merge upstream

This commit is contained in:
Milan 2019-02-07 13:17:18 +01:00
commit 2e451bd11e
236 changed files with 7780 additions and 2577 deletions

View file

@ -2,11 +2,38 @@
fire = {}
-- 'Enable fire' setting
local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- enable_fire setting not specified, check for disable_fire
local fire_disabled = minetest.settings:get_bool("disable_fire")
if fire_disabled == nil then
-- Neither setting specified, check whether singleplayer
fire_enabled = minetest.is_singleplayer()
else
fire_enabled = not fire_disabled
end
end
--
-- Items
--
-- Flood flame function
local function flood_flame(pos, oldnode, newnode)
-- Play flame extinguish sound if liquid is not an 'igniter'
local nodedef = minetest.registered_items[newnode.name]
if not (nodedef and nodedef.groups and
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15})
end
-- Remove the flame
return false
end
-- Flame nodes
minetest.register_node("fire:basic_flame", {
@ -28,22 +55,30 @@ minetest.register_node("fire:basic_flame", {
walkable = false,
buildable_to = true,
sunlight_propagates = true,
floodable = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
on_timer = function(pos)
--local f = minetest.find_node_near(pos, 1, {"group:flammable"})
--if not f then
minetest.remove_node(pos)
-- return
--end
-- Restart timer
return false
end,
drop = "",
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(20, 30))
on_timer = function(pos)
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
if not fire_enabled or not f then
minetest.remove_node(pos)
return
end
-- Restart timer
return true
end,
on_construct = function(pos)
if not fire_enabled then
minetest.remove_node(pos)
else
minetest.get_node_timer(pos):start(math.random(20, 30))
end
end,
on_flood = flood_flame,
})
minetest.register_node("fire:permanent_flame", {
@ -66,9 +101,12 @@ minetest.register_node("fire:permanent_flame", {
walkable = false,
buildable_to = true,
sunlight_propagates = true,
floodable = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3},
drop = "",
on_flood = flood_flame,
})
@ -169,7 +207,7 @@ if flame_sound then
function fire.update_player_sound(player)
local player_name = player:get_player_name()
-- Search for flame nodes in radius around player
local ppos = player:getpos()
local ppos = player:get_pos()
local areamin = vector.subtract(ppos, radius)
local areamax = vector.add(ppos, radius)
local fpos, num = minetest.find_nodes_in_area(
@ -271,51 +309,7 @@ end
-- ABMs
--
-- Extinguish all flames quickly with water, snow, ice
minetest.register_abm({
label = "Extinguish flame",
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 1,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.remove_node(pos)
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15})
end,
})
-- Enable the following ABMs according to 'enable fire' setting
--[[
local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- enable_fire setting not specified, check for disable_fire
local fire_disabled = minetest.settings:get_bool("disable_fire")
if fire_disabled == nil then
-- Neither setting specified, check whether singleplayer
fire_enabled = minetest.is_singleplayer()
else
fire_enabled = not fire_disabled
end
end
if not fire_enabled then
-- Remove basic flames only if fire disabled
minetest.register_abm({
label = "Remove disabled fire",
nodenames = {"fire:basic_flame"},
interval = 7,
chance = 1,
catch_up = false,
action = minetest.remove_node,
})
else -- Fire enabled
if fire_enabled then
-- Ignite neighboring nodes, add basic flames
@ -327,10 +321,6 @@ else -- Fire enabled
chance = 12,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
-- If there is water or stuff like that around node, don't ignite
if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
return
end
local p = minetest.find_node_near(pos, 1, {"air"})
if p then
minetest.set_node(p, {name = "fire:basic_flame"})
@ -362,4 +352,4 @@ else -- Fire enabled
end,
})
end]]
end