Revert "Convert fences to NDT_CONNECTED."

This reverts commit d979293f14.
This commit is contained in:
tchncs 2016-03-18 18:50:17 +01:00
parent d672f9a7db
commit 28976d3e6c
7 changed files with 11 additions and 22 deletions

View file

@ -1716,7 +1716,7 @@ minetest.register_node("default:ladder_steel", {
default.register_fence("default:fence_wood", {
description = "Wooden Fence",
texture = "default_fence_wood.png",
texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
@ -1724,7 +1724,7 @@ default.register_fence("default:fence_wood", {
default.register_fence("default:fence_acacia_wood", {
description = "Acacia Fence",
texture = "default_fence_acacia_wood.png",
texture = "default_acacia_wood.png",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
@ -1732,7 +1732,7 @@ default.register_fence("default:fence_acacia_wood", {
default.register_fence("default:fence_junglewood", {
description = "Junglewood Fence",
texture = "default_fence_junglewood.png",
texture = "default_junglewood.png",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
@ -1740,7 +1740,7 @@ default.register_fence("default:fence_junglewood", {
default.register_fence("default:fence_pine_wood", {
description = "Pine Fence",
texture = "default_fence_pine_wood.png",
texture = "default_pine_wood.png",
material = "default:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
@ -1748,7 +1748,7 @@ default.register_fence("default:fence_pine_wood", {
default.register_fence("default:fence_aspen_wood", {
description = "Aspen Fence",
texture = "default_fence_aspen_wood.png",
texture = "default_aspen_wood.png",
material = "default:aspen_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()