merge upstream

This commit is contained in:
Milan 2019-02-07 13:17:18 +01:00
commit 2e451bd11e
236 changed files with 7780 additions and 2577 deletions

View file

@ -25,30 +25,35 @@ local function rotate_and_place(itemstack, placer, pointed_thing)
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
if placer then
local placer_pos = placer:get_pos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
-- Register stairs.
-- Register stair
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
function stairs.register_stair(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
-- Set backface culling and world-aligned textures
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
@ -56,34 +61,35 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
name = image,
backface_culling = true,
}
elseif image.backface_culling == nil then -- override using any other value
if worldaligntex then
stair_images[i].align_style = "world"
end
else
stair_images[i] = table.copy(image)
stair_images[i].backface_culling = true
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
groups.stair = 1
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "mesh",
mesh = "stairs_stair.obj",
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
groups = new_groups,
sounds = sounds,
selection_box = {
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
@ -140,22 +146,38 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
end
-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Register slabs.
-- Register slab
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
groups.slab = 1
function stairs.register_slab(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
-- Set world-aligned textures
local slab_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
slab_images[i] = {
name = image,
}
if worldaligntex then
slab_images[i].align_style = "world"
end
else
slab_images[i] = table.copy(image)
if worldaligntex and image.align_style == nil then
slab_images[i].align_style = "world"
end
end
end
local new_groups = table.copy(groups)
new_groups.slab = 1
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
tiles = slab_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
groups = new_groups,
sounds = sounds,
node_box = {
type = "fixed",
@ -164,37 +186,17 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
local player_name = placer and placer:get_player_name() or ""
local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name()))
and creative.is_enabled_for(player_name))
if under and under.name:find("stairs:slab_") then
if under and under.name:find("^stairs:slab_") then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2
-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir
and wield_item == under.name then
if not recipeitem then
return itemstack
end
local player_name = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
if not creative_enabled then
itemstack:take_item()
end
return itemstack
end
-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
@ -279,10 +281,13 @@ if replace then
})
end
-- Register stairs.
-- Register inner stair
-- Node will be called stairs:stair_inner_<subname>
function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
function stairs.register_stair_inner(subname, recipeitem, groups, images,
description, sounds, worldaligntex)
-- Set backface culling and world-aligned textures
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
@ -290,36 +295,36 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
name = image,
backface_culling = true,
}
elseif image.backface_culling == nil then -- override using any other value
if worldaligntex then
stair_images[i].align_style = "world"
end
else
stair_images[i] = table.copy(image)
stair_images[i].backface_culling = true
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
groups.stair = 1
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_inner_" .. subname, {
description = description .. " Inner",
drawtype = "mesh",
mesh = "stairs_stair_inner.obj",
description = "Inner " .. description,
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
groups = new_groups,
sounds = sounds,
selection_box = {
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
{-0.5, 0, -0.5, 0, 0.5, 0},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
{-0.5, 0, -0.5, 0, 0.5, 0},
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
},
},
on_place = function(itemstack, placer, pointed_thing)
@ -335,8 +340,8 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
minetest.register_craft({
output = 'stairs:stair_inner_' .. subname .. ' 7',
recipe = {
{ "", recipeitem, ""},
{ recipeitem, "", recipeitem},
{"", recipeitem, ""},
{recipeitem, "", recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
@ -357,10 +362,13 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
end
end
-- Register stairs.
-- Register outer stair
-- Node will be called stairs:stair_outer_<subname>
function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
function stairs.register_stair_outer(subname, recipeitem, groups, images,
description, sounds, worldaligntex)
-- Set backface culling and world-aligned textures
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
@ -368,34 +376,35 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
name = image,
backface_culling = true,
}
elseif image.backface_culling == nil then -- override using any other value
if worldaligntex then
stair_images[i].align_style = "world"
end
else
stair_images[i] = table.copy(image)
stair_images[i].backface_culling = true
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
groups.stair = 1
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_outer_" .. subname, {
description = description .. " Outer",
drawtype = "mesh",
mesh = "stairs_stair_outer.obj",
description = "Outer " .. description,
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
groups = new_groups,
sounds = sounds,
selection_box = {
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
{-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
@ -411,8 +420,7 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
minetest.register_craft({
output = 'stairs:stair_outer_' .. subname .. ' 6',
recipe = {
{ "", "", ""},
{ "", recipeitem, ""},
{"", recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
@ -433,16 +441,23 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
end
end
-- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
desc_stair, desc_slab, sounds, worldaligntex)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
sounds, worldaligntex)
stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
sounds, worldaligntex)
stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
sounds, worldaligntex)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
sounds, worldaligntex)
end
-- Register default stairs and slabs
stairs.register_stair_and_slab(
@ -452,7 +467,8 @@ stairs.register_stair_and_slab(
{"default_wood.png"},
"Wooden Stair",
"Wooden Slab",
default.node_sound_wood_defaults()
default.node_sound_wood_defaults(),
false
)
stairs.register_stair_and_slab(
@ -462,7 +478,8 @@ stairs.register_stair_and_slab(
{"default_junglewood.png"},
"Jungle Wood Stair",
"Jungle Wood Slab",
default.node_sound_wood_defaults()
default.node_sound_wood_defaults(),
false
)
stairs.register_stair_and_slab(
@ -472,7 +489,8 @@ stairs.register_stair_and_slab(
{"default_pine_wood.png"},
"Pine Wood Stair",
"Pine Wood Slab",
default.node_sound_wood_defaults()
default.node_sound_wood_defaults(),
false
)
stairs.register_stair_and_slab(
@ -482,7 +500,8 @@ stairs.register_stair_and_slab(
{"default_acacia_wood.png"},
"Acacia Wood Stair",
"Acacia Wood Slab",
default.node_sound_wood_defaults()
default.node_sound_wood_defaults(),
false
)
stairs.register_stair_and_slab(
@ -492,7 +511,8 @@ stairs.register_stair_and_slab(
{"default_aspen_wood.png"},
"Aspen Wood Stair",
"Aspen Wood Slab",
default.node_sound_wood_defaults()
default.node_sound_wood_defaults(),
false
)
stairs.register_stair_and_slab(
@ -502,7 +522,8 @@ stairs.register_stair_and_slab(
{"default_stone.png"},
"Stone Stair",
"Stone Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -512,7 +533,8 @@ stairs.register_stair_and_slab(
{"default_cobble.png"},
"Cobblestone Stair",
"Cobblestone Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -522,7 +544,8 @@ stairs.register_stair_and_slab(
{"default_mossycobble.png"},
"Mossy Cobblestone Stair",
"Mossy Cobblestone Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -532,7 +555,8 @@ stairs.register_stair_and_slab(
{"default_stone_brick.png"},
"Stone Brick Stair",
"Stone Brick Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
false
)
stairs.register_stair_and_slab(
@ -542,7 +566,8 @@ stairs.register_stair_and_slab(
{"default_stone_block.png"},
"Stone Block Stair",
"Stone Block Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -552,7 +577,8 @@ stairs.register_stair_and_slab(
{"default_desert_stone.png"},
"Desert Stone Stair",
"Desert Stone Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -562,7 +588,8 @@ stairs.register_stair_and_slab(
{"default_desert_cobble.png"},
"Desert Cobblestone Stair",
"Desert Cobblestone Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -572,7 +599,8 @@ stairs.register_stair_and_slab(
{"default_desert_stone_brick.png"},
"Desert Stone Brick Stair",
"Desert Stone Brick Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
false
)
stairs.register_stair_and_slab(
@ -582,7 +610,8 @@ stairs.register_stair_and_slab(
{"default_desert_stone_block.png"},
"Desert Stone Block Stair",
"Desert Stone Block Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -592,7 +621,8 @@ stairs.register_stair_and_slab(
{"default_sandstone.png"},
"Sandstone Stair",
"Sandstone Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -602,7 +632,8 @@ stairs.register_stair_and_slab(
{"default_sandstone_brick.png"},
"Sandstone Brick Stair",
"Sandstone Brick Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
false
)
stairs.register_stair_and_slab(
@ -612,7 +643,8 @@ stairs.register_stair_and_slab(
{"default_sandstone_block.png"},
"Sandstone Block Stair",
"Sandstone Block Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -622,7 +654,8 @@ stairs.register_stair_and_slab(
{"default_desert_sandstone.png"},
"Desert Sandstone Stair",
"Desert Sandstone Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -632,7 +665,8 @@ stairs.register_stair_and_slab(
{"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick Stair",
