add vipworld modpack

This commit is contained in:
Milan Ihl 2019-05-20 17:50:00 +02:00
parent 6e35aebc06
commit 1f21dcd616
252 changed files with 3892 additions and 0 deletions

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-----------------------------------------------------------------------------------------------
-- Ferns - Fern 0.1.0
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default, flowers, painting, trees
-- Dependencies: biome_lib
-- Supports: dryplants, stoneage, sumpf
-----------------------------------------------------------------------------------------------
-- some inspiration from here
-- https://en.wikipedia.org/wiki/Athyrium_yokoscense
-- http://www.mygarden.net.au/gardening/athyrium-yokoscense/3900/1
-----------------------------------------------------------------------------------------------
-- support for i18n
-- Maintain backward compatibilty
-- minetest-0.5: Begin
local default_ferns = minetest.registered_items["default:fern_1"] or false
if default_ferns then
minetest.register_alias("ferns:fern_03", "default:fern_3")
minetest.register_alias("ferns:fern_02", "default:fern_2")
minetest.register_alias("ferns:fern_01", "default:fern_1")
end
-- minetest-0.5: End
minetest.register_alias("archaeplantae:fern", "ferns:fern_03")
minetest.register_alias("archaeplantae:fern_mid", "ferns:fern_02")
minetest.register_alias("archaeplantae:fern_small", "ferns:fern_01")
minetest.register_alias("ferns:fern_04", "ferns:fern_02") -- for placing
local nodenames = {}
local function create_nodes()
local images = { "ferns_fern.png", "ferns_fern_mid.png", "ferns_fern_big.png" }
local vscales = { 1, math.sqrt(8), math.sqrt(11) }
local descs = { "Lady-fern (Athyrium)", nil, nil }
for i = 1, 3 do
local node_on_place = nil
if i == 1 then
node_on_place = function(itemstack, placer, pointed_thing)
-- place a random fern
local stack = ItemStack("ferns:fern_0"..math.random(1,4))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("ferns:fern_01 "..itemstack:get_count()-(1-ret:get_count())) -- TODO FIXME?
end
end
nodenames[i] = "ferns:fern_"..string.format("%02d", i)
minetest.register_node(nodenames[i], {
description = descs[i] or ("Lady-fern (Athyrium)".." " .. string.format("%02d", i)),
inventory_image = "ferns_fern.png",
drawtype = "plantlike",
visual_scale = vscales[i],
paramtype = "light",
tiles = { images[i] },
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
drop = "ferns:fern_01",
on_place = node_on_place
})
end
end
-----------------------------------------------------------------------------------------------
-- Init
-----------------------------------------------------------------------------------------------
if default_ferns then
for i = 1, 3 do
nodenames[i] = "ferns:fern_"..string.format("%02d", i)
end
else
create_nodes()
end

