add vipworld modpack
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128
mods/vipworld/bushes/init.lua
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128
mods/vipworld/bushes/init.lua
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-- Bushes Mod by Mossmanikin, Evergreen, & Neuromancer
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-- The initial code for this was taken from Mossmanikin's Grasses Mod,
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-- then heavilly modified by Neuromancer for this mod.
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-- Mossmanikin also greatly helped with providing samples for coding.
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-- bush leaf textures are from VannessaE's moretrees mod.
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-- (Leaf texture created by RealBadAngel or VanessaE)
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-- Branch textures created by Neuromancer.
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-- support for i18n
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abstract_bushes = {}
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minetest.register_node("bushes:youngtree2_bottom", {
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description = "Young Tree 2 (bottom)",
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drawtype="nodebox",
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tiles = {"bushes_youngtree2trunk.png"},
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inventory_image = "bushes_youngtree2trunk_inv.png",
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wield_image = "bushes_youngtree2trunk_inv.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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node_box = {
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type = "fixed",
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fixed = {
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--{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1
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{-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1
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}
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},
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groups = {snappy=3,flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:stick'
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})
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local BushBranchCenter = { {1,1}, {3,2} }
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for i in pairs(BushBranchCenter) do
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local Num = BushBranchCenter[i][1]
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local TexNum = BushBranchCenter[i][2]
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minetest.register_node("bushes:bushbranches"..Num, {
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description = "Bush Branches @1", Num,
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drawtype = "nodebox",
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tiles = {
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"bushes_leaves_"..TexNum..".png",
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"bushes_branches_center_"..TexNum..".png"
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},
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node_box = {
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type = "fixed",
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fixed = {
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{0, -1/2, -1/2, -1/4, 1/2, 1/2},
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{0, -1/2, -1/2, 1/4, 1/2, 1/2}
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
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},
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inventory_image = "bushes_branches_center_"..TexNum..".png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {
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-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
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snappy=3,
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flammable=2,
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leaves=1
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},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:stick 4'
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})
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end
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local BushBranchSide = { {2,1}, {4,2} }
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for i in pairs(BushBranchSide) do
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local Num = BushBranchSide[i][1]
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local TexNum = BushBranchSide[i][2]
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minetest.register_node("bushes:bushbranches"..Num, {
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description = "Bush Branches @1", Num,
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drawtype = "nodebox",
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tiles = {
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--[[top]] "bushes_leaves_"..TexNum..".png",
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--[[bottom]]"bushes_branches_center_"..TexNum..".png",
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--[[right]] "bushes_branches_left_"..TexNum..".png",
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--[[left]] "bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here,
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--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
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--[[front]] "bushes_branches_right_"..TexNum..".png"
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},
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node_box = {
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type = "fixed",
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fixed = {
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-- { left , bottom , front, right , top , back }
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{0.137748,-0.491944, 0.5 ,-0.125000,-0.179444,-0.007790}, --NodeBox 1
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{0.262748,-0.185995, 0.5 ,-0.237252, 0.126505,-0.260269}, --NodeBox 2
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{0.500000, 0.125000, 0.5 ,-0.500000, 0.500000,-0.500000}, --NodeBox 3
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
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},
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inventory_image = "bushes_branches_right_"..TexNum..".png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {
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-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
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snappy=3,
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flammable=2,
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leaves=1
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},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:stick 3'
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})
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end
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local BushLeafNode = { {1}, {2}}
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for i in pairs(BushLeafNode) do
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local Num = BushLeafNode[i][1]
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minetest.register_node("bushes:BushLeaves"..Num, {
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description = "Bush Leaves @1", Num,
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drawtype = "allfaces_optional",
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tiles = {"bushes_leaves_"..Num..".png"},
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paramtype = "light",
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groups = { -- MM: Should we add leafdecay?
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snappy=3,
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flammable=2,
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attached_node=1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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