"Desert Sandstone Brick Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
false
)
stairs.register_stair_and_slab(
@ -642,7 +676,8 @@ stairs.register_stair_and_slab(
{"default_desert_sandstone_block.png"},
"Desert Sandstone Block Stair",
"Desert Sandstone Block Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -652,7 +687,8 @@ stairs.register_stair_and_slab(
{"default_silver_sandstone.png"},
"Silver Sandstone Stair",
"Silver Sandstone Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -662,7 +698,8 @@ stairs.register_stair_and_slab(
{"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick Stair",
"Silver Sandstone Brick Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
false
)
stairs.register_stair_and_slab(
@ -672,7 +709,8 @@ stairs.register_stair_and_slab(
{"default_silver_sandstone_block.png"},
"Silver Sandstone Block Stair",
"Silver Sandstone Block Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -682,7 +720,8 @@ stairs.register_stair_and_slab(
{"default_obsidian.png"},
"Obsidian Stair",
"Obsidian Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -692,7 +731,8 @@ stairs.register_stair_and_slab(
{"default_obsidian_brick.png"},
"Obsidian Brick Stair",
"Obsidian Brick Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
false
)
stairs.register_stair_and_slab(
@ -702,7 +742,8 @@ stairs.register_stair_and_slab(
{"default_obsidian_block.png"},
"Obsidian Block Stair",
"Obsidian Block Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
@ -712,7 +753,8 @@ stairs.register_stair_and_slab(
{"default_brick.png"},
"Brick Stair",
"Brick Slab",
default.node_sound_stone_defaults()
default.node_sound_stone_defaults(),
false
)
stairs.register_stair_and_slab(
@ -722,7 +764,8 @@ stairs.register_stair_and_slab(
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
default.node_sound_metal_defaults()
default.node_sound_metal_defaults(),
true
)
stairs.register_stair_and_slab(
@ -732,7 +775,8 @@ stairs.register_stair_and_slab(
{"default_tin_block.png"},
"Tin Block Stair",
"Tin Block Slab",
default.node_sound_metal_defaults()
default.node_sound_metal_defaults(),
true
)
stairs.register_stair_and_slab(
@ -742,7 +786,8 @@ stairs.register_stair_and_slab(
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
default.node_sound_metal_defaults()
default.node_sound_metal_defaults(),
true
)
stairs.register_stair_and_slab(
@ -752,7 +797,8 @@ stairs.register_stair_and_slab(
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
default.node_sound_metal_defaults()
default.node_sound_metal_defaults(),
true
)
stairs.register_stair_and_slab(
@ -762,29 +808,122 @@ stairs.register_stair_and_slab(
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
default.node_sound_metal_defaults()
default.node_sound_metal_defaults(),
true
)
stairs.register_stair_and_slab(
"ice",
"default:ice",
{cracky = 3, puts_out_fire = 1, cools_lava = 1},
{cracky = 3, cools_lava = 1, slippery = 3},
{"default_ice.png"},
"Ice Stair",
"Ice Slab",
default.node_sound_glass_defaults()
default.node_sound_glass_defaults(),
true
)
stairs.register_stair_and_slab(
"snowblock",
"default:snowblock",
{crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
{crumbly = 3, cools_lava = 1, snowy = 1},
{"default_snow.png"},
"Snow Block Stair",
"Snow Block Slab",
default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
})
default.node_sound_snow_defaults(),
true
)
-- Glass stair nodes need to be registered individually to utilize specialized textures.
stairs.register_stair(
"glass",
"default:glass",
{cracky = 3},
{"stairs_glass_split.png", "default_glass.png",
"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
"default_glass.png", "stairs_glass_split.png"},
"Glass Stair",
default.node_sound_glass_defaults(),
false
)
stairs.register_slab(
"glass",
"default:glass",
{cracky = 3},
{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
"Glass Slab",
default.node_sound_glass_defaults(),
false
)
stairs.register_stair_inner(
"glass",
"default:glass",
{cracky = 3},
{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
"stairs_glass_stairside.png^[transformFX", "default_glass.png",
"default_glass.png", "stairs_glass_stairside.png"},
"Glass Stair",
default.node_sound_glass_defaults(),
false
)
stairs.register_stair_outer(
"glass",
"default:glass",
{cracky = 3},
{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
"Glass Stair",
default.node_sound_glass_defaults(),
false
)
stairs.register_stair(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 3},
{"stairs_obsidian_glass_split.png", "default_obsidian_glass.png",
"stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png",
"default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
"Obsidian Glass Stair",
default.node_sound_glass_defaults(),
false
)
stairs.register_slab(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 3},
{"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
"Obsidian Glass Slab",
default.node_sound_glass_defaults(),
false
)
stairs.register_stair_inner(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 3},
{"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
"stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
"default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
"Obsidian Glass Stair",
default.node_sound_glass_defaults(),
false
)
stairs.register_stair_outer(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 3},
{"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
"stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
"stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
"Obsidian Glass Stair",
default.node_sound_glass_defaults(),
false
)