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-----------------------------------------------------------------------------------------------
-- Ferns - Giant Tree Fern 0.1.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: 4seasons, default
-- Supports: vines
-----------------------------------------------------------------------------------------------
-- lot of code, lot to load
abstract_ferns.grow_giant_tree_fern = function(pos)
local pos_aux = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(pos_aux).name
if name ~= "air" and name ~= "ferns:sapling_giant_tree_fern"
and name ~= "default:junglegrass" then
return
end
local size = math.random(12,16) -- min of range must be >= 4
local leafchecks = {
{
direction = 3,
positions = {
{x = pos.x + 1, y = pos.y + size - 1, z = pos.z },
{x = pos.x + 2, y = pos.y + size , z = pos.z },
{x = pos.x + 3, y = pos.y + size - 1, z = pos.z },
{x = pos.x + 4, y = pos.y + size - 2, z = pos.z }
}
},
{
direction = 1,
positions = {
{x = pos.x - 1, y = pos.y + size - 1, z = pos.z },
{x = pos.x - 2, y = pos.y + size, z = pos.z },
{x = pos.x - 3, y = pos.y + size - 1, z = pos.z },
{x = pos.x - 4, y = pos.y + size - 2, z = pos.z }
}
},
{
direction = 2,
positions = {
{x = pos.x , y = pos.y + size - 1, z = pos.z + 1},
{x = pos.x , y = pos.y + size , z = pos.z + 2},
{x = pos.x , y = pos.y + size - 1, z = pos.z + 3},
{x = pos.x , y = pos.y + size - 2, z = pos.z + 4}
}
},
{
direction = 0,
positions = {
{x = pos.x , y = pos.y + size - 1, z = pos.z - 1},
{x = pos.x , y = pos.y + size , z = pos.z - 2},
{x = pos.x , y = pos.y + size - 1, z = pos.z - 3},
{x = pos.x , y = pos.y + size - 2, z = pos.z - 4}
}
}
}
local brk = false
for i = 1, size-3 do
pos_aux.y = pos.y + i
local name = minetest.get_node(pos_aux).name
if not (name == "air" or (i == 1 and name == "ferns:sapling_giant_tree_fern")) then
brk = true
break
end
minetest.swap_node({x = pos.x, y = pos.y + i, z = pos.z}, {name="ferns:fern_trunk_big"})
end
if not brk then
minetest.swap_node({x = pos.x, y = pos.y + size-2, z = pos.z}, {name="ferns:fern_trunk_big_top"})
minetest.swap_node({x = pos.x, y = pos.y + size-1, z = pos.z}, {name="ferns:tree_fern_leaves_giant"})
-- all the checking for air below is to prevent some ugly bugs (incomplete trunks of neighbouring trees), it's a bit slower, but worth the result
-- assert(#leafchecks == 4)
for i = 1, 4 do
local positions = leafchecks[i].positions
local rot = leafchecks[i].direction
local endpos = 4 -- If the loop below adds all intermediate leaves then the "terminating" leaf will be at positions[4]
-- assert(#positions == 4)
-- add leaves so long as the destination nodes are air
for j = 1, 3 do
if minetest.get_node(positions[j]).name == "air" then
minetest.swap_node(positions[j], {name="ferns:tree_fern_leave_big"})
else
endpos = j
break
end
end
-- add the terminating leaf if required and possible
if endpos == 4 and minetest.get_node(positions[endpos]).name == "air" then
minetest.swap_node(positions[endpos], {name="ferns:tree_fern_leave_big_end", param2=rot})
end
end
end
end
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN LEAVES
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:tree_fern_leaves_giant", {
description = "Tree Fern Crown (Dicksonia)",
drawtype = "plantlike",
visual_scale = math.sqrt(11),
wield_scale = {x=0.175, y=0.175, z=0.175},
paramtype = "light",
tiles = {"ferns_fern_tree_giant.png"},
inventory_image = "ferns_fern_tree.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
attached_node=1,
not_in_creative_inventory=1
},
drop = {
max_items = 2,
items = {
{
-- occasionally, drop a second sapling instead of leaves
-- (extra saplings can also be obtained by replanting and
-- reharvesting leaves)
items = {"ferns:sapling_giant_tree_fern"},
rarity = 10,
},
{
items = {"ferns:sapling_giant_tree_fern"},
},
{
items = {"ferns:tree_fern_leaves_giant"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN LEAVE PART
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:tree_fern_leave_big", {
description = "Giant Tree Fern Leaves",
drawtype = "raillike",
paramtype = "light",
tiles = {
"ferns_tree_fern_leave_big.png",
},
walkable = false,
groups = {
snappy=3,
flammable=2,
attached_node=1,
not_in_creative_inventory=1
},
drop = "",
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN LEAVE END
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:tree_fern_leave_big_end", {
description = "Giant Tree Fern Leave End",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = { "ferns_tree_fern_leave_big_end.png" },
walkable = false,
node_box = {
type = "fixed",
-- {left, bottom, front, right, top, back }
fixed = {-1/2, -1/2, 1/2, 1/2, 33/64, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, 1/2, 1/2, 33/64, 1/2},
},
groups = {
snappy=3,
flammable=2,
attached_node=1,
not_in_creative_inventory=1
},
drop = "",
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN TRUNK TOP
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:fern_trunk_big_top", {
description = "Giant Fern Trunk",
drawtype = "nodebox",
paramtype = "light",
tiles = {
"ferns_fern_trunk_big_top.png^ferns_tree_fern_leave_big_cross.png",
"ferns_fern_trunk_big_top.png^ferns_tree_fern_leave_big_cross.png",
"ferns_fern_trunk_big.png"
},
node_box = {
type = "fixed",
-- {left, bottom, front, right, top, back }
fixed = {
{-1/2, 33/64, -1/2, 1/2, 33/64, 1/2},
{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
}
},
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
},
groups = {
tree=1,
choppy=2,
oddly_breakable_by_hand=2,
flammable=3,
wood=1,
not_in_creative_inventory=1,
leafdecay=3 -- to support vines
},
drop = "ferns:fern_trunk_big",
sounds = default.node_sound_wood_defaults(),
})
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN TRUNK
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:fern_trunk_big", {
description = "Giant Fern Trunk",
drawtype = "nodebox",
paramtype = "light",
tiles = {
"ferns_fern_trunk_big_top.png",
"ferns_fern_trunk_big_top.png",
"ferns_fern_trunk_big.png"
},
node_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
},
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "ferns:fern_trunk_big" or node.name == "ferns:fern_trunk_big_top" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"ferns:fern_trunk_big")
end
end,
})
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN SAPLING
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:sapling_giant_tree_fern", {
description = "Giant Tree Fern Sapling",
drawtype = "plantlike",
paramtype = "light",
tiles = {"ferns_sapling_tree_fern_giant.png"},
inventory_image = "ferns_sapling_tree_fern_giant.png",
walkable = false,
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})

