add vipworld modpack
2
mods/vipworld/flowers_plus/depends.txt
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farming?
|
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flowers?
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24
mods/vipworld/flowers_plus/flowers-changelog.txt
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@ -0,0 +1,24 @@
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Changelog
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---------
|
||||
|
||||
2012-08-06: Tweaked selection boxes on all nodes. Tweaked seaweed to use
|
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signlike instead of raillike drawtype, (still forced to only spawn flat as
|
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usual). Adjusted light level limits to give it more time to grow. Created
|
||||
this changelog file using github commit messages as the basis. Shrunk the
|
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geranium flower down a bit to better match the others.
|
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|
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2012-08-03: Tuned out the random-numbers-inside-ABM stuff. Uses the ABM's
|
||||
chance setting instead. Should be approximately the same as before, but
|
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hopefully using a tad less CPU. Minor tweak to ABM interval/growing delay.
|
||||
|
||||
2012-08-01: Added blue geranium to the collection of flowers.
|
||||
|
||||
2012-07-31: Disable debug by default.
|
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|
||||
2012-07-30: many updates over the course of the day - first commit, removed
|
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some redundant files, added wield/inventory image entries for each item, to
|
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force the game to draw them properly (these shouldn't be needed, must be a
|
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bug). Tweaked spawn code so that the radius check also includes the name of
|
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the item being spawned as well as items in group:flower, that way all items can
|
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have a radius test, and not just those in group:flower. Fiddled with the spawn
|
||||
rates a bit.
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154
mods/vipworld/flowers_plus/init.lua
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-- This file supplies a few additional plants and some related crafts
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-- for the plantlife modpack. Last revision: 2013-04-24
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flowers_plus = {}
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|
||||
local SPAWN_DELAY = 1000
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local SPAWN_CHANCE = 200
|
||||
local flowers_seed_diff = 329
|
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local lilies_max_count = 320
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local lilies_rarity = 33
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local seaweed_max_count = 320
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local seaweed_rarity = 33
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local sunflowers_max_count = 10
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local sunflowers_rarity = 25
|
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|
||||
-- register the various rotations of waterlilies
|
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|
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local lilies_list = {
|
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{ nil , nil , 1 },
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{ "225", "22.5" , 2 },
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{ "45" , "45" , 3 },
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{ "675", "67.5" , 4 },
|
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{ "s1" , "small_1" , 5 },
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{ "s2" , "small_2" , 6 },
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{ "s3" , "small_3" , 7 },
|
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{ "s4" , "small_4" , 8 },
|
||||
}
|
||||
|
||||
for i in ipairs(lilies_list) do
|
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local deg1 = ""
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local deg2 = ""
|
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local lily_groups = {snappy = 3,flammable=2,flower=1}
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|
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if lilies_list[i][1] ~= nil then
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deg1 = "_"..lilies_list[i][1]
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deg2 = "_"..lilies_list[i][2]
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lily_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
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end
|
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|
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minetest.register_node(":flowers:waterlily"..deg1, {
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description = "Waterlily",
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drawtype = "nodebox",
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tiles = {
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||||
"flowers_waterlily"..deg2..".png",
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"flowers_waterlily"..deg2..".png^[transformFY"
|
||||
},
|
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inventory_image = "flowers_waterlily.png",
|
||||
wield_image = "flowers_waterlily.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
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||||
groups = lily_groups,
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
|
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},
|
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node_box = {
|
||||
type = "fixed",
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fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
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},
|
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buildable_to = true,
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node_placement_prediction = "",
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|
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liquids_pointable = true,
|
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drop = "flowers:waterlily",
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on_place = function(itemstack, placer, pointed_thing)
|
||||
local keys=placer:get_player_control()
|
||||
local pt = pointed_thing
|
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|
||||
local place_pos = nil
|
||||
