merge upstream

This commit is contained in:
Milan 2019-02-07 13:17:18 +01:00
commit 2e451bd11e
236 changed files with 7780 additions and 2577 deletions

View file

@ -1,6 +1,8 @@
-- Minetest 0.4 mod: bones
-- See README.txt for licensing and other information.
bones = {}
local function is_owner(pos, name)
local owner = minetest.get_meta(pos):get_string("owner")
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
@ -11,9 +13,6 @@ end
local bones_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
@ -68,6 +67,12 @@ minetest.register_node("bones:bones", {
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if meta:get_inventory():is_empty("main") then
local inv = player:get_inventory()
if inv:room_for_item("main", {name = "bones:bones"}) then
inv:add_item("main", {name = "bones:bones"})
else
minetest.add_item(pos, "bones:bones")
end
minetest.remove_node(pos)
end
end,
@ -151,7 +156,7 @@ end
local drop = function(pos, itemstack)
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
obj:setvelocity({
obj:set_velocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
@ -159,6 +164,18 @@ local drop = function(pos, itemstack)
end
end
local player_inventory_lists = { "main", "craft" }
bones.player_inventory_lists = player_inventory_lists
local function is_all_empty(player_inv)
for _, list_name in ipairs(player_inventory_lists) do
if not player_inv:is_empty(list_name) then
return false
end
end
return true
end
minetest.register_on_dieplayer(function(player)
local bones_mode = minetest.settings:get("bones_mode") or "bones"
@ -166,21 +183,32 @@ minetest.register_on_dieplayer(function(player)
bones_mode = "bones"
end
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
local player_name = player:get_player_name()
local pos = vector.round(player:get_pos())
local pos_string = minetest.pos_to_string(pos)
-- return if keep inventory set or in creative mode
if bones_mode == "keep" or (creative and creative.is_enabled_for
and creative.is_enabled_for(player:get_player_name())) then
minetest.log("action", player_name .. " dies at " .. pos_string ..
". No bones placed")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
end
return
end
local player_inv = player:get_inventory()
if player_inv:is_empty("main") and
player_inv:is_empty("craft") then
if is_all_empty(player_inv) then
minetest.log("action", player_name .. " dies at " .. pos_string ..
". No bones placed")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
end
return
end
local pos = vector.round(player:getpos())
local player_name = player:get_player_name()
-- check if it's possible to place bones, if not find space near player
if bones_mode == "bones" and not may_replace(pos, player) then
local air = minetest.find_node_near(pos, 1, {"air"})
@ -192,20 +220,19 @@ minetest.register_on_dieplayer(function(player)
end
if bones_mode == "drop" then
-- drop inventory items
for i = 1, player_inv:get_size("main") do
drop(pos, player_inv:get_stack("main", i))
for _, list_name in ipairs(player_inventory_lists) do
for i = 1, player_inv:get_size(list_name) do
drop(pos, player_inv:get_stack(list_name, i))
end
player_inv:set_list(list_name, {})
end
player_inv:set_list("main", {})
-- drop crafting grid items
for i = 1, player_inv:get_size("craft") do
drop(pos, player_inv:get_stack("craft", i))
end
player_inv:set_list("craft", {})
drop(pos, ItemStack("bones:bones"))
minetest.log("action", player_name .. " dies at " .. pos_string ..
". Inventory dropped")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
", and dropped their inventory.")
end
return
end
@ -214,24 +241,29 @@ minetest.register_on_dieplayer(function(player)
minetest.chat_send_player(player_name, "Your stuff is waiting for you at "..minetest.pos_to_string(pos).. ". Go and grab it! ;-)")
minetest.log("action", player_name.." left their bones at "..minetest.pos_to_string(pos))
minetest.log("action", player_name .. " dies at " .. pos_string ..
". Bones placed")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
", and bones were placed.")
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
inv:set_list("main", player_inv:get_list("main"))
for i = 1, player_inv:get_size("craft") do
local stack = player_inv:get_stack("craft", i)
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
--drop if no space left
drop(pos, stack)
for _, list_name in ipairs(player_inventory_lists) do
for i = 1, player_inv:get_size(list_name) do
local stack = player_inv:get_stack(list_name, i)
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else -- no space left
drop(pos, stack)
end
end
player_inv:set_list(list_name, {})
end
player_inv:set_list("main", {})
player_inv:set_list("craft", {})
meta:set_string("formspec", bones_formspec)
meta:set_string("owner", player_name)