetest.get_item_group(under.name, "soil") < 2 then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- add the node and remove 1 item from the itemstack
|
||||
minetest.add_node(pt.above, {name = plantname, param2 = 1})
|
||||
tick(pt.above)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
farming.grow_plant = function(pos, elapsed)
|
||||
local node = minetest.get_node(pos)
|
||||
local name = node.name
|
||||
local def = minetest.registered_nodes[name]
|
||||
|
||||
if not def.next_plant then
|
||||
-- disable timer for fully grown plant
|
||||
return
|
||||
end
|
||||
|
||||
-- grow seed
|
||||
if minetest.get_item_group(node.name, "seed") and def.fertility then
|
||||
local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
if not soil_node then
|
||||
tick_again(pos)
|
||||
return
|
||||
end
|
||||
-- omitted is a check for light, we assume seeds can germinate in the dark.
|
||||
for _, v in pairs(def.fertility) do
|
||||
if minetest.get_item_group(soil_node.name, v) ~= 0 then
|
||||
minetest.swap_node(pos, {name = def.next_plant})
|
||||
if minetest.registered_nodes[def.next_plant].next_plant then
|
||||
tick(pos)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- check if on wet soil
|
||||
local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
if minetest.get_item_group(below.name, "soil") < 3 then
|
||||
tick_again(pos)
|
||||
return
|
||||
end
|
||||
|
||||
-- check light
|
||||
local light = minetest.get_node_light(pos)
|
||||
if not light or light < def.minlight or light > def.maxlight then
|
||||
tick_again(pos)
|
||||
return
|
||||
end
|
||||
|
||||
-- grow
|
||||
minetest.swap_node(pos, {name = def.next_plant})
|
||||
|
||||
-- new timer needed?
|
||||
if minetest.registered_nodes[def.next_plant].next_plant then
|
||||
tick(pos)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Register plants
|
||||
farming.register_plant = function(name, def)
|
||||
local mname = name:split(":")[1]
|
||||
local pname = name:split(":")[2]
|
||||
|
||||
-- Check def table
|
||||
if not def.description then
|
||||
def.description = "Seed"
|
||||
end
|
||||
if not def.inventory_image then
|
||||
def.inventory_image = "unknown_item.png"
|
||||
end
|
||||
if not def.steps then
|
||||
return nil
|
||||
end
|
||||
if not def.minlight then
|
||||
def.minlight = 1
|
||||
end
|
||||
if not def.maxlight then
|
||||
def.maxlight = 14
|
||||
end
|
||||
if not def.fertility then
|
||||
def.fertility = {}
|
||||
end
|
||||
|
||||
-- Register seed
|
||||
local lbm_nodes = {mname .. ":seed_" .. pname}
|
||||
local g = {seed = 1, snappy = 3, attached_node = 1}
|
||||
for k, v in pairs(def.fertility) do
|
||||
g[v] = 1
|
||||
end
|
||||
minetest.register_node(":" .. mname .. ":seed_" .. pname, {
|
||||
description = def.description,
|
||||
tiles = {def.inventory_image},
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.inventory_image,
|
||||
drawtype = "signlike",
|
||||
groups = g,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
fertility = def.fertility,
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
dug = {name = "default_grass_footstep", gain = 0.2},
|
||||
place = {name = "default_place_node", gain = 0.25},
|
||||
}),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
|
||||
end,
|
||||
next_plant = mname .. ":" .. pname .. "_1",
|
||||
on_timer = farming.grow_plant,
|
||||
minlight = def.minlight,
|
||||
maxlight = def.maxlight,
|
||||
})
|
||||
|
||||
-- Register harvest
|
||||
minetest.register_craftitem(":" .. mname .. ":" .. pname, {
|
||||
description = pname:gsub("^%l", string.upper),
|
||||
inventory_image = mname .. "_" .. pname .. ".png",
|
||||
})
|
||||
|
||||
-- Register growing steps
|
||||
for i = 1, def.steps do
|
||||
local drop = {
|
||||
items = {
|
||||
{items = {mname .. ":" .. pname}, rarity = 9 - i},
|
||||
{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
|
||||
{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
|
||||
{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
|
||||
}
|
||||
}
|
||||
local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
|
||||
nodegroups[pname] = i
|
||||
|
||||
local next_plant = nil
|
||||
|
||||
if i < def.steps then
|
||||
next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
|
||||
lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i
|
||||
end
|
||||
|
||||
minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
drop = drop,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
groups = nodegroups,
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
next_plant = next_plant,
|
||||
on_timer = farming.grow_plant,
|
||||
minlight = def.minlight,
|
||||
maxlight = def.maxlight,
|
||||
})
|
||||
end
|
||||
|
||||
-- replacement LBM for pre-nodetimer plants
|
||||
minetest.register_lbm({
|
||||
name = ":" .. mname .. ":start_nodetimer_" .. pname,
|
||||
nodenames = lbm_nodes,
|
||||
action = function(pos, node)
|
||||
tick_again(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Return
|
||||
local r = {
|
||||
seed = mname .. ":seed_" .. pname,
|
||||
harvest = mname .. ":" .. pname
|
||||
}
|
||||
return r
|
||||
end
|
|
@ -150,7 +150,7 @@ local function entity_physics(pos, radius, drops)
|
|||
local dir = vector.normalize(vector.subtract(obj_pos, pos))
|
||||
local moveoff = vector.multiply(dir, dist + 1.0)
|
||||
local newpos = vector.add(pos, moveoff)
|
||||
local newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
|
||||
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
|
||||
obj:setpos(newpos)
|
||||
|
||||
obj:set_hp(obj:get_hp() - damage)
|
||||
|
@ -258,7 +258,7 @@ function tnt.burn(pos)
|
|||
end
|
||||
|
||||
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
||||
local pos = vector.round(pos)
|
||||
pos = vector.round(pos)
|
||||
-- scan for adjacent TNT nodes first, and enlarge the explosion
|
||||
local vm1 = VoxelManip()
|
||||
local p1 = vector.subtract(pos, 2)
|
||||
|
@ -295,11 +295,11 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
|||
-- perform the explosion
|
||||
local vm = VoxelManip()
|
||||
local pr = PseudoRandom(os.time())
|
||||
local p1 = vector.subtract(pos, radius)
|
||||
local p2 = vector.add(pos, radius)
|
||||
local minp, maxp = vm:read_from_map(p1, p2)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm:get_data()
|
||||
p1 = vector.subtract(pos, radius)
|
||||
p2 = vector.add(pos, radius)
|
||||
minp, maxp = vm:read_from_map(p1, p2)
|
||||
a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
data = vm:get_data()
|
||||
|
||||
local drops = {}
|
||||
local on_blast_queue = {}
|
||||
|
@ -512,7 +512,7 @@ minetest.register_craft({
|
|||
})
|
||||
|
||||
function tnt.register_tnt(def)
|
||||
local name = ""
|
||||
local name
|
||||
if not def.name:find(':') then
|
||||
name = "tnt:" .. def.name
|
||||
else
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue