add vipworld modpack
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366
mods/vipworld/darkage/nodes.lua
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366
mods/vipworld/darkage/nodes.lua
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----------
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-- Nodes
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----------
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minetest.register_node("darkage:adobe", {
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description = "Adobe",
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tiles = {"darkage_adobe.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("darkage:basalt", {
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description = "Basalt",
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tiles = {"darkage_basalt.png"},
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is_ground_content = true,
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drop = 'darkage:basalt_cobble',
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:basalt_cobble", {
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description = "Basalt Cobble",
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tiles = {"darkage_basalt_cobble.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:chalk", {
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description = "Chalk",
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tiles = {"darkage_chalk.png"},
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is_ground_content = true,
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drop = 'darkage:chalk_powder 4',
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:cobble_with_plaster", {
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description = "Cobblestone with Plaster",
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tiles = {"darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_D.png)", "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_B.png)",
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"darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_C.png)", "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_A.png)",
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"default_cobble.png", "darkage_chalk.png"},
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is_ground_content = false,
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paramtype2 = "facedir",
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("darkage:chalked_bricks_with_plaster", {
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description = "Chalked Bricks with Plaster",
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tiles = {"darkage_chalk.png", "darkage_chalk.png", "darkage_chalk.png", "darkage_chalk.png", "darkage_chalk.png", "darkage_chalked_bricks.png"},
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is_ground_content = false,
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paramtype2 = "facedir",
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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--lbm to convert the old cobble_with_plaster to the new chalked_bricks to keep texture consistent
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minetest.register_lbm({
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name="darkage:convert_cobble_with_plaster",
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nodenames= "darkage:cobble_with_plaster",
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run_at_every_load = false,
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action = function(pos,node)
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node.name = "darkage:chalked_bricks_with_plaster"
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minetest.swap_node(pos, node)
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end
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})
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minetest.register_node("darkage:desert_stone_with_iron", {
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description = "Desert Iron Ore",
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tiles = {"default_desert_stone.png^default_mineral_iron.png"},
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is_ground_content = true,
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groups = {cracky=3},
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drop = 'default:iron_lump',
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("darkage:darkdirt", {
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description = "Dark Dirt",
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tiles = {"darkage_darkdirt.png"},
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is_ground_content = false,
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groups = {crumbly=2},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("darkage:dry_leaves", {
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description = "Dry Leaves",
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tiles = {"darkage_dry_leaves.png"},
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is_ground_content = false,
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paramtype = "light",
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults()
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})
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minetest.register_node("darkage:gneiss", {
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description = "Gneiss",
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tiles = {"darkage_gneiss.png"},
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is_ground_content = true,
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groups = {cracky=3},
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drop = 'darkage:gneiss_cobble',
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:gneiss_cobble", {
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description = "Gneiss Cobble",
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tiles = {"darkage_gneiss_cobble.png"},
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is_ground_content = false,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:marble", {
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description = "Marble",
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tiles = {"darkage_marble.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:mud", {
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description = "Mud",
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tiles = {"darkage_mud_up.png","darkage_mud.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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drop = 'darkage:mud_lump 4',
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sounds = default.node_sound_dirt_defaults({
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footstep = "",
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}),
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})
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minetest.register_node("darkage:ors", {
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description = "Old Red Sandstone",
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tiles = {"darkage_ors.png"},
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is_ground_content = true,
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drop = "darkage:ors_brick",
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groups = {crumbly=1,cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:ors_brick", {
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description = "Old Red Sandstone Brick",
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tiles = {"darkage_ors_brick.png"},
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is_ground_content = false,
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groups = {crumbly=1,cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:serpentine", {
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description = "Serpentine",
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tiles = {"darkage_serpentine.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:shale", {
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description = "Shale",
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tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"},
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is_ground_content = true,
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:schist", {
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description = "Schist",
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tiles = {"darkage_schist.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:silt", {
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description = "Silt",
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tiles = {"darkage_silt.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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drop = 'darkage:silt_lump 4',
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sounds = default.node_sound_dirt_defaults({
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footstep = "",
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}),
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})