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-----------------------------------------------------------------------------------------------
-- Archae Plantae - Horsetail 0.0.5
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default, flowers, trees
-- Dependencies: biome_lib
-- Supports: dryplants, stoneage, sumpf
-----------------------------------------------------------------------------------------------
-- support for i18n
-----------------------------------------------------------------------------------------------
-- HORSETAIL (EQUISETUM)
-----------------------------------------------------------------------------------------------
local node_names = {}
local function create_nodes()
local selection_boxes = {
{ -0.15, -1/2, -0.15, 0.15, -1/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 1/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 4/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 7/16, 0.15 },
}
for i = 1, 4 do
local node_name = "ferns:horsetail_" .. string.format("%02d", i)
local node_img = "ferns_horsetail_" .. string.format("%02d", i) .. ".png"
local node_desc
local node_on_use = nil
local node_drop = "ferns:horsetail_04"
if i == 1 then
node_desc = "Young Horsetail (Equisetum)"
node_on_use = minetest.item_eat(1) -- young ones edible https://en.wikipedia.org/wiki/Equisetum
node_drop = node_name
elseif i == 4 then
node_desc = "Horsetail (Equisetum)"
else
node_desc = "Horsetail (Equisetum)".." ".. string.format("%02d", i)
end
node_names[i] = node_name
minetest.register_node(node_name, {
description = node_desc,
drawtype = "plantlike",
paramtype = "light",
tiles = { node_img },
inventory_image = node_img,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,horsetail=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = selection_boxes[i],
},
on_use = node_on_use,
drop = node_drop,
})
end
end
-----------------------------------------------------------------------------------------------
-- Init
-----------------------------------------------------------------------------------------------
create_nodes()

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-----------------------------------------------------------------------------------------------
local title = "Ferns" -- former "Archae Plantae"
local version = "0.2.1"
local mname = "ferns" -- former "archaeplantae"
-----------------------------------------------------------------------------------------------
-- (by Mossmanikin)
-----------------------------------------------------------------------------------------------
abstract_ferns = {}
-- support for i18n
dofile(minetest.get_modpath("ferns").."/fern.lua")
dofile(minetest.get_modpath("ferns").."/horsetail.lua")
dofile(minetest.get_modpath("ferns").."/treefern.lua")
dofile(minetest.get_modpath("ferns").."/gianttreefern.lua")

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-- In case you don't wanna have errors:
-- Only change what's behind a "=" (or "--").
-- Don't use caps (behind a "=").
-- If there's a "false" (behind a "=") you can change it to "true" (and the other way around).
-- Spelling is important.
-- If "true" or "false" is necessary as setting, everything(!) which is not spelled "true" will be read as if it were "false" (even "1", "True"...)
-- If you wanna comment something (for example to remember the default value), you can do this by putting "--" in front of the comment.
-- You can put "--" at the end of a line with "=" in it, or at the beginning of an empty/new line (minetest will ignore what's behind it then).
-- But don't put "--" in front of a line with "=" in it (or else minetest will ignore the setting and you might get an error).
-- If something is still unclear, don't hesitate to post your question @ https://forum.minetest.net/viewtopic.php?id=6921
abstract_ferns.config = {}
-- Which plants should generate/spawn?
abstract_ferns.config.enable_lady_fern = true
abstract_ferns.config.enable_horsetails = true
abstract_ferns.config.enable_treefern = true
abstract_ferns.config.enable_giant_treefern = true
-- Where should they generate/spawn? (if they generate/spawn)
--
-- Lady-Fern
abstract_ferns.config.lady_ferns_near_tree = true
abstract_ferns.config.lady_ferns_near_rock = true
abstract_ferns.config.lady_ferns_near_ores = true -- if there's a bunch of ferns there's ores nearby, this one causes a huge fps drop
abstract_ferns.config.lady_ferns_in_groups = false -- this one is meant as a replacement of Ferns_near_Ores: ferns tend to generate in groups, less fps drop, no hint for nearby ores
--
-- Horsetails
abstract_ferns.config.enable_horsetails_spawning = false -- horsetails will grow in already explored areas, over time, near water or gravel
abstract_ferns.config.enable_horsetails_on_grass = true -- on dirt with grass and swamp (sumpf mod)
abstract_ferns.config.enable_horsetails_on_stones = true -- on gravel, mossy cobble and silex (stoneage mod)
--
-- Tree_Fern
abstract_ferns.config.enable_treeferns_in_jungle = true
abstract_ferns.config.enable_treeferns_in_oases = true -- for oases and tropical beaches
--
-- Giant_Tree_Fern
abstract_ferns.config.enable_giant_treeferns_in_jungle = true
abstract_ferns.config.enable_giant_treeferns_in_oases = true -- for oases and tropical beaches