local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local under_node = minetest.get_node(pt.under)
|
||||
local above_node = minetest.get_node(pt.above)
|
||||
local top_node = minetest.get_node(top_pos)
|
||||
|
||||
if biome_lib:get_nodedef_field(under_node.name, "buildable_to") then
|
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if under_node.name ~= "default:water_source" then
|
||||
place_pos = pt.under
|
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elseif top_node.name ~= "default:water_source"
|
||||
and biome_lib:get_nodedef_field(top_node.name, "buildable_to") then
|
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place_pos = top_pos
|
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else
|
||||
return
|
||||
end
|
||||
elseif biome_lib:get_nodedef_field(above_node.name, "buildable_to") then
|
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place_pos = pt.above
|
||||
end
|
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|
||||
if place_pos and not minetest.is_protected(place_pos, placer:get_player_name()) then
|
||||
|
||||
local nodename = "default:cobble" -- if this block appears, something went....wrong :-)
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|
||||
if not keys["sneak"] then
|
||||
local node = minetest.get_node(pt.under)
|
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local waterlily = math.random(1,8)
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if waterlily == 1 then
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nodename = "flowers:waterlily"
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elseif waterlily == 2 then
|
||||
nodename = "flowers:waterlily_225"
|
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elseif waterlily == 3 then
|
||||
nodename = "flowers:waterlily_45"
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elseif waterlily == 4 then
|
||||
nodename = "flowers:waterlily_675"
|
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elseif waterlily == 5 then
|
||||
nodename = "flowers:waterlily_s1"
|
||||
elseif waterlily == 6 then
|
||||
nodename = "flowers:waterlily_s2"
|
||||
elseif waterlily == 7 then
|
||||
nodename = "flowers:waterlily_s3"
|
||||
elseif waterlily == 8 then
|
||||
nodename = "flowers:waterlily_s4"
|
||||
end
|
||||
minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) })
|
||||
else
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
minetest.swap_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
|
||||
end
|
||||
|
||||
if not biome_lib.expect_infinite_stacks then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node(":flowers:sunflower", {
|
||||
description = "Sunflower",
|
||||
drawtype = "mesh",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
inventory_image = "flowers_sunflower_inv.png",
|
||||
mesh = "flowers_sunflower.obj",
|
||||
tiles = { "flowers_sunflower.png" },
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
groups = { dig_immediate=3, flora=1, flammable=3 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = box,
|
||||
collision_box = box,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {sunflower_drop}, rarity = 8},
|
||||
{items = {"flowers:sunflower"}},
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
|
73
mods/vipworld/flowers_plus/models/flowers_sunflower.obj
Normal file
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@ -0,0 +1,73 @@
|
|||
# Blender v2.70 (sub 0) OBJ File: 'sunflower.blend'
|
||||
# www.blender.org
|
||||
mtllib sunflower_sunflower.mtl
|
||||
o Cube
|
||||
v -0.015625 -0.500000 0.028125
|
||||
v -0.015625 -0.500000 -0.028125
|
||||
v 0.028125 -0.500000 -0.028125
|
||||
v 0.028125 -0.500000 0.028125
|
||||
v -0.015625 0.790890 0.028125
|
||||
v -0.015625 0.689140 -0.028125
|
||||
v 0.028125 0.689140 -0.028125
|
||||
v 0.028125 0.790890 0.028125
|
||||
v 0.250000 0.533494 -0.125000
|
||||
v -0.250000 0.533494 -0.125000
|
||||
v 0.250000 0.966506 0.125000
|
||||
v -0.250000 0.966506 0.125000
|
||||
v 0.267063 0.373606 -0.088749
|
||||
v 0.044375 0.303464 -0.141576
|
||||
v 0.239202 0.473737 0.108253
|
||||
v -0.008452 0.378817 0.108253
|
||||
v 0.017721 0.016639 -0.112053
|
||||
v -0.231280 0.110242 -0.115181
|
||||
v -0.030356 -0.036246 0.146223
|
||||
v -0.252831 0.028885 0.088910
|
||||
v 0.062500 0.641747 -0.057917
|
||||
v -0.106953 0.097386 -0.113617
|
||||
v -0.006318 -0.053008 0.024707
|
||||
v 0.118968 0.360674 0.006909
|
||||
v 0.116101 0.452031 0.108253
|
||||
v 0.017962 0.298392 -0.019504
|
||||
v 0.145794 0.358736 -0.115163
|
||||
v 0.240237 0.375544 0.033323
|
||||
v -0.224509 0.021356 -0.032606
|
||||
v -0.131273 0.023638 0.117567
|
||||
v -0.102951 0.016109 -0.003950
|
||||
vt 0.750000 0.875000
|
||||
vt 0.625000 0.875000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.500000 0.500000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.000100 0.500100
|
||||
vt 0.499900 0.500100
|
||||
vt 0.499900 0.999900
|
||||
vt 0.000100 0.999900
|
||||
vt 0.250000 0.250000
|
||||
vt 0.500000 0.250000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.000000 0.250000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.500000 0.000000
|
||||
usemtl Sunflower
|
||||
s off
|
||||
f 1/1 2/2 3/3 4/4
|
||||
f 5/5 8/6 7/2 6/1
|
||||
f 1/7 5/8 6/9 2/6
|
||||
f 2/7 6/6 7/9 3/8
|
||||
f 3/7 7/8 8/9 4/6
|
||||
f 5/7 1/8 4/9 8/6
|
||||
f 9/10 10/11 12/12 11/13
|
||||
f 24/14 26/15 16/8 25/16
|
||||
f 31/14 29/17 20/18 30/19
|
||||
f 17/8 22/16 31/14 23/15
|
||||
f 22/16 18/20 29/17 31/14
|
||||
f 27/19 14/21 26/15 24/14
|
||||
f 13/18 27/19 24/14 28/17
|
||||
f 23/15 31/14 30/19 19/21
|
||||
f 28/17 24/14 25/16 15/20
|
BIN
mods/vipworld/flowers_plus/textures/flowers_seaweed.png
Normal file
After Width: | Height: | Size: 234 B |
BIN
mods/vipworld/flowers_plus/textures/flowers_seaweedLight.png
Normal file
After Width: | Height: | Size: 222 B |
BIN
mods/vipworld/flowers_plus/textures/flowers_seaweed_2.png
Normal file
After Width: | Height: | Size: 224 B |
BIN
mods/vipworld/flowers_plus/textures/flowers_seaweed_3.png
Normal file
After Width: | Height: | Size: 226 B |
BIN
mods/vipworld/flowers_plus/textures/flowers_seaweed_4.png
Normal file
After Width: | Height: | Size: 178 B |
BIN
mods/vipworld/flowers_plus/textures/flowers_sunflower.png
Normal file
After Width: | Height: | Size: 811 B |
BIN
mods/vipworld/flowers_plus/textures/flowers_sunflower_inv.png
Normal file
After Width: | Height: | Size: 378 B |
BIN
mods/vipworld/flowers_plus/textures/flowers_waterlily.png
Normal file
After Width: | Height: | Size: 412 B |
BIN
mods/vipworld/flowers_plus/textures/flowers_waterlily_22.5.png
Normal file
After Width: | Height: | Size: 409 B |
BIN
mods/vipworld/flowers_plus/textures/flowers_waterlily_45.png
Normal file
After Width: | Height: | Size: 421 B |
BIN
mods/vipworld/flowers_plus/textures/flowers_waterlily_67.5.png
Normal file
After Width: | Height: | Size: 435 B |
After Width: | Height: | Size: 468 B |
After Width: | Height: | Size: 472 B |
After Width: | Height: | Size: 422 B |
After Width: | Height: | Size: 219 B |