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minetest.register_node("darkage:slate", {
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description = "Slate",
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tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"},
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is_ground_content = true,
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drop = 'darkage:slate_cobble',
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:slate_cobble", {
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description = "Slate Cobble",
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tiles = {"darkage_slate_cobble.png"},
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is_ground_content = false,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:slate_tile", {
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description = "Slate Tile",
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tiles = {"darkage_slate_tile.png"},
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is_ground_content = false,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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-- Removed straw, because its in minetst game. Registering alias for compatibility reasons
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minetest.register_alias("darkage:straw", "farming:straw")
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minetest.register_node("darkage:stone_brick", {
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description = "Stone Brick",
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tiles = {"darkage_stone_brick.png"},
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is_ground_content = false,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:straw_bale", {
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description = "Straw Bale",
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tiles = {"darkage_straw_bale.png"},
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is_ground_content = false,
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drop = 'farming:straw 4',
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("darkage:marble", {
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description = "Marble",
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tiles = {"darkage_marble.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:marble_tile", {
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description = "Marble Tile",
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tiles = {"darkage_marble_tile.png"},
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is_ground_content = false,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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--[[
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Tuff
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]]
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minetest.register_node("darkage:tuff", {
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description = "Tuff",
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tiles = {"darkage_tuff.png"},
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is_ground_content = true,
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legacy_mineral = true,
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groups = {cracky = 3, stone = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player get tuff node if he is lucky :)
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items = {'darkage:tuff'},
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rarity = 3,
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},
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{
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-- player will get rubble with 2/3 chance
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items = {'darkage:tuff_rubble'},
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}
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}
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},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:tuff_bricks", {
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description = "Tuff Bricks",
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tiles = {"darkage_tuff_bricks.png"},
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is_ground_content = false,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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-- abm to turn Tuff bricks to old Tuff bricks if water is nearby
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minetest.register_abm({
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nodenames = {"darkage:tuff_bricks"},
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neighbors = {"group:water"},
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interval = 16,
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chance = 200,
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catch_up = false,
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action = function(pos, node)
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minetest.set_node(pos, {name = "darkage:old_tuff_bricks"})
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end
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})
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minetest.register_node("darkage:tuff_rubble", {
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description = "Tuff Rubble",
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tiles = {"darkage_tuff_rubble.png"},
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groups = {crumbly = 2, falling_node = 1},
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sounds = default.node_sound_gravel_defaults(),
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})
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--[[
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Rhyolitic Tuff
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]]
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minetest.register_node("darkage:rhyolitic_tuff", {
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description = "Rhyolitic Tuff",
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tiles = {"darkage_rhyolitic_tuff.png"},
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is_ground_content = true,
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legacy_mineral = true,
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groups = {cracky = 3, stone = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player get tuff node if he is lucky :)
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items = {'darkage:rhyolitic_tuff'},
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rarity = 3,
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},
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{
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-- player will get rubble with 2/3 chance
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items = {'darkage:rhyolitic_tuff_rubble'},
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}
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}
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},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:rhyolitic_tuff_bricks", {
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description = "Rhyolitic Tuff Bricks",
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tiles = {"darkage_rhyolitic_tuff_bricks.png"},
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is_ground_content = false,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:old_tuff_bricks", {
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description = "Old Tuff Bricks",
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tiles = {"darkage_old_tuff_bricks.png"},
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is_ground_content = false,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:rhyolitic_tuff_rubble", {
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description = "Rhyolitic Tuff Rubble",
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tiles = {"darkage_rhyolitic_tuff_rubble.png"},
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groups = {crumbly = 2, falling_node = 1},
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sounds = default.node_sound_gravel_defaults(),
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})
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--[[
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add a node using the cobble texture that was introduced in minetest 0.4.dev-20120408 and got removed in 0.4.7
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It has a nice contrast together the stone bricks, so I think it could get usefull.
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]]
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minetest.register_node("darkage:chalked_bricks", {
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description = "Chalked Brick",
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tiles = {"darkage_chalked_bricks.png"},
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is_ground_content = false,
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groups = {cracky = 2, stone = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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