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-----------------------------------------------------------------------------------------------
-- Ferns - Tree Fern 0.1.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default , trees
-----------------------------------------------------------------------------------------------
abstract_ferns.grow_tree_fern = function(pos)
local pos_aux = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(pos_aux).name
if name ~= "air" and name ~= "ferns:sapling_tree_fern"
and name ~= "default:junglegrass" then
return
end
local size = math.random(1, 4) + math.random(1, 4)
if (size > 5) then
size = 10 - size
end
size = size + 1
local crown = ({ "ferns:tree_fern_leaves", "ferns:tree_fern_leaves_02" })[math.random(1, 2)]
local i = 1
local brk = false
while (i < size) do
pos_aux.y = pos.y + i
name = minetest.get_node(pos_aux).name
if not (name == "air" or (i == 1 and name == "ferns:sapling_tree_fern")) then
brk = true
break
end
minetest.swap_node({x = pos.x, y = pos.y + i, z = pos.z}, { name = "ferns:fern_trunk" })
i = i + 1
end
if not brk then
minetest.swap_node({x = pos.x, y = pos.y + i - 1, z = pos.z}, { name = crown })
end
end
-----------------------------------------------------------------------------------------------
-- TREE FERN LEAVES
-----------------------------------------------------------------------------------------------
-- TODO: Both of these nodes look the same?
minetest.register_node("ferns:tree_fern_leaves", {
description = "Tree Fern Crown (Dicksonia)",
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
paramtype2 = "facedir",
--tiles = {"[combine:32x32:0,0=top_left.png:0,16=bottom_left.png:16,0=top_right.png:16,16=bottom_right.png"},
tiles = {"ferns_fern_tree.png"},
inventory_image = "ferns_fern_tree_inv.png",
walkable = false,
groups = {snappy=3,flammable=2,attached_node=1},
drop = {
max_items = 2,
items = {
{
-- occasionally, drop a second sapling instead of leaves
-- (extra saplings can also be obtained by replanting and
-- reharvesting leaves)
items = {"ferns:sapling_tree_fern"},
rarity = 10,
},
{
items = {"ferns:sapling_tree_fern"},
},
{
items = {"ferns:tree_fern_leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})
minetest.register_node("ferns:tree_fern_leaves_02", {
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"ferns_fern_big.png"},
walkable = false,
groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
drop = {
max_items = 2,
items = {
{
-- occasionally, drop a second sapling instead of leaves
-- (extra saplings can also be obtained by replanting and
-- reharvesting leaves)
items = {"ferns:sapling_tree_fern"},
rarity = 10,
},
{
items = {"ferns:sapling_tree_fern"},
},
{
items = {"ferns:tree_fern_leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})
-----------------------------------------------------------------------------------------------
-- FERN TRUNK
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:fern_trunk", {
description = "Fern Trunk (Dicksonia)",
drawtype = "nodebox",
paramtype = "light",
tiles = {
"ferns_fern_trunk_top.png",
"ferns_fern_trunk_top.png",
"ferns_fern_trunk.png"
},
node_box = {
type = "fixed",
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
},
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "ferns:fern_trunk" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"ferns:fern_trunk")
end
end,
})
-----------------------------------------------------------------------------------------------
-- TREE FERN SAPLING
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:sapling_tree_fern", {
description = "Tree Fern Sapling (Dicksonia)",
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"ferns_sapling_tree_fern.png"},
inventory_image = "ferns_sapling_tree_fern.png",
walkable = false,
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})