merge upstream
This commit is contained in:
commit
2e451bd11e
236 changed files with 7780 additions and 2577 deletions
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@ -25,30 +25,35 @@ local function rotate_and_place(itemstack, placer, pointed_thing)
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
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end
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if placer then
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local placer_pos = placer:get_pos()
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if placer_pos then
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param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
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end
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local fpos = finepos.y % 1
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local fpos = finepos.y % 1
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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or (fpos < -0.5 and fpos > -0.999999999) then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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or (fpos < -0.5 and fpos > -0.999999999) then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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-- Register stairs.
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-- Register stair
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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@ -56,34 +61,35 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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name = image,
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backface_culling = true,
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}
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elseif image.backface_culling == nil then -- override using any other value
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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stair_images[i].backface_culling = true
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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groups.stair = 1
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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drawtype = "mesh",
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mesh = "stairs_stair.obj",
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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groups = new_groups,
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sounds = sounds,
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selection_box = {
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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@ -140,22 +146,38 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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end
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-- Slab facedir to placement 6d matching table
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local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Register slabs.
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-- Register slab
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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groups.slab = 1
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function stairs.register_slab(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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-- Set world-aligned textures
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local slab_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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slab_images[i] = {
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name = image,
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}
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if worldaligntex then
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slab_images[i].align_style = "world"
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end
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else
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slab_images[i] = table.copy(image)
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if worldaligntex and image.align_style == nil then
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slab_images[i].align_style = "world"
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end
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end
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end
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local new_groups = table.copy(groups)
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new_groups.slab = 1
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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tiles = slab_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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groups = new_groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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@ -164,37 +186,17 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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on_place = function(itemstack, placer, pointed_thing)
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local under = minetest.get_node(pointed_thing.under)
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local wield_item = itemstack:get_name()
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local player_name = placer and placer:get_player_name() or ""
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local creative_enabled = (creative and creative.is_enabled_for
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and creative.is_enabled_for(placer:get_player_name()))
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and creative.is_enabled_for(player_name))
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if under and under.name:find("stairs:slab_") then
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if under and under.name:find("^stairs:slab_") then
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-- place slab using under node orientation
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local dir = minetest.dir_to_facedir(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local p2 = under.param2
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-- combine two slabs if possible
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if slab_trans_dir[math.floor(p2 / 4)] == dir
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and wield_item == under.name then
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if not recipeitem then
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return itemstack
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end
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local player_name = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, player_name) and not
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minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pointed_thing.under,
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player_name)
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return
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end
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minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
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if not creative_enabled then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Placing a slab on an upside down slab should make it right-side up.
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if p2 >= 20 and dir == 8 then
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p2 = p2 - 20
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@ -279,10 +281,13 @@ if replace then
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})
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end
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-- Register stairs.
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-- Register inner stair
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-- Node will be called stairs:stair_inner_<subname>
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function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair_inner(subname, recipeitem, groups, images,
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description, sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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@ -290,36 +295,36 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
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name = image,
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backface_culling = true,
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}
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elseif image.backface_culling == nil then -- override using any other value
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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stair_images[i].backface_culling = true
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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groups.stair = 1
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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minetest.register_node(":stairs:stair_inner_" .. subname, {
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description = description .. " Inner",
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drawtype = "mesh",
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mesh = "stairs_stair_inner.obj",
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description = "Inner " .. description,
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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groups = new_groups,
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sounds = sounds,
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selection_box = {
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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{-0.5, 0, -0.5, 0, 0.5, 0},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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{-0.5, 0, -0.5, 0, 0.5, 0},
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{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
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{-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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@ -335,8 +340,8 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
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minetest.register_craft({
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output = 'stairs:stair_inner_' .. subname .. ' 7',
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recipe = {
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{ "", recipeitem, ""},
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{ recipeitem, "", recipeitem},
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{"", recipeitem, ""},
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{recipeitem, "", recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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@ -357,10 +362,13 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
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end
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end
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-- Register stairs.
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-- Register outer stair
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-- Node will be called stairs:stair_outer_<subname>
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function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair_outer(subname, recipeitem, groups, images,
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description, sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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@ -368,34 +376,35 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
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name = image,
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backface_culling = true,
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}
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elseif image.backface_culling == nil then -- override using any other value
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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stair_images[i].backface_culling = true
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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groups.stair = 1
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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minetest.register_node(":stairs:stair_outer_" .. subname, {
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description = description .. " Outer",
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drawtype = "mesh",
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mesh = "stairs_stair_outer.obj",
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description = "Outer " .. description,
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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groups = new_groups,
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sounds = sounds,
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selection_box = {
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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{-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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|
@ -411,8 +420,7 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
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minetest.register_craft({
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output = 'stairs:stair_outer_' .. subname .. ' 6',
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recipe = {
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{ "", "", ""},
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{ "", recipeitem, ""},
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{"", recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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|
@ -433,16 +441,23 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
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end
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end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
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desc_stair, desc_slab, sounds, worldaligntex)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
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sounds, worldaligntex)
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stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
|
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sounds, worldaligntex)
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stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
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sounds, worldaligntex)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
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sounds, worldaligntex)
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end
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-- Register default stairs and slabs
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stairs.register_stair_and_slab(
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|
@ -452,7 +467,8 @@ stairs.register_stair_and_slab(
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{"default_wood.png"},
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"Wooden Stair",
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"Wooden Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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|
@ -462,7 +478,8 @@ stairs.register_stair_and_slab(
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{"default_junglewood.png"},
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"Jungle Wood Stair",
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"Jungle Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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|
@ -472,7 +489,8 @@ stairs.register_stair_and_slab(
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{"default_pine_wood.png"},
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"Pine Wood Stair",
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"Pine Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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|
@ -482,7 +500,8 @@ stairs.register_stair_and_slab(
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{"default_acacia_wood.png"},
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"Acacia Wood Stair",
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"Acacia Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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|
@ -492,7 +511,8 @@ stairs.register_stair_and_slab(
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{"default_aspen_wood.png"},
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"Aspen Wood Stair",
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"Aspen Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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|
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stairs.register_stair_and_slab(
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|
@ -502,7 +522,8 @@ stairs.register_stair_and_slab(
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{"default_stone.png"},
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"Stone Stair",
|
||||
"Stone Slab",
|
||||
default.node_sound_stone_defaults()
|
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default.node_sound_stone_defaults(),
|
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true
|
||||
)
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|
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stairs.register_stair_and_slab(
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||||
|
@ -512,7 +533,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_cobble.png"},
|
||||
"Cobblestone Stair",
|
||||
"Cobblestone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -522,7 +544,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_mossycobble.png"},
|
||||
"Mossy Cobblestone Stair",
|
||||
"Mossy Cobblestone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -532,7 +555,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_stone_brick.png"},
|
||||
"Stone Brick Stair",
|
||||
"Stone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -542,7 +566,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_stone_block.png"},
|
||||
"Stone Block Stair",
|
||||
"Stone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -552,7 +577,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_desert_stone.png"},
