merge upstream
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2e451bd11e
236 changed files with 7780 additions and 2577 deletions
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@ -1,6 +1,8 @@
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-- Minetest 0.4 mod: bones
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-- See README.txt for licensing and other information.
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bones = {}
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local function is_owner(pos, name)
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local owner = minetest.get_meta(pos):get_string("owner")
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if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
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@ -11,9 +13,6 @@ end
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local bones_formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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@ -68,6 +67,12 @@ minetest.register_node("bones:bones", {
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if meta:get_inventory():is_empty("main") then
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local inv = player:get_inventory()
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if inv:room_for_item("main", {name = "bones:bones"}) then
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inv:add_item("main", {name = "bones:bones"})
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else
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minetest.add_item(pos, "bones:bones")
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end
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minetest.remove_node(pos)
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end
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end,
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@ -151,7 +156,7 @@ end
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local drop = function(pos, itemstack)
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local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
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if obj then
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obj:setvelocity({
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obj:set_velocity({
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x = math.random(-10, 10) / 9,
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y = 5,
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z = math.random(-10, 10) / 9,
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@ -159,6 +164,18 @@ local drop = function(pos, itemstack)
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end
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end
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local player_inventory_lists = { "main", "craft" }
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bones.player_inventory_lists = player_inventory_lists
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local function is_all_empty(player_inv)
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for _, list_name in ipairs(player_inventory_lists) do
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if not player_inv:is_empty(list_name) then
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return false
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end
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end
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return true
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end
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minetest.register_on_dieplayer(function(player)
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local bones_mode = minetest.settings:get("bones_mode") or "bones"
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@ -166,21 +183,32 @@ minetest.register_on_dieplayer(function(player)
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bones_mode = "bones"
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end
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local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
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local player_name = player:get_player_name()
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local pos = vector.round(player:get_pos())
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local pos_string = minetest.pos_to_string(pos)
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-- return if keep inventory set or in creative mode
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if bones_mode == "keep" or (creative and creative.is_enabled_for
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and creative.is_enabled_for(player:get_player_name())) then
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". No bones placed")
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if bones_position_message then
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minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
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end
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return
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end
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local player_inv = player:get_inventory()
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if player_inv:is_empty("main") and
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player_inv:is_empty("craft") then
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if is_all_empty(player_inv) then
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". No bones placed")
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if bones_position_message then
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minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
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end
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return
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end
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local pos = vector.round(player:getpos())
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local player_name = player:get_player_name()
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-- check if it's possible to place bones, if not find space near player
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if bones_mode == "bones" and not may_replace(pos, player) then
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local air = minetest.find_node_near(pos, 1, {"air"})
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@ -192,20 +220,19 @@ minetest.register_on_dieplayer(function(player)
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end
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if bones_mode == "drop" then
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-- drop inventory items
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for i = 1, player_inv:get_size("main") do
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drop(pos, player_inv:get_stack("main", i))
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for _, list_name in ipairs(player_inventory_lists) do
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for i = 1, player_inv:get_size(list_name) do
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drop(pos, player_inv:get_stack(list_name, i))
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end
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player_inv:set_list(list_name, {})
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end
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player_inv:set_list("main", {})
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-- drop crafting grid items
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for i = 1, player_inv:get_size("craft") do
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drop(pos, player_inv:get_stack("craft", i))
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end
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player_inv:set_list("craft", {})
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drop(pos, ItemStack("bones:bones"))
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". Inventory dropped")
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if bones_position_message then
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minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
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", and dropped their inventory.")
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end
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return
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end
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@ -214,24 +241,29 @@ minetest.register_on_dieplayer(function(player)
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minetest.chat_send_player(player_name, "Your stuff is waiting for you at "..minetest.pos_to_string(pos).. ". Go and grab it! ;-)")
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minetest.log("action", player_name.." left their bones at "..minetest.pos_to_string(pos))
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". Bones placed")
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if bones_position_message then
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minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
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", and bones were placed.")
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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inv:set_list("main", player_inv:get_list("main"))
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for i = 1, player_inv:get_size("craft") do
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local stack = player_inv:get_stack("craft", i)
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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--drop if no space left
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drop(pos, stack)
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for _, list_name in ipairs(player_inventory_lists) do
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for i = 1, player_inv:get_size(list_name) do
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local stack = player_inv:get_stack(list_name, i)
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else -- no space left
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drop(pos, stack)
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end
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end
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player_inv:set_list(list_name, {})
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end
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player_inv:set_list("main", {})
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player_inv:set_list("craft", {})
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meta:set_string("formspec", bones_formspec)
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meta:set_string("owner", player_name)
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