add vipworld modpack
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289
mods/vipworld/darkage/furniture.lua
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289
mods/vipworld/darkage/furniture.lua
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minetest.register_node("darkage:chain", {
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description = "Chain",
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drawtype = "signlike",
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tiles = {"darkage_chain.png"},
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inventory_image = "darkage_chain.png",
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wield_image = "darkage_chain.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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climbable = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
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legacy_wallmounted = true
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})
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local box_formspec = [[
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size[8,9]
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list[context;main;0,0.3;8,4;]
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list[current_player;main;0,4.85;8,1;]
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list[current_player;main;0,6.08;8,3;8]
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listring[context;main]
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listring[current_player;main]
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]].. darkage.formbg
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minetest.register_node("darkage:box", {
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description = "Box",
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tiles = { "darkage_box_top.png","darkage_box_top.png","darkage_box.png"},
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", box_formspec )
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meta:set_string("infotext", "Box")
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local inv = meta:get_inventory()
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inv:set_size("main", 16)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from box at "..minetest.pos_to_string(pos))
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end,
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})
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local shelves_formspec = [[
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size[8,9]
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list[context;up;0,0;8,2;]
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list[context;down;0,2.3;8,2;]
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list[current_player;main;0,4.85;8,1;]
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list[current_player;main;0,6.08;8,3;8]
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listring[context;up]
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listring[context;down]
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listring[current_player;main]
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]].. darkage.formbg
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minetest.register_node("darkage:wood_shelves", {
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description = "Wooden Shelves",
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tiles = { "darkage_shelves.png","darkage_shelves.png","darkage_shelves.png",
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"darkage_shelves.png","darkage_shelves.png","darkage_shelves_front.png"},
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paramtype2 = "facedir",
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", shelves_formspec)
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meta:set_string("infotext", "Wooden Shelves")
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local inv = meta:get_inventory()
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inv:set_size("up", 16)
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inv:set_size("down", 16)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("up") and inv:is_empty("down")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in shelves at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to shelves at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from shelves at "..minetest.pos_to_string(pos))
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end,
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})
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--minetest.register_node("darkage:rosace", {
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-- description = "Rose Window",
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-- tiles = {"darkage_rosace.png"},
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-- is_ground_content = false,
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-- groups = {cracky=3},
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-- sounds = default.node_sound_stone_defaults()
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--})
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minetest.register_node("darkage:iron_bars", {
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description = "Iron Bars",
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drawtype = "glasslike",
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tiles = {"darkage_iron_bars.png"},
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inventory_image = "darkage_iron_bars.png",
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wield_image = "darkage_iron_bars.png",
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:lamp", {
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description = "Lamp",
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tiles = { "darkage_lamp.png" },
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paramtype = "light",
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sunlight_propagates = true,
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light_source = default.LIGHT_MAX-1,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("darkage:iron_grille", {
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description = "Iron Grille",
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drawtype = "glasslike",
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tiles = {"darkage_iron_grille.png"},
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inventory_image = "darkage_iron_grille.png",
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wield_image = "darkage_iron_grille.png",
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:wood_bars", {
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description = "Wooden Bars",
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drawtype = "glasslike",
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tiles = {"darkage_wood_bars.png"},
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inventory_image = "darkage_wood_bars.png",
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wield_image = "darkage_wood_bars.png",
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:wood_grille", {
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description = "Wooden Grille",
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drawtype = "glasslike",
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tiles = {"darkage_wood_grille.png"},
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inventory_image = "darkage_wood_grille.png",
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wield_image = "darkage_wood_grille.png",
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:wood_frame", {
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description = "Wooden Frame",
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drawtype = "glasslike",
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tiles = {"darkage_wood_frame.png"},
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inventory_image = "darkage_wood_frame.png",
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wield_image = "darkage_wood_frame.png",
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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---------------
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-- Crafts Item
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---------------
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----------
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-- Crafts
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----------
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--[[
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minetest.register_craft({
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output = "darkage:box",
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recipe = {
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{"default:wood", "", "default:wood"},
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{"", "", ""},
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{"default:wood", "", "default:wood"},
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}
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})
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minetest.register_craft({
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output = "darkage:chain 2",
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recipe = {
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{"darkage:iron_stick"},
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{"darkage:iron_stick"},
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{"darkage:iron_stick"},
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}
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})
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minetest.register_craft({
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output = "darkage:iron_bars 2",
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recipe = {
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{"darkage:iron_stick", "", "darkage:iron_stick"},
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{"darkage:iron_stick", "", "darkage:iron_stick"},
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{"darkage:iron_stick", "", "darkage:iron_stick"},
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}
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})
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minetest.register_craft({
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output = "darkage:iron_grille 3",
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recipe = {
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{"", "darkage:iron_bars", ""},
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{"darkage:iron_bars", "", "darkage:iron_bars"},
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{"", "darkage:iron_bars", ""},
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}
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})
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minetest.register_craft({
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output = "darkage:lamp",
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recipe = {
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{"group:stick", "", "group:stick"},
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{"", "default:torch", ""},
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{"group:stick", "", "group:stick"},
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}
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})
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minetest.register_craft({
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output = "darkage:wood_bars 2",
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recipe = {
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{"group:stick", "", "group:stick"},
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{"group:stick", "", "group:stick"},
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{"group:stick", "", "group:stick"},
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}
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})
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minetest.register_craft({
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output = "darkage:wood_grille 3",
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recipe = {
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{"", "darkage:wood_bars", ""},
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{"darkage:wood_bars", "", "darkage:wood_bars"},
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{"", "darkage:wood_bars", ""},
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}
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})
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minetest.register_craft({
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output = "darkage:wood_shelves",
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recipe = {
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{"darkage:box"},
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{"darkage:box"},
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}
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})
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minetest.register_craft({
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output = "darkage:wood_frame",
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recipe = {
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{"group:stick", "", "group:stick"},
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{"", "default:glass", ""},
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{"group:stick", "", "group:stick"},
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}
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})
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-- Cookings
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minetest.register_craft({
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type = "cooking",
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output = "default:glass",
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recipe = "darkage:wood_frame",
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})
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]]
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