|
||||
"Desert Stone Stair",
|
||||
"Desert Stone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -562,7 +588,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_desert_cobble.png"},
|
||||
"Desert Cobblestone Stair",
|
||||
"Desert Cobblestone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -572,7 +599,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_desert_stone_brick.png"},
|
||||
"Desert Stone Brick Stair",
|
||||
"Desert Stone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -582,7 +610,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_desert_stone_block.png"},
|
||||
"Desert Stone Block Stair",
|
||||
"Desert Stone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -592,7 +621,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_sandstone.png"},
|
||||
"Sandstone Stair",
|
||||
"Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -602,7 +632,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_sandstone_brick.png"},
|
||||
"Sandstone Brick Stair",
|
||||
"Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -612,7 +643,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_sandstone_block.png"},
|
||||
"Sandstone Block Stair",
|
||||
"Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -622,7 +654,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_desert_sandstone.png"},
|
||||
"Desert Sandstone Stair",
|
||||
"Desert Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -632,7 +665,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_desert_sandstone_brick.png"},
|
||||
"Desert Sandstone Brick Stair",
|
||||
"Desert Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -642,7 +676,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_desert_sandstone_block.png"},
|
||||
"Desert Sandstone Block Stair",
|
||||
"Desert Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -652,7 +687,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_silver_sandstone.png"},
|
||||
"Silver Sandstone Stair",
|
||||
"Silver Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -662,7 +698,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_silver_sandstone_brick.png"},
|
||||
"Silver Sandstone Brick Stair",
|
||||
"Silver Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -672,7 +709,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_silver_sandstone_block.png"},
|
||||
"Silver Sandstone Block Stair",
|
||||
"Silver Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -682,7 +720,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_obsidian.png"},
|
||||
"Obsidian Stair",
|
||||
"Obsidian Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -692,7 +731,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_obsidian_brick.png"},
|
||||
"Obsidian Brick Stair",
|
||||
"Obsidian Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -702,7 +742,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_obsidian_block.png"},
|
||||
"Obsidian Block Stair",
|
||||
"Obsidian Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -712,7 +753,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_brick.png"},
|
||||
"Brick Stair",
|
||||
"Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -722,7 +764,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_steel_block.png"},
|
||||
"Steel Block Stair",
|
||||
"Steel Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -732,7 +775,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_tin_block.png"},
|
||||
"Tin Block Stair",
|
||||
"Tin Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -742,7 +786,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_copper_block.png"},
|
||||
"Copper Block Stair",
|
||||
"Copper Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -752,7 +797,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_bronze_block.png"},
|
||||
"Bronze Block Stair",
|
||||
"Bronze Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -762,29 +808,122 @@ stairs.register_stair_and_slab(
|
|||
{"default_gold_block.png"},
|
||||
"Gold Block Stair",
|
||||
"Gold Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"ice",
|
||||
"default:ice",
|
||||
{cracky = 3, puts_out_fire = 1, cools_lava = 1},
|
||||
{cracky = 3, cools_lava = 1, slippery = 3},
|
||||
{"default_ice.png"},
|
||||
"Ice Stair",
|
||||
"Ice Slab",
|
||||
default.node_sound_glass_defaults()
|
||||
default.node_sound_glass_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"snowblock",
|
||||
"default:snowblock",
|
||||
{crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
|
||||
{crumbly = 3, cools_lava = 1, snowy = 1},
|
||||
{"default_snow.png"},
|
||||
"Snow Block Stair",
|
||||
"Snow Block Slab",
|
||||
default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_snow_footstep", gain = 0.15},
|
||||
dug = {name = "default_snow_footstep", gain = 0.2},
|
||||
dig = {name = "default_snow_footstep", gain = 0.2}
|
||||
})
|
||||
default.node_sound_snow_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
-- Glass stair nodes need to be registered individually to utilize specialized textures.
|
||||
|
||||
stairs.register_stair(
|
||||
"glass",
|
||||
"default:glass",
|
||||
{cracky = 3},
|
||||
{"stairs_glass_split.png", "default_glass.png",
|
||||
"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
|
||||
"default_glass.png", "stairs_glass_split.png"},
|
||||
"Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_slab(
|
||||
"glass",
|
||||
"default:glass",
|
||||
{cracky = 3},
|
||||
{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
|
||||
"Glass Slab",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_inner(
|
||||
"glass",
|
||||
"default:glass",
|
||||
{cracky = 3},
|
||||
{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
|
||||
"stairs_glass_stairside.png^[transformFX", "default_glass.png",
|
||||
"default_glass.png", "stairs_glass_stairside.png"},
|
||||
"Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_outer(
|
||||
"glass",
|
||||
"default:glass",
|
||||
{cracky = 3},
|
||||
{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
|
||||
"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
|
||||
"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
|
||||
"Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair(
|
||||
"obsidian_glass",
|
||||
"default:obsidian_glass",
|
||||
{cracky = 3},
|
||||
{"stairs_obsidian_glass_split.png", "default_obsidian_glass.png",
|
||||
"stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png",
|
||||
"default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
|
||||
"Obsidian Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_slab(
|
||||
"obsidian_glass",
|
||||
"default:obsidian_glass",
|
||||
{cracky = 3},
|
||||
{"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
|
||||
"Obsidian Glass Slab",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_inner(
|
||||
"obsidian_glass",
|
||||
"default:obsidian_glass",
|
||||
{cracky = 3},
|
||||
{"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
|
||||
"stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
|
||||
"default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
|
||||
"Obsidian Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_outer(
|
||||
"obsidian_glass",
|
||||
"default:obsidian_glass",
|
||||
{cracky = 3},
|
||||
{"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
|
||||
"stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
|
||||
"stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
|
||||
"Obsidian Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue