add vipworld modpack
This commit is contained in:
parent
6e35aebc06
commit
1f21dcd616
252 changed files with 3892 additions and 0 deletions
154
mods/vipworld/flowers_plus/init.lua
Normal file
154
mods/vipworld/flowers_plus/init.lua
Normal file
|
@ -0,0 +1,154 @@
|
|||
-- This file supplies a few additional plants and some related crafts
|
||||
-- for the plantlife modpack. Last revision: 2013-04-24
|
||||
|
||||
flowers_plus = {}
|
||||
|
||||
local SPAWN_DELAY = 1000
|
||||
local SPAWN_CHANCE = 200
|
||||
local flowers_seed_diff = 329
|
||||
local lilies_max_count = 320
|
||||
local lilies_rarity = 33
|
||||
local seaweed_max_count = 320
|
||||
local seaweed_rarity = 33
|
||||
local sunflowers_max_count = 10
|
||||
local sunflowers_rarity = 25
|
||||
|
||||
-- register the various rotations of waterlilies
|
||||
|
||||
local lilies_list = {
|
||||
{ nil , nil , 1 },
|
||||
{ "225", "22.5" , 2 },
|
||||
{ "45" , "45" , 3 },
|
||||
{ "675", "67.5" , 4 },
|
||||
{ "s1" , "small_1" , 5 },
|
||||
{ "s2" , "small_2" , 6 },
|
||||
{ "s3" , "small_3" , 7 },
|
||||
{ "s4" , "small_4" , 8 },
|
||||
}
|
||||
|
||||
for i in ipairs(lilies_list) do
|
||||
local deg1 = ""
|
||||
local deg2 = ""
|
||||
local lily_groups = {snappy = 3,flammable=2,flower=1}
|
||||
|
||||
if lilies_list[i][1] ~= nil then
|
||||
deg1 = "_"..lilies_list[i][1]
|
||||
deg2 = "_"..lilies_list[i][2]
|
||||
lily_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
|
||||
end
|
||||
|
||||
minetest.register_node(":flowers:waterlily"..deg1, {
|
||||
description = "Waterlily",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"flowers_waterlily"..deg2..".png",
|
||||
"flowers_waterlily"..deg2..".png^[transformFY"
|
||||
},
|
||||
inventory_image = "flowers_waterlily.png",
|
||||
wield_image = "flowers_waterlily.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
groups = lily_groups,
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
|
||||
},
|
||||
buildable_to = true,
|
||||
node_placement_prediction = "",
|
||||
|
||||
liquids_pointable = true,
|
||||
drop = "flowers:waterlily",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local keys=placer:get_player_control()
|
||||
local pt = pointed_thing
|
||||
|
||||
local place_pos = nil
|
||||
local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
|
||||
local under_node = minetest.get_node(pt.under)
|
||||
local above_node = minetest.get_node(pt.above)
|
||||
local top_node = minetest.get_node(top_pos)
|
||||
|
||||
if biome_lib:get_nodedef_field(under_node.name, "buildable_to") then
|
||||
if under_node.name ~= "default:water_source" then
|
||||
place_pos = pt.under
|
||||
elseif top_node.name ~= "default:water_source"
|
||||
and biome_lib:get_nodedef_field(top_node.name, "buildable_to") then
|
||||
place_pos = top_pos
|
||||
else
|
||||
return
|
||||
end
|
||||
elseif biome_lib:get_nodedef_field(above_node.name, "buildable_to") then
|
||||
place_pos = pt.above
|
||||
end
|
||||
|
||||
if place_pos and not minetest.is_protected(place_pos, placer:get_player_name()) then
|
||||
|
||||
local nodename = "default:cobble" -- if this block appears, something went....wrong :-)
|
||||
|
||||
if not keys["sneak"] then
|
||||
local node = minetest.get_node(pt.under)
|
||||
local waterlily = math.random(1,8)
|
||||
if waterlily == 1 then
|
||||
nodename = "flowers:waterlily"
|
||||
elseif waterlily == 2 then
|
||||
nodename = "flowers:waterlily_225"
|
||||
elseif waterlily == 3 then
|
||||
nodename = "flowers:waterlily_45"
|
||||
elseif waterlily == 4 then
|
||||
nodename = "flowers:waterlily_675"
|
||||
elseif waterlily == 5 then
|
||||
nodename = "flowers:waterlily_s1"
|
||||
elseif waterlily == 6 then
|
||||
nodename = "flowers:waterlily_s2"
|
||||
elseif waterlily == 7 then
|
||||
nodename = "flowers:waterlily_s3"
|
||||
elseif waterlily == 8 then
|
||||
nodename = "flowers:waterlily_s4"
|
||||
end
|
||||
minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) })
|
||||
else
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
minetest.swap_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
|
||||
end
|
||||
|
||||
if not biome_lib.expect_infinite_stacks then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node(":flowers:sunflower", {
|
||||
description = "Sunflower",
|
||||
drawtype = "mesh",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
inventory_image = "flowers_sunflower_inv.png",
|
||||
mesh = "flowers_sunflower.obj",
|
||||
tiles = { "flowers_sunflower.png" },
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
groups = { dig_immediate=3, flora=1, flammable=3 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = box,
|
||||
collision_box = box,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {sunflower_drop}, rarity = 8},
|
||||
{items = {"flowers:sunflower"